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https://github.com/Stone-Red-Code/StoneRed.LogicSimulator.git
synced 2026-09-04 00:56:23 +02:00
Add borders to components
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@@ -115,23 +115,25 @@ internal class WorldScreen : SrlsScreen<Grid>
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if (logicGate is IInteractable interactable)
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{
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richTextLayout.Text = interactable.Info;
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richTextLayout.Draw(srls.SpriteBatch, (new Vector2(0, 15) * srls.Scale) + (logicGate.WorldData.Position * srls.Scale), Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
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richTextLayout.Draw(srls.SpriteBatch, (new Vector2(2, 17) + logicGate.WorldData.Position) * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
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}
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// Draw logic gate
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if (logicGate is Api.Interfaces.IDrawable drawable)
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{
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Rectangle rectangle = new Rectangle((logicGate.WorldData.Position * srls.Scale).ToPoint(), (logicGateSize * srls.Scale).ToPoint());
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srls.SpriteBatch.Draw(drawable.Texture, rectangle, null, color, 0, Vector2.Zero, SpriteEffects.None, 0.2f);
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srls.SpriteBatch.Draw(drawable.Texture, rectangle, null, color, 0, Vector2.Zero, SpriteEffects.None, 0.3f);
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}
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else
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{
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srls.SpriteBatch.FillRectangle(logicGate.WorldData.Position * srls.Scale, logicGateSize * srls.Scale, color, 0.2f);
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srls.SpriteBatch.FillRectangle(logicGate.WorldData.Position * srls.Scale, logicGateSize * srls.Scale, color, 0.3f);
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}
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srls.SpriteBatch.DrawRectangle(logicGate.WorldData.Position * srls.Scale, logicGateSize * srls.Scale, Color.DarkGray, 2 * srls.Scale, 0.2f);
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// Draw text for components
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richTextLayout.Text = logicGate.WorldData.Name;
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richTextLayout.Draw(srls.SpriteBatch, logicGate.WorldData.Position * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
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richTextLayout.Draw(srls.SpriteBatch, (logicGate.WorldData.Position + new Vector2(2, 2)) * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
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// Draw logic gate connections
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foreach (LogicGateConnection connection in logicGate.LogicGateConnections)
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@@ -150,7 +152,7 @@ internal class WorldScreen : SrlsScreen<Grid>
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if (selectedLogicGate is not null)
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{
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richTextLayout.Text = selectedLogicGate.WorldData.Name;
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richTextLayout.Draw(srls.SpriteBatch, selectedLogicGate.WorldData.Position, Color.White, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
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richTextLayout.Draw(srls.SpriteBatch, selectedLogicGate.WorldData.Position + (new Vector2(2, 2) * srls.Scale), Color.White, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
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srls.SpriteBatch.DrawRectangle(selectedLogicGate.WorldData.Position, logicGateSize * srls.Scale, Color.Red, 2 * srls.Scale);
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}
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