Reset gridChanged before updating graph for affected zones

This commit is contained in:
Stone_Red
2026-05-05 17:59:00 +02:00
parent 5cf361ceae
commit 5730248a3a
@@ -767,6 +767,7 @@ public class LargeGridPathfindingGame : Game
if (localAffectedZones.Count > 0)
{
gridChanged = false;
ProgressTracker.ProgressData progressDataUpdateGraph = progressTracker.AddProgress("Updating graph", true, out _);
// Use incremental update instead of full rebuild