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Fix example room DB entries
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@@ -31,11 +31,11 @@ if (await databaseContext.Database.EnsureCreatedAsync())
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databaseContext.Rooms.AddRange(
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new TextLore.Games.Roguelike.Models.RoomDefinition(1, TextLore.Games.Roguelike.Models.RoomTag.Start, "rogelike") { Name = "Start Room" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(1, TextLore.Games.Roguelike.Models.RoomTag.Unique, "rogelike") { Name = "Unique Room" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(2, TextLore.Games.Roguelike.Models.RoomTag.Unique, "rogelike") { Name = "Normal Room 1" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(3, TextLore.Games.Roguelike.Models.RoomTag.Unique, "rogelike") { Name = "Normal Room 2" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(4, TextLore.Games.Roguelike.Models.RoomTag.Unique, "rogelike") { Name = "Normal Room 3" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(5, TextLore.Games.Roguelike.Models.RoomTag.Unique, "rogelike") { Name = "Normal Room 4" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(6, TextLore.Games.Roguelike.Models.RoomTag.Unique, "rogelike") { Name = "Normal Room 5" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(2, TextLore.Games.Roguelike.Models.RoomTag.None, "rogelike") { Name = "Normal Room 1" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(3, TextLore.Games.Roguelike.Models.RoomTag.None, "rogelike") { Name = "Normal Room 2" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(4, TextLore.Games.Roguelike.Models.RoomTag.None, "rogelike") { Name = "Normal Room 3" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(5, TextLore.Games.Roguelike.Models.RoomTag.None, "rogelike") { Name = "Normal Room 4" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(6, TextLore.Games.Roguelike.Models.RoomTag.None, "rogelike") { Name = "Normal Room 5" },
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new TextLore.Games.Roguelike.Models.RoomDefinition(1, TextLore.Games.Roguelike.Models.RoomTag.End, "rogelike") { Name = "End Room" }
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);
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