Files
2022-02-17 20:16:39 +01:00

65 lines
1.8 KiB
C#

using NAudio.Dsp;
using System;
namespace AudioVisualizer
{
/*
*This class is not created by me(Stone_Red)
*I forgot who mad this class if i find the source of this class i will credit the original creator
*/
internal class SampleAggregator
{
// FFT
public event EventHandler<FftEventArgs> FftCalculated;
public bool PerformFFT { get; set; }
private readonly Complex[] fftBuffer;
private readonly FftEventArgs fftArgs;
private int fftPos;
private readonly int fftLength;
private readonly int m;
public SampleAggregator(int fftLength)
{
if (!IsPowerOfTwo(fftLength))
{
throw new ArgumentException("FFT Length must be a power of two");
}
m = (int)Math.Log(fftLength, 2.0);
this.fftLength = fftLength;
fftBuffer = new Complex[fftLength];
fftArgs = new FftEventArgs(fftBuffer);
}
private bool IsPowerOfTwo(int x)
{
return (x & (x - 1)) == 0;
}
public void Add(float value)
{
if (PerformFFT && FftCalculated != null)
{
fftBuffer[fftPos].X = (float)(value * FastFourierTransform.HammingWindow(fftPos, fftLength));
fftBuffer[fftPos].Y = 0; // This is always zero with audio.
fftPos++;
if (fftPos >= fftLength)
{
fftPos = 0;
FastFourierTransform.FFT(true, m, fftBuffer);
FftCalculated(this, fftArgs);
}
}
}
}
public class FftEventArgs : EventArgs
{
public FftEventArgs(Complex[] result)
{
Result = result;
}
public Complex[] Result { get; private set; }
}
}