Add borders to components

This commit is contained in:
Stone_Red
2023-10-14 15:08:52 +02:00
parent 2cd4168cfd
commit 7fa48fc050
@@ -115,23 +115,25 @@ internal class WorldScreen : SrlsScreen<Grid>
if (logicGate is IInteractable interactable)
{
richTextLayout.Text = interactable.Info;
richTextLayout.Draw(srls.SpriteBatch, (new Vector2(0, 15) * srls.Scale) + (logicGate.WorldData.Position * srls.Scale), Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
richTextLayout.Draw(srls.SpriteBatch, (new Vector2(2, 17) + logicGate.WorldData.Position) * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
}
// Draw logic gate
if (logicGate is Api.Interfaces.IDrawable drawable)
{
Rectangle rectangle = new Rectangle((logicGate.WorldData.Position * srls.Scale).ToPoint(), (logicGateSize * srls.Scale).ToPoint());
srls.SpriteBatch.Draw(drawable.Texture, rectangle, null, color, 0, Vector2.Zero, SpriteEffects.None, 0.2f);
srls.SpriteBatch.Draw(drawable.Texture, rectangle, null, color, 0, Vector2.Zero, SpriteEffects.None, 0.3f);
}
else
{
srls.SpriteBatch.FillRectangle(logicGate.WorldData.Position * srls.Scale, logicGateSize * srls.Scale, color, 0.2f);
srls.SpriteBatch.FillRectangle(logicGate.WorldData.Position * srls.Scale, logicGateSize * srls.Scale, color, 0.3f);
}
srls.SpriteBatch.DrawRectangle(logicGate.WorldData.Position * srls.Scale, logicGateSize * srls.Scale, Color.DarkGray, 2 * srls.Scale, 0.2f);
// Draw text for components
richTextLayout.Text = logicGate.WorldData.Name;
richTextLayout.Draw(srls.SpriteBatch, logicGate.WorldData.Position * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
richTextLayout.Draw(srls.SpriteBatch, (logicGate.WorldData.Position + new Vector2(2, 2)) * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
// Draw logic gate connections
foreach (LogicGateConnection connection in logicGate.LogicGateConnections)
@@ -150,7 +152,7 @@ internal class WorldScreen : SrlsScreen<Grid>
if (selectedLogicGate is not null)
{
richTextLayout.Text = selectedLogicGate.WorldData.Name;
richTextLayout.Draw(srls.SpriteBatch, selectedLogicGate.WorldData.Position, Color.White, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
richTextLayout.Draw(srls.SpriteBatch, selectedLogicGate.WorldData.Position + (new Vector2(2, 2) * srls.Scale), Color.White, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
srls.SpriteBatch.DrawRectangle(selectedLogicGate.WorldData.Position, logicGateSize * srls.Scale, Color.Red, 2 * srls.Scale);
}