mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 00:56:19 +02:00
Make terminal display adapt to window resize and dynamic line count
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@@ -16,8 +16,8 @@ public class TerminalProcess : Process
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private readonly List<string> history = new();
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private string currentInput = "";
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private readonly List<Text> textLines = new();
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private const int MaxLines = 15;
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private const int LineHeight = 16;
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private const int LineHeight = 30;
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private Size lastSize = new Size(-1, -1);
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public TerminalProcess() : base("Terminal")
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{
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@@ -26,18 +26,6 @@ public class TerminalProcess : Process
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internal override void Run()
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{
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window = WindowManager.CreateWindow(this, "Terminal", new Point(50, 50), new Size(400, 300));
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for (int i = 0; i < MaxLines + 1; i++) // +1 for the input line
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{
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var textElement = window.CreateUIElement<Text>(t =>
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{
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t.Position = new Point(5, 20 + (i * LineHeight));
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t.Color = Color.LightGreen;
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t.Content = "";
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});
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textLines.Add(textElement);
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}
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window.AutoFlush = true;
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PrintLine("RemSox GUI Terminal v1.0");
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@@ -47,6 +35,11 @@ public class TerminalProcess : Process
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while (!StopRequested)
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{
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if (window.Size != lastSize)
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{
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lastSize = window.Size;
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UpdateDisplay();
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}
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System.Threading.Thread.Sleep(50);
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}
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@@ -64,13 +57,6 @@ public class TerminalProcess : Process
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if (!string.IsNullOrWhiteSpace(cmd))
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{
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// Temporarily capture console output
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// Wait, CommandManager uses Console.WriteLine.
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// Redirecting Console output in Cosmos might be tricky.
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// For now we will just execute it. Note: CommandManager commands write to standard Console,
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// which might write over the VGA buffer or just be invisible.
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// To make a proper terminal, commands should return strings or we need a custom ICommand context.
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if (cmd == "exit")
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{
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RequestStop();
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@@ -104,7 +90,7 @@ public class TerminalProcess : Process
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private void PrintLine(string text)
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{
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history.Add(text);
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if (history.Count > MaxLines)
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if (history.Count > 1000)
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{
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history.RemoveAt(0);
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}
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@@ -113,19 +99,49 @@ public class TerminalProcess : Process
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private void UpdateDisplay()
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{
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for (int i = 0; i < MaxLines; i++)
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if (window == null) return;
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int availableHeight = window.Size.Height - 24; // 18 for title + 6 margin
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int maxLines = availableHeight / LineHeight - 1; // -1 for input line
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if (maxLines < 1) maxLines = 1;
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// Ensure we have enough Text elements for maxLines + 1 (input line)
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while (textLines.Count <= maxLines)
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{
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if (i < history.Count)
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var textElement = window.CreateUIElement<Text>(t =>
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{
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textLines[i].Content = history[i];
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}
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else
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t.Color = Color.LightGreen;
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t.Content = "";
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});
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textLines.Add(textElement);
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}
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// Calculate starting Y to align everything flush to the bottom margin
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int startY = window.Size.Height - ((maxLines + 1) * LineHeight) - 5;
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if (startY < 20) startY = 20;
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for (int i = 0; i < maxLines; i++)
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{
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int historyIndex = history.Count - maxLines + i;
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string content = "";
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if (historyIndex >= 0 && historyIndex < history.Count)
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{
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textLines[i].Content = "";
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content = history[historyIndex];
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}
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textLines[i].Content = content;
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textLines[i].Position = new Point(5, startY + (i * LineHeight));
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}
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// The last line is the input line
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textLines[MaxLines].Content = "> " + currentInput + "_";
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textLines[maxLines].Content = "> " + currentInput + "_";
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textLines[maxLines].Position = new Point(5, startY + (maxLines * LineHeight));
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// Hide any extra text lines we don't need
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for (int i = maxLines + 1; i < textLines.Count; i++)
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{
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textLines[i].Content = "";
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}
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}
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}
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}
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