mirror of
https://github.com/Stefan-5422/School-Programming-Projekt-022022.git
synced 2026-09-09 15:46:04 +02:00
- Change Stacker design
- Fix stack behavior - Set status text at start
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@@ -47,6 +47,8 @@ public class StackBehaviour extends Component {
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parent.setData(receiveDataKey1, null);
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parent.setData(receiveDataKey2, null);
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progress = 0;
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} else if (parent.getData(receiveDataKey1) != null && parent.getData(receiveDataKey2) != null) {
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progress++;
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}
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@@ -15,22 +15,30 @@ public class Stacker extends Entity {
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public Stacker() {
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super();
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Polygon p = new Polygon();
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p.getPoints().addAll(
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Polygon p1 = new Polygon();
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p1.getPoints().addAll(
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Chunk.ENTITY_SIZE / 2d, 0.0,
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0.0, (double) Chunk.ENTITY_SIZE,
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(double) Chunk.ENTITY_SIZE, (double) Chunk.ENTITY_SIZE);
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p.setFill(new Color(1, 0, 0, 1));
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p1.setFill(Color.BLACK);
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this.getChildren().addAll(p);
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Polygon p2 = new Polygon();
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p2.getPoints().addAll(
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Chunk.ENTITY_SIZE / 2d, Chunk.ENTITY_SIZE / 2d,
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(double) Chunk.ENTITY_SIZE, (double) Chunk.ENTITY_SIZE / 4d,
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(double) Chunk.ENTITY_SIZE, (double) Chunk.ENTITY_SIZE / 4d * 3);
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p2.setFill(Color.GRAY);
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this.getChildren().addAll(p1, p2);
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}
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@SuppressWarnings("unused") // Called dynamically
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public Stacker(BlockContainer blockContainer) {
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this();
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this.addBehaviour(new PlaceBehaviour(this, blockContainer));
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this.addBehaviour(new StackBehaviour(this, blockContainer, "Input1", "Input2", "Output", 2));
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this.addBehaviour(new OfferBehaviour(this, blockContainer, Direction.UP, "Output"));
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this.addBehaviour(new ReceiveBehaviour(this, blockContainer, Direction.LEFT, "Input1"));
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this.addBehaviour(new ReceiveBehaviour(this, blockContainer, Direction.DOWN, "Input1"));
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this.addBehaviour(new ReceiveBehaviour(this, blockContainer, Direction.RIGHT, "Input2"));
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}
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}
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@@ -15,6 +15,7 @@ public class HubManager {
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public void initialize() {
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GlobalEventHandler.addListener("hub:objectiveCompletion", this, this::objectiveCompletion);
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newLevel();
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GlobalEventHandler.trigger("hub:statusText", getStatusText());
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}
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private void newLevel() {
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@@ -36,18 +37,17 @@ public class HubManager {
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int layerCount = (level / 10) + 1;
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int complexity = level % 10; //TODO: Make complexity make stuff more complex
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//for (int l = 0; l < layerCount && l < 4; l++) {
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for (int i = 0; i < 4; i++) {
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//item.setPart(l, i, new Square(Color.RED));
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item.setPart(0, i, new Square(Color.GREEN));
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for (int l = 0; l < layerCount && l < 4; l++) {
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for (int i = 0; i < 4; i++) {
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item.setPart(l, i, new Square(Color.RED));
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item.setPart(0, i, new Square(Color.GREEN));
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}
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}
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//}
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return item;
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}
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private String getStatusText() {
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return String.format("%s\n%s/%s", level, objectiveCompletion, objectiveTotal);
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return String.format("Level: %s\n%s/%s", level, objectiveCompletion, objectiveTotal);
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}
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private void objectiveCompletion(Item item) {
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