Small code improvments

This commit is contained in:
Stone_Red
2023-10-04 23:32:52 +02:00
parent 9a944f30b6
commit 1fe7f64b23
2 changed files with 6 additions and 7 deletions
@@ -4,5 +4,5 @@ namespace StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
internal interface IColorable
{
public Color Color { get; protected set; }
public Color Color { get; }
}
@@ -11,11 +11,10 @@ namespace StoneRed.LogicSimulator.Simulation.LogicGates;
[LogicGateDescription("A switch is a toggleable switch that can be turned on and off.")]
internal class Switch : LogicGate, IInteractable, IColorable
{
private bool isPressed;
public override int OutputCount { get; set; } = 1;
public override int InputCount { get; set; } = 0;
public bool IsPressed { get; set; }
public Color Color { get; set; } = Color.Purple;
public string Info { get; set; } = "OFF";
@@ -23,16 +22,16 @@ internal class Switch : LogicGate, IInteractable, IColorable
{
if (mouseState.IsButtonDown(MouseButton.Left) && !previousMouseState.IsButtonDown(MouseButton.Left))
{
IsPressed = !IsPressed;
isPressed = !isPressed;
}
Color = IsPressed ? Color.Green : Color.Purple;
Info = IsPressed ? "ON" : "OFF";
Color = isPressed ? Color.Green : Color.Purple;
Info = isPressed ? "ON" : "OFF";
}
protected override void Execute()
{
if (IsPressed)
if (isPressed)
{
SetOutputBit(1, 0);
}