From 5730248a3a5d1d298f32398d26ed9a7e19c477f0 Mon Sep 17 00:00:00 2001 From: Stone_Red <56473591+Stone-Red-Code@users.noreply.github.com> Date: Tue, 5 May 2026 17:59:00 +0200 Subject: [PATCH] Reset gridChanged before updating graph for affected zones --- src/LargeGridPathfinding/LargeGridPathfindingGame.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/src/LargeGridPathfinding/LargeGridPathfindingGame.cs b/src/LargeGridPathfinding/LargeGridPathfindingGame.cs index 165928e..9c50e9d 100644 --- a/src/LargeGridPathfinding/LargeGridPathfindingGame.cs +++ b/src/LargeGridPathfinding/LargeGridPathfindingGame.cs @@ -767,6 +767,7 @@ public class LargeGridPathfindingGame : Game if (localAffectedZones.Count > 0) { + gridChanged = false; ProgressTracker.ProgressData progressDataUpdateGraph = progressTracker.AddProgress("Updating graph", true, out _); // Use incremental update instead of full rebuild