Add thread-safety with locks to window manager and rendering code

This commit is contained in:
Stone_Red
2026-06-08 20:18:52 +02:00
parent fd1db1b904
commit 82efb8d967
4 changed files with 222 additions and 156 deletions
+8 -2
View File
@@ -16,6 +16,7 @@ public class TerminalProcess : Process
private readonly List<string> history = new();
private string currentInput = "";
private readonly List<Text> textLines = new();
private readonly object textLinesLock = new object();
private const int LineHeight = 30;
private Size lastSize = new Size(-1, -1);
@@ -26,11 +27,11 @@ public class TerminalProcess : Process
internal override void Run()
{
window = WindowManager.CreateWindow(this, "Terminal", new Point(50, 50), new Size(400, 300));
window.AutoFlush = true;
PrintLine("RemSox GUI Terminal v1.0");
PrintLine("Type 'help' for commands.");
window.Flush();
window.OnKeyEvent += HandleKey;
while (!StopRequested)
@@ -40,7 +41,7 @@ public class TerminalProcess : Process
lastSize = window.Size;
UpdateDisplay();
}
System.Threading.Thread.Sleep(50);
Thread.Sleep(50);
}
window.OnKeyEvent -= HandleKey;
@@ -106,6 +107,8 @@ public class TerminalProcess : Process
if (maxLines < 1) maxLines = 1;
lock (textLinesLock)
{
// Ensure we have enough Text elements for maxLines + 1 (input line)
while (textLines.Count <= maxLines)
{
@@ -143,5 +146,8 @@ public class TerminalProcess : Process
{
textLines[i].Content = "";
}
window.Flush();
}
}
}
+7
View File
@@ -17,8 +17,11 @@ public sealed class CanvasRenderSource : IRenderSource
private static Point lastPointerPosition = new Point(-1, -1);
private static List<int> orderedWindowsCache = new();
private static bool isZOrderDirty = true;
private static readonly object renderLock = new object();
public void Render(IEnumerable<RenderCommand> commands)
{
lock (renderLock)
{
bool changed = false;
foreach (RenderCommand command in commands)
@@ -112,8 +115,11 @@ public sealed class CanvasRenderSource : IRenderSource
isDirty = true;
}
}
}
public static void CompositeAndDisplay(Canvas screenCanvas, Point pointerPosition)
{
lock (renderLock)
{
if (!isDirty && pointerPosition == lastPointerPosition)
{
@@ -142,6 +148,7 @@ public sealed class CanvasRenderSource : IRenderSource
lastPointerPosition = pointerPosition;
isDirty = false;
}
}
private static void RenderWindow(Canvas canvas, RenderCommand command)
{
+14 -2
View File
@@ -46,6 +46,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
public bool IsDragging => currentInteraction == InteractionMode.Drag;
private readonly object uiElementsLock = new object();
private readonly Dictionary<int, UIElement> uiElements = [];
private int nextUIElementId = 1;
@@ -87,7 +88,10 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
Flush();
}
lock (uiElementsLock)
{
uiElements.Add(uiElementId, uiElement);
}
return uiElement;
}
@@ -105,8 +109,16 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
return;
}
bool anyChildChanged;
List<UIElement> elementsCopy;
lock (uiElementsLock)
{
anyChildChanged = uiElements.Values.Any(e => e.AnyPropertyChanged);
elementsCopy = uiElements.Values.ToList();
}
bool windowStateChanged = isFirstRender || Size != lastRenderedSize || IsFocused != lastRenderedIsFocused || Title != lastRenderedTitle;
bool anyChildChanged = uiElements.Values.Any(e => e.AnyPropertyChanged);
bool positionChanged = Position != lastRenderedPosition;
bool zIndexChanged = ZIndex != lastRenderedZIndex;
@@ -133,7 +145,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
}
});
foreach (UIElement element in uiElements.Values)
foreach (UIElement element in elementsCopy)
{
commands.Add(new RenderCommand
{
+51 -10
View File
@@ -13,8 +13,9 @@ namespace RemSox.UI.GUI.Windows;
public static class WindowManager
{
private static readonly object windowsLock = new object();
// Process ID to list of windows
private static readonly ConcurrentDictionary<int, List<Window>> windows = new();
private static readonly Dictionary<int, List<Window>> windows = new();
private static int nextWindowId = 1;
private static int nextZIndex = 1;
@@ -76,39 +77,51 @@ public static class WindowManager
ZIndex = nextZIndex++
};
lock (windowsLock)
{
if (!windows.ContainsKey(process.Id))
{
windows[process.Id] = [];
}
windows[process.Id].Add(window);
}
return window;
}
public static void CloseWindow(Window window)
{
lock (windowsLock)
{
if (windows.TryGetValue(window.ProcessId, out var processWindows))
{
processWindows.Remove(window);
}
}
renderSource.Render(new[] { new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() } });
}
public static List<Window> GetWindowsForProcess(Process process)
{
lock (windowsLock)
{
if (windows.TryGetValue(process.Id, out var processWindows))
{
return processWindows;
return processWindows.ToList();
}
return [];
}
}
public static void CloseWindowsForProcess(Process process)
{
windows.TryRemove(process.Id, out _);
lock (windowsLock)
{
windows.Remove(process.Id);
}
}
public static void FocusWindow(Window? window)
@@ -137,7 +150,12 @@ public static class WindowManager
public static Window? TryBeginInteract(Point pointerPosition)
{
var allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex);
List<Window> allWindows;
lock (windowsLock)
{
allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex).ToList();
}
foreach (var window in allWindows)
{
if (window.TryBeginInteract(pointerPosition))
@@ -150,14 +168,17 @@ public static class WindowManager
public static void InvalidateAll()
{
foreach (var processWindows in windows.Values)
List<Window> allWindows;
lock (windowsLock)
{
foreach (var window in processWindows)
allWindows = windows.Values.SelectMany(w => w).ToList();
}
foreach (var window in allWindows)
{
window.Invalidate();
}
}
}
private static int GetNextWindowId()
{
@@ -166,13 +187,33 @@ public static class WindowManager
sealed private class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
{
public void AddSource(IRenderSource source) => sources.Add(source);
private readonly object sourcesLock = new object();
public void RemoveSource(IRenderSource source) => sources.Remove(source);
public void AddSource(IRenderSource source)
{
lock (sourcesLock)
{
sources.Add(source);
}
}
public void RemoveSource(IRenderSource source)
{
lock (sourcesLock)
{
sources.Remove(source);
}
}
public void Render(IEnumerable<RenderCommand> commands)
{
foreach (IRenderSource source in sources)
List<IRenderSource> sourcesCopy;
lock (sourcesLock)
{
sourcesCopy = sources.ToList();
}
foreach (IRenderSource source in sourcesCopy)
{
source.Render(commands);
}