mirror of
https://github.com/Stefan-5422/School-Programming-Projekt-022022.git
synced 2026-09-04 00:46:01 +02:00
Load chunks at start of game
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@@ -30,6 +30,9 @@ public class PlayerManager {
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Scene scene = world.getScene();
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scene.setOnKeyPressed(this::ProcessKeyPress);
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scene.widthProperty().addListener((e)-> loadAllOnScreen());
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scene.heightProperty().addListener((e)-> loadAllOnScreen());
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world.setOnMouseClicked((e) ->
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{
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Coordinate mouseCoordinate = new Coordinate((int) e.getX(), (int) e.getY());
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@@ -57,6 +60,8 @@ public class PlayerManager {
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world.setTranslateX(Integer.MAX_VALUE / -5000d);
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world.setTranslateY(Integer.MAX_VALUE / -5000d);
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loadAllOnScreen();
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}
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private void ProcessKeyPress(KeyEvent key) {
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@@ -64,7 +69,6 @@ public class PlayerManager {
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world.setTranslateX(world.getTranslateX() + 45);
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}
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if (RIGHT_KEY.match(key)) {
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world.setTranslateX(world.getTranslateX() - 45);
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}
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if (UP_KEY.match(key)) {
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@@ -74,45 +78,68 @@ public class PlayerManager {
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world.setTranslateY(world.getTranslateY() - 45);
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}
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Size loadedChunks = getAmountOfLoadedChunks();
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Coordinate chunkPosition = getCurrentChunkPosition();
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if (chunkPosition.x < chunkPos.x) {
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for (int i = 0; i < loadedChunks.y; i++) {
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world.load(new Coordinate(chunkPosition.x, chunkPosition.y + i));
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world.unload(new Coordinate(chunkPos.x + loadedChunks.x - 1, chunkPosition.y + i));
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}
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}
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if (chunkPosition.x > chunkPos.x) {
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for (int i = 0; i < loadedChunks.y; i++) {
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world.load(new Coordinate(chunkPosition.x + loadedChunks.x - 1, chunkPosition.y + i));
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world.unload(new Coordinate(chunkPos.x, chunkPosition.y + i));
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}
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}
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if (chunkPosition.y > chunkPos.y) {
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for (int i = 0; i < loadedChunks.x; i++) {
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world.load(new Coordinate(chunkPosition.x + i, chunkPosition.y + loadedChunks.y - 1));
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world.unload(new Coordinate(chunkPosition.x + i, chunkPos.y));
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}
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}
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if (chunkPosition.y < chunkPos.y) {
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for (int i = 0; i < loadedChunks.x; i++) {
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world.load(new Coordinate(chunkPosition.x + i, chunkPosition.y));
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world.unload(new Coordinate(chunkPosition.x + i, chunkPos.y + loadedChunks.y - 1));
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}
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}
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chunkPos = new Coordinate(chunkPosition.x, chunkPosition.y);
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}
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private void loadAllOnScreen()
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{
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Size loadedChunks = getAmountOfLoadedChunks();
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Coordinate chunkPosition = getCurrentChunkPosition();
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for (int y = 0; y < loadedChunks.y; y++) {
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for (int x = 0; x < loadedChunks.x; x++) {
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world.load(new Coordinate(chunkPosition.x + x, chunkPosition.y + y));
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}
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}
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}
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private Coordinate getCurrentChunkPosition()
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{
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double offset = Chunk.CHUNK_SIZE * Chunk.ENTITY_SIZE;
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int loadedChunksX = (int) Math.ceil(world.getScene().getWidth() / Chunk.CHUNK_SIZE / Chunk.ENTITY_SIZE) + 1;
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int loadedChunksY = (int) Math.ceil(world.getScene().getHeight() / Chunk.CHUNK_SIZE / Chunk.ENTITY_SIZE) + 1;
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System.out.println("X:" + loadedChunksX + " Y:" + loadedChunksY);
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int chunkX = -(int) Math.floor((world.getTranslateX() + offset) / Chunk.CHUNK_SIZE / Chunk.ENTITY_SIZE);
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int chunkY = -(int) Math.floor((world.getTranslateY() + offset) / Chunk.CHUNK_SIZE / Chunk.ENTITY_SIZE);
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if (chunkX < chunkPos.x) {
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for (int i = 0; i < loadedChunksY; i++) {
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world.load(new Coordinate(chunkX, chunkY + i));
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world.unload(new Coordinate(chunkPos.x + loadedChunksX - 1, chunkY + i));
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}
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}
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return new Coordinate(chunkX,chunkY);
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}
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if (chunkX > chunkPos.x) {
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for (int i = 0; i < loadedChunksY; i++) {
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world.load(new Coordinate(chunkX + loadedChunksX - 1, chunkY + i));
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world.unload(new Coordinate(chunkPos.x, chunkY + i));
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}
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}
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private Size getAmountOfLoadedChunks()
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{
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int loadedChunksX = (int) Math.ceil(world.getScene().getWidth() / Chunk.CHUNK_SIZE / Chunk.ENTITY_SIZE) + 1;
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int loadedChunksY = (int) Math.ceil(world.getScene().getHeight() / Chunk.CHUNK_SIZE / Chunk.ENTITY_SIZE) + 1;
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if (chunkY > chunkPos.y) {
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for (int i = 0; i < loadedChunksX; i++) {
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world.load(new Coordinate(chunkX + i, chunkY + loadedChunksY - 1));
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world.unload(new Coordinate(chunkX + i, chunkPos.y));
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}
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}
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if (chunkY < chunkPos.y) {
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for (int i = 0; i < loadedChunksX; i++) {
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world.load(new Coordinate(chunkX + i, chunkY));
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world.unload(new Coordinate(chunkX + i, chunkPos.y + loadedChunksY - 1));
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}
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}
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chunkPos = new Coordinate(chunkX, chunkY);
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return new Size(loadedChunksX, loadedChunksY);
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}
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}
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