mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 09:06:23 +02:00
Add StackLayout and GridLayout classes for window UI element layouts
This commit is contained in:
+37
-11
@@ -1,4 +1,5 @@
|
||||
using RemSox.Processing;
|
||||
using RemSox.UI.GUI.Layout;
|
||||
using RemSox.UI.GUI.Rendering;
|
||||
using RemSox.UI.GUI.UIEelements.Controls;
|
||||
using RemSox.UI.GUI.Windows;
|
||||
@@ -21,13 +22,15 @@ internal class DesktopProcess() : Process("Desktop Manager")
|
||||
|
||||
WindowManager.InvalidateAll();
|
||||
|
||||
// Test window 1: interactive controls
|
||||
// Test window 1: interactive controls using stack layout
|
||||
Window testWindow = WindowManager.CreateWindow(this, "UI Controls", new Size(280, 260));
|
||||
testWindow.AutoFlush = true;
|
||||
|
||||
Button button = testWindow.CreateUIElement<Button>(b =>
|
||||
StackLayout stack = testWindow.CreateStackLayout(20, 30, 6);
|
||||
stack.UniformWidth = 240;
|
||||
|
||||
Button button = stack.Add<Button>(b =>
|
||||
{
|
||||
b.Position = new Point(20, 30);
|
||||
b.Size = new Size(240, 25);
|
||||
b.Text = "Click Me";
|
||||
b.BackgroundColor = Color.LightBlue;
|
||||
@@ -39,9 +42,8 @@ internal class DesktopProcess() : Process("Desktop Manager")
|
||||
button.BackgroundColor = Color.LightGreen;
|
||||
};
|
||||
|
||||
CheckBox check = testWindow.CreateUIElement<CheckBox>(c =>
|
||||
CheckBox check = stack.Add<CheckBox>(c =>
|
||||
{
|
||||
c.Position = new Point(20, 65);
|
||||
c.Size = new Size(240, 20);
|
||||
c.Text = "Check Me";
|
||||
c.IsChecked = true;
|
||||
@@ -52,25 +54,22 @@ internal class DesktopProcess() : Process("Desktop Manager")
|
||||
check.Text = check.IsChecked ? "Checked!" : "Unchecked!";
|
||||
};
|
||||
|
||||
RadioButton radio = testWindow.CreateUIElement<RadioButton>(r =>
|
||||
RadioButton radio = stack.Add<RadioButton>(r =>
|
||||
{
|
||||
r.Position = new Point(20, 95);
|
||||
r.Size = new Size(240, 20);
|
||||
r.Text = "Radio Option";
|
||||
r.IsChecked = true;
|
||||
});
|
||||
|
||||
Slider slider = testWindow.CreateUIElement<Slider>(s =>
|
||||
Slider slider = stack.Add<Slider>(s =>
|
||||
{
|
||||
s.Position = new Point(20, 130);
|
||||
s.Size = new Size(240, 24);
|
||||
s.BackgroundColor = Color.SteelBlue;
|
||||
s.Value = 60;
|
||||
});
|
||||
|
||||
ProgressBar progress = testWindow.CreateUIElement<ProgressBar>(p =>
|
||||
ProgressBar progress = stack.Add<ProgressBar>(p =>
|
||||
{
|
||||
p.Position = new Point(20, 170);
|
||||
p.Size = new Size(240, 20);
|
||||
p.BackgroundColor = Color.DimGray;
|
||||
p.FillColor = Color.LimeGreen;
|
||||
@@ -131,6 +130,33 @@ internal class DesktopProcess() : Process("Desktop Manager")
|
||||
});
|
||||
|
||||
shapesCheck.OnCheckedChanged += (_, _) => { };
|
||||
|
||||
// Test window 3: grid layout
|
||||
Window gridWin = WindowManager.CreateWindow(this, "Grid Layout", new Size(260, 160));
|
||||
gridWin.AutoFlush = true;
|
||||
|
||||
GridLayout grid = gridWin.CreateGridLayout(10, 25,
|
||||
new int[] { 70, 70, 70 },
|
||||
new int[] { 25, 25, 25 },
|
||||
6);
|
||||
|
||||
for (int row = 0; row < 3; row++)
|
||||
{
|
||||
for (int col = 0; col < 3; col++)
|
||||
{
|
||||
int r = row, c = col;
|
||||
Button btn = grid.Add<Button>(col, row, b =>
|
||||
{
|
||||
b.Text = $"[{c},{r}]";
|
||||
b.BackgroundColor = (c + r) % 2 == 0 ? Color.SteelBlue : Color.DimGray;
|
||||
});
|
||||
|
||||
btn.OnClick += (_, _) =>
|
||||
{
|
||||
btn.Text = "X";
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal override void Tick()
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
using RemSox.UI.GUI.UIEelements;
|
||||
using RemSox.UI.GUI.Windows;
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace RemSox.UI.GUI.Layout;
|
||||
|
||||
public sealed class GridLayout
|
||||
{
|
||||
private readonly Window window;
|
||||
private readonly int originX;
|
||||
private readonly int originY;
|
||||
private readonly int[] colWidths;
|
||||
private readonly int[] rowHeights;
|
||||
private readonly int spacing;
|
||||
|
||||
public GridLayout(Window window, int x, int y, int[] colWidths, int[] rowHeights, int spacing = 0)
|
||||
{
|
||||
this.window = window;
|
||||
originX = x;
|
||||
originY = y;
|
||||
this.colWidths = colWidths;
|
||||
this.rowHeights = rowHeights;
|
||||
this.spacing = spacing;
|
||||
}
|
||||
|
||||
public T Add<T>(int col, int row, Action<T>? options = null) where T : UIElement, new()
|
||||
{
|
||||
bool wasAutoFlush = window.AutoFlush;
|
||||
window.AutoFlush = false;
|
||||
|
||||
T element = window.CreateUIElement<T>(options);
|
||||
PositionElement(element, col, row);
|
||||
|
||||
if (wasAutoFlush)
|
||||
{
|
||||
window.AutoFlush = true;
|
||||
window.Flush();
|
||||
}
|
||||
else
|
||||
{
|
||||
window.AutoFlush = false;
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
private void PositionElement(UIElement element, int col, int row)
|
||||
{
|
||||
int cellX = CellOrigin(colWidths, col);
|
||||
int cellY = CellOrigin(rowHeights, row);
|
||||
|
||||
element.Position = new Point(originX + cellX, originY + cellY);
|
||||
|
||||
if (element is Control control)
|
||||
{
|
||||
control.Size = new Size(colWidths[col], rowHeights[row]);
|
||||
}
|
||||
}
|
||||
|
||||
private int CellOrigin(int[] sizes, int index)
|
||||
{
|
||||
int offset = 0;
|
||||
for (int i = 0; i < index; i++)
|
||||
{
|
||||
offset += sizes[i] + spacing;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using RemSox.UI.GUI.Windows;
|
||||
|
||||
namespace RemSox.UI.GUI.Layout;
|
||||
|
||||
public static class LayoutExtensions
|
||||
{
|
||||
public static StackLayout CreateStackLayout(this Window window, int x, int y, int spacing = 0, StackOrientation orientation = StackOrientation.Vertical)
|
||||
{
|
||||
return new StackLayout(window, x, y, spacing, orientation);
|
||||
}
|
||||
|
||||
public static GridLayout CreateGridLayout(this Window window, int x, int y, int[] colWidths, int[] rowHeights, int spacing = 0)
|
||||
{
|
||||
return new GridLayout(window, x, y, colWidths, rowHeights, spacing);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
using RemSox.UI.GUI.UIEelements;
|
||||
using RemSox.UI.GUI.Windows;
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace RemSox.UI.GUI.Layout;
|
||||
|
||||
public enum StackOrientation
|
||||
{
|
||||
Vertical,
|
||||
Horizontal,
|
||||
}
|
||||
|
||||
public sealed class StackLayout
|
||||
{
|
||||
private readonly Window window;
|
||||
private int nextX;
|
||||
private int nextY;
|
||||
private readonly int spacing;
|
||||
private readonly StackOrientation orientation;
|
||||
|
||||
public int? UniformWidth { get; set; }
|
||||
public int? UniformHeight { get; set; }
|
||||
|
||||
public StackLayout(Window window, int x, int y, int spacing = 0, StackOrientation orientation = StackOrientation.Vertical)
|
||||
{
|
||||
this.window = window;
|
||||
nextX = x;
|
||||
nextY = y;
|
||||
this.spacing = spacing;
|
||||
this.orientation = orientation;
|
||||
}
|
||||
|
||||
public T Add<T>(Action<T>? options = null) where T : UIElement, new()
|
||||
{
|
||||
bool wasAutoFlush = window.AutoFlush;
|
||||
window.AutoFlush = false;
|
||||
|
||||
T element = window.CreateUIElement<T>(options);
|
||||
PositionElement(element);
|
||||
|
||||
if (wasAutoFlush)
|
||||
{
|
||||
window.AutoFlush = true;
|
||||
window.Flush();
|
||||
}
|
||||
else
|
||||
{
|
||||
window.AutoFlush = false;
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
|
||||
private void PositionElement(UIElement element)
|
||||
{
|
||||
element.Position = new Point(nextX, nextY);
|
||||
|
||||
if (element is Control control)
|
||||
{
|
||||
if (UniformWidth.HasValue)
|
||||
{
|
||||
control.Size = new Size(UniformWidth.Value, control.Size.Height);
|
||||
}
|
||||
if (UniformHeight.HasValue)
|
||||
{
|
||||
control.Size = new Size(control.Size.Width, UniformHeight.Value);
|
||||
}
|
||||
}
|
||||
|
||||
if (orientation == StackOrientation.Vertical)
|
||||
{
|
||||
int h = element is Control c ? c.Size.Height : 0;
|
||||
nextY += h + spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
int w = element is Control c ? c.Size.Width : 0;
|
||||
nextX += w + spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user