Stone_Red
49271daad5
Add additional logging
2022-06-02 22:53:30 +02:00
Stone_Red
fc1779896a
- Add rotator
...
- Fix `Entity.rotate` method
2022-06-02 22:46:36 +02:00
Stefan-5422
da9e37b092
Add complexity based on level
...
The complexity is artificial, but its good enougj
2022-06-02 21:48:25 +02:00
Stone_Red
0b4e6114c3
Remove unnecessary synchronized keyword from GlobalExecQueue
2022-06-02 19:08:07 +02:00
Stone_Red
084869401e
Center hub on start and when pressing the home key
2022-06-02 18:53:31 +02:00
Stone_Red
5d1b6247d4
- Change Stacker design
...
- Fix stack behavior
- Set status text at start
2022-06-02 17:32:04 +02:00
Stone_Red
a20841491d
Improve code formatting
2022-06-02 17:04:31 +02:00
Stone_Red
98fe8b2d1b
Improve code formatting
2022-06-02 17:02:02 +02:00
Stone_Red
087da94889
Fix game
2022-06-02 16:56:15 +02:00
Stefan-5422
a5ee65c927
BROKEN: Buggy codeno compile
2022-06-02 15:18:22 +02:00
Stone_Red
a8eb398b0a
Implement horizontal cutter
2022-05-20 15:44:26 +02:00
Stone_Red
fa22fa23ff
- Add cutter machine base
...
- Add color system
- Improve some variable names
-
2022-05-19 20:20:54 +02:00
Stone_Red
b047822cbb
Change wrong exception type
2022-05-19 12:06:54 +02:00
Stone_Red
c1f7802a33
Suppress incorrect warnings and implement some suggestions
2022-05-19 11:53:45 +02:00
Stone_Red
840da9a483
Add splitter and fix a few bugs
2022-05-19 11:32:09 +02:00
Stone_Red
4716a087c1
Add synchronized keyword to trigger method
2022-05-13 15:52:16 +02:00
Stone_Red
ee3ac71f29
Add final keyword to one field
2022-05-13 13:09:09 +02:00
Stone_Red
224db7ac35
Add Incinerator (DestroyMachine) and remove test mashine
2022-05-13 13:06:28 +02:00
Stone_Red
7a6991ccd7
Build Box UI improvments
2022-05-13 12:23:12 +02:00
Stone_Red
e53db4256b
More code cleanup and fix receive behavior
2022-05-13 11:26:12 +02:00
Stone_Red
40b58a42ef
Add destroy mashine
2022-05-13 11:25:00 +02:00
Stone_Red
e14e973295
Code cleanup and change reset position key to the home key
2022-05-13 10:25:24 +02:00
Stone_Red
b7caf1ce35
Fix conveyor belts
2022-05-13 10:21:59 +02:00
Stone_Red
a4ef1e9ae4
Minor updates
...
xD
2022-05-12 13:48:51 +02:00
Stefan-5422
5bb37573eb
Add Hub; Fix Conveyor;
2022-05-12 12:49:37 +02:00
Stone_Red
30d4d70ae8
Improve rotation functionality
2022-05-07 14:23:46 +02:00
Stone_Red
6867f4ec10
Set references null on destroy
2022-05-07 14:23:07 +02:00
Stone_Red
a297661118
Add destroy method to entity and components
2022-05-07 13:12:08 +02:00
Stone_Red
8331272918
Fix destroyed state logging
2022-05-07 03:59:22 +02:00
Stone_Red
9670391019
Fix method signature of removeListener method
2022-05-07 03:54:58 +02:00
Stone_Red
00c96a42b8
Accept items from all directions (Conveyor belt) add simple rotation on place
2022-05-06 20:46:25 +02:00
Stone_Red
a604ce10fe
Fix Conveyor belts
2022-05-06 20:13:50 +02:00
Stone_Red
3d7b86d859
Add Conveyor belts and only accept items when data is ´null`
...
The conveyor belts work, but they are also kind of broken at the moment. Have fun!
2022-05-06 17:03:51 +02:00
Stefan-5422
16d100f9fb
Add recieve and offer behaviours; + generate behaviour
2022-05-06 11:26:56 +02:00
Stefan-5422
0dd786f812
Add tie in off global event system; Add test offerer and reciever
2022-04-21 12:56:23 +02:00
Stefan-5422
f4d884753c
Add start of working items;
2022-04-08 11:34:19 +02:00
Stone_Red
96abb1ace5
Rename some method names for better clarity
2022-04-07 14:18:07 +02:00
Stone_Red
e68366d4a5
Add tool tips to build items
2022-04-07 14:06:01 +02:00
Stone_Red
2a107f029e
Improve code formatting
2022-04-07 14:05:37 +02:00
Stone_Red
c9d5b44f90
Load chunks at start of game
2022-04-07 12:34:41 +02:00
Stone_Red
1c55813d85
Calculate max amount of rendered chunks based on window size
2022-04-01 13:10:40 +02:00
Stefan-5422
06e6c72dc3
Add items;
...
+ Minor changes
2022-03-24 12:09:12 +01:00
Stone_Red
2cac02e80e
Replace abstract class with class and a private constructor to prevent instantiation of a class.
2022-03-19 00:16:59 +01:00
Stone_Red
ce2d26b762
Improve code readability and structure
...
- Fix exception when trying to place an item without one selected
- Add access modifiers to all class members
- Add `final` to all variables if applicable
- Add `TestBehaviour` to the machines to test the event system
- Convert classes to records where appropriate
- Change `Function<T, T>` to `Consumer<T>`
- Change non generic methods in the `EventHandler` class to generic methods
- Remove unused imports
- Other minor improvements
2022-03-18 18:10:24 +01:00
Stefan-5422
cde4b91ec5
Merge remote-tracking branch 'origin/main' into main
2022-03-18 10:46:18 +01:00
Stefan-5422
e3a5bda9ca
Update Test Machines;
2022-03-18 10:45:53 +01:00
Stefan-5422
ea851eb00b
Add Eventsystem; Update Entity to reflect changes
2022-03-18 10:45:35 +01:00
Stone_Red
1ad3cca09f
Add ability to change the amount of loaded chunks more easily
2022-03-04 19:12:37 +01:00
Stone_Red
928fde6c5d
- Very important commit
2022-03-04 13:27:22 +01:00
Stone_Red
84a904dcac
Add class to get entities around other entities
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- Add `BlockContainer` class
- Add more error logging
- Refactor code to work with the new system
2022-03-04 11:31:01 +01:00