mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 00:56:19 +02:00
Add thread-safety with locks to window manager and rendering code
This commit is contained in:
@@ -16,6 +16,7 @@ public class TerminalProcess : Process
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private readonly List<string> history = new();
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private string currentInput = "";
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private readonly List<Text> textLines = new();
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private readonly object textLinesLock = new object();
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private const int LineHeight = 30;
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private Size lastSize = new Size(-1, -1);
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@@ -26,11 +27,11 @@ public class TerminalProcess : Process
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internal override void Run()
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{
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window = WindowManager.CreateWindow(this, "Terminal", new Point(50, 50), new Size(400, 300));
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window.AutoFlush = true;
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PrintLine("RemSox GUI Terminal v1.0");
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PrintLine("Type 'help' for commands.");
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window.Flush();
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window.OnKeyEvent += HandleKey;
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while (!StopRequested)
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@@ -40,7 +41,7 @@ public class TerminalProcess : Process
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lastSize = window.Size;
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UpdateDisplay();
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}
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System.Threading.Thread.Sleep(50);
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Thread.Sleep(50);
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}
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window.OnKeyEvent -= HandleKey;
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@@ -106,42 +107,47 @@ public class TerminalProcess : Process
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if (maxLines < 1) maxLines = 1;
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// Ensure we have enough Text elements for maxLines + 1 (input line)
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while (textLines.Count <= maxLines)
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lock (textLinesLock)
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{
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var textElement = window.CreateUIElement<Text>(t =>
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// Ensure we have enough Text elements for maxLines + 1 (input line)
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while (textLines.Count <= maxLines)
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{
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t.Color = Color.LightGreen;
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t.Content = "";
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});
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textLines.Add(textElement);
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}
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// Calculate starting Y to align everything flush to the bottom margin
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int startY = window.Size.Height - ((maxLines + 1) * LineHeight) - 5;
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if (startY < 20) startY = 20;
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for (int i = 0; i < maxLines; i++)
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{
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int historyIndex = history.Count - maxLines + i;
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string content = "";
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if (historyIndex >= 0 && historyIndex < history.Count)
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{
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content = history[historyIndex];
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var textElement = window.CreateUIElement<Text>(t =>
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{
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t.Color = Color.LightGreen;
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t.Content = "";
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});
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textLines.Add(textElement);
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}
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textLines[i].Content = content;
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textLines[i].Position = new Point(5, startY + (i * LineHeight));
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}
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// Calculate starting Y to align everything flush to the bottom margin
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int startY = window.Size.Height - ((maxLines + 1) * LineHeight) - 5;
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if (startY < 20) startY = 20;
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// The last line is the input line
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textLines[maxLines].Content = "> " + currentInput + "_";
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textLines[maxLines].Position = new Point(5, startY + (maxLines * LineHeight));
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for (int i = 0; i < maxLines; i++)
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{
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int historyIndex = history.Count - maxLines + i;
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string content = "";
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if (historyIndex >= 0 && historyIndex < history.Count)
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{
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content = history[historyIndex];
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}
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// Hide any extra text lines we don't need
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for (int i = maxLines + 1; i < textLines.Count; i++)
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{
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textLines[i].Content = "";
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textLines[i].Content = content;
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textLines[i].Position = new Point(5, startY + (i * LineHeight));
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}
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// The last line is the input line
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textLines[maxLines].Content = "> " + currentInput + "_";
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textLines[maxLines].Position = new Point(5, startY + (maxLines * LineHeight));
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// Hide any extra text lines we don't need
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for (int i = maxLines + 1; i < textLines.Count; i++)
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{
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textLines[i].Content = "";
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}
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window.Flush();
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}
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}
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}
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@@ -17,130 +17,137 @@ public sealed class CanvasRenderSource : IRenderSource
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private static Point lastPointerPosition = new Point(-1, -1);
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private static List<int> orderedWindowsCache = new();
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private static bool isZOrderDirty = true;
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private static readonly object renderLock = new object();
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public void Render(IEnumerable<RenderCommand> commands)
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{
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bool changed = false;
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foreach (RenderCommand command in commands)
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lock (renderLock)
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{
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changed = true;
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if (command.ElementType == "WindowClose")
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bool changed = false;
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foreach (RenderCommand command in commands)
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{
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windowCanvases.Remove(command.WindowId);
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windowPositions.Remove(command.WindowId);
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windowZIndices.Remove(command.WindowId);
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isZOrderDirty = true;
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continue;
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}
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if (command.ElementType == "Window" || command.ElementType == "WindowMove")
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{
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if (command.Properties.TryGetValue("ZIndex", out object? rawZIndex) && rawZIndex is int z)
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changed = true;
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if (command.ElementType == "WindowClose")
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{
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windowZIndices[command.WindowId] = z;
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windowCanvases.Remove(command.WindowId);
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windowPositions.Remove(command.WindowId);
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windowZIndices.Remove(command.WindowId);
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isZOrderDirty = true;
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continue;
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}
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}
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if (command.ElementType == "Window")
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{
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Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size windowSize
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? windowSize
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: new Size(160, 120);
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if (!windowCanvases.TryGetValue(command.WindowId, out Canvas? currentCanvas) ||
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currentCanvas.Mode.Width != size.Width ||
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currentCanvas.Mode.Height != size.Height)
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if (command.ElementType == "Window" || command.ElementType == "WindowMove")
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{
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windowCanvases[command.WindowId] = new Canvas(size.Width, size.Height);
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if (command.Properties.TryGetValue("ZIndex", out object? rawZIndex) && rawZIndex is int z)
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{
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windowZIndices[command.WindowId] = z;
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isZOrderDirty = true;
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}
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}
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if (command.ElementType == "Window")
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{
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Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size windowSize
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? windowSize
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: new Size(160, 120);
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if (!windowCanvases.TryGetValue(command.WindowId, out Canvas? currentCanvas) ||
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currentCanvas.Mode.Width != size.Width ||
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currentCanvas.Mode.Height != size.Height)
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{
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windowCanvases[command.WindowId] = new Canvas(size.Width, size.Height);
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}
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}
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if (!windowCanvases.ContainsKey(command.WindowId))
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{
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windowCanvases[command.WindowId] = new Canvas(160, 120);
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}
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Canvas windowCanvas = windowCanvases[command.WindowId];
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if (command.ElementType == "Window")
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{
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RenderWindow(windowCanvas, command);
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windowPositions[command.WindowId] = command.Position;
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continue;
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}
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if (command.ElementType == "WindowMove")
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{
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windowPositions[command.WindowId] = command.Position;
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continue;
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}
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if (command.ElementType == "Circle")
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{
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RenderCircle(windowCanvas, command);
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}
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if (command.ElementType == "Rectangle")
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{
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RenderRectangle(windowCanvas, command);
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}
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if (command.ElementType == "Text")
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{
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RenderText(windowCanvas, command);
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}
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if (command.ElementType == "Line")
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{
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RenderLine(windowCanvas, command);
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}
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if (command.ElementType == "Button")
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{
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RenderButton(windowCanvas, command);
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}
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if (command.ElementType == "CheckBox")
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{
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RenderCheckBox(windowCanvas, command);
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}
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}
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if (!windowCanvases.ContainsKey(command.WindowId))
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if (changed)
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{
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windowCanvases[command.WindowId] = new Canvas(160, 120);
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isDirty = true;
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}
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Canvas windowCanvas = windowCanvases[command.WindowId];
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if (command.ElementType == "Window")
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{
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RenderWindow(windowCanvas, command);
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windowPositions[command.WindowId] = command.Position;
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continue;
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}
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if (command.ElementType == "WindowMove")
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{
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windowPositions[command.WindowId] = command.Position;
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continue;
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}
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if (command.ElementType == "Circle")
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{
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RenderCircle(windowCanvas, command);
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}
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if (command.ElementType == "Rectangle")
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{
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RenderRectangle(windowCanvas, command);
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}
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if (command.ElementType == "Text")
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{
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RenderText(windowCanvas, command);
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}
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if (command.ElementType == "Line")
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{
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RenderLine(windowCanvas, command);
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}
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if (command.ElementType == "Button")
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{
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RenderButton(windowCanvas, command);
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}
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if (command.ElementType == "CheckBox")
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{
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RenderCheckBox(windowCanvas, command);
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}
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}
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if (changed)
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{
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isDirty = true;
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}
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}
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public static void CompositeAndDisplay(Canvas screenCanvas, Point pointerPosition)
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{
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if (!isDirty && pointerPosition == lastPointerPosition)
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lock (renderLock)
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{
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return;
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}
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if (isZOrderDirty)
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{
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orderedWindowsCache = windowPositions.Keys.OrderBy(id => windowZIndices.TryGetValue(id, out int z) ? z : 0).ToList();
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isZOrderDirty = false;
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}
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screenCanvas.Clear(Color.Black);
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foreach (var windowId in orderedWindowsCache)
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{
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if (windowPositions.TryGetValue(windowId, out Point position) && windowCanvases.TryGetValue(windowId, out Canvas? windowCanvas))
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if (!isDirty && pointerPosition == lastPointerPosition)
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{
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screenCanvas.DrawCanvas(windowCanvas, position.X, position.Y);
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return;
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}
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if (isZOrderDirty)
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{
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orderedWindowsCache = windowPositions.Keys.OrderBy(id => windowZIndices.TryGetValue(id, out int z) ? z : 0).ToList();
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isZOrderDirty = false;
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}
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screenCanvas.Clear(Color.Black);
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foreach (var windowId in orderedWindowsCache)
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{
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if (windowPositions.TryGetValue(windowId, out Point position) && windowCanvases.TryGetValue(windowId, out Canvas? windowCanvas))
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{
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screenCanvas.DrawCanvas(windowCanvas, position.X, position.Y);
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}
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}
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screenCanvas.DrawFilledCircle(Color.White, pointerPosition.X, pointerPosition.Y, 5);
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screenCanvas.Display();
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lastPointerPosition = pointerPosition;
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isDirty = false;
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}
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screenCanvas.DrawFilledCircle(Color.White, pointerPosition.X, pointerPosition.Y, 5);
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screenCanvas.Display();
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lastPointerPosition = pointerPosition;
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isDirty = false;
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}
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private static void RenderWindow(Canvas canvas, RenderCommand command)
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@@ -46,6 +46,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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public bool IsDragging => currentInteraction == InteractionMode.Drag;
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private readonly object uiElementsLock = new object();
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private readonly Dictionary<int, UIElement> uiElements = [];
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private int nextUIElementId = 1;
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@@ -87,7 +88,10 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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Flush();
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}
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uiElements.Add(uiElementId, uiElement);
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lock (uiElementsLock)
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{
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uiElements.Add(uiElementId, uiElement);
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}
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return uiElement;
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}
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@@ -105,8 +109,16 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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return;
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}
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bool anyChildChanged;
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List<UIElement> elementsCopy;
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lock (uiElementsLock)
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{
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anyChildChanged = uiElements.Values.Any(e => e.AnyPropertyChanged);
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elementsCopy = uiElements.Values.ToList();
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}
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bool windowStateChanged = isFirstRender || Size != lastRenderedSize || IsFocused != lastRenderedIsFocused || Title != lastRenderedTitle;
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bool anyChildChanged = uiElements.Values.Any(e => e.AnyPropertyChanged);
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bool positionChanged = Position != lastRenderedPosition;
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bool zIndexChanged = ZIndex != lastRenderedZIndex;
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@@ -133,7 +145,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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}
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});
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foreach (UIElement element in uiElements.Values)
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foreach (UIElement element in elementsCopy)
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{
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commands.Add(new RenderCommand
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{
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@@ -13,8 +13,9 @@ namespace RemSox.UI.GUI.Windows;
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public static class WindowManager
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{
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private static readonly object windowsLock = new object();
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// Process ID to list of windows
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private static readonly ConcurrentDictionary<int, List<Window>> windows = new();
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private static readonly Dictionary<int, List<Window>> windows = new();
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private static int nextWindowId = 1;
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private static int nextZIndex = 1;
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@@ -76,21 +77,27 @@ public static class WindowManager
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ZIndex = nextZIndex++
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};
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if (!windows.ContainsKey(process.Id))
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lock (windowsLock)
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{
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windows[process.Id] = [];
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}
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if (!windows.ContainsKey(process.Id))
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{
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windows[process.Id] = [];
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}
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windows[process.Id].Add(window);
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windows[process.Id].Add(window);
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}
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return window;
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}
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public static void CloseWindow(Window window)
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{
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if (windows.TryGetValue(window.ProcessId, out var processWindows))
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lock (windowsLock)
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{
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processWindows.Remove(window);
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if (windows.TryGetValue(window.ProcessId, out var processWindows))
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{
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processWindows.Remove(window);
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}
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}
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renderSource.Render(new[] { new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() } });
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@@ -98,17 +105,23 @@ public static class WindowManager
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public static List<Window> GetWindowsForProcess(Process process)
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{
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if (windows.TryGetValue(process.Id, out var processWindows))
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lock (windowsLock)
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{
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return processWindows;
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}
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if (windows.TryGetValue(process.Id, out var processWindows))
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{
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return processWindows.ToList();
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}
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return [];
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return [];
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}
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}
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public static void CloseWindowsForProcess(Process process)
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{
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windows.TryRemove(process.Id, out _);
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lock (windowsLock)
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{
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windows.Remove(process.Id);
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}
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}
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public static void FocusWindow(Window? window)
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@@ -137,7 +150,12 @@ public static class WindowManager
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public static Window? TryBeginInteract(Point pointerPosition)
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{
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var allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex);
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List<Window> allWindows;
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lock (windowsLock)
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{
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allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex).ToList();
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}
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foreach (var window in allWindows)
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{
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if (window.TryBeginInteract(pointerPosition))
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@@ -150,12 +168,15 @@ public static class WindowManager
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public static void InvalidateAll()
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{
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foreach (var processWindows in windows.Values)
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List<Window> allWindows;
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lock (windowsLock)
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{
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foreach (var window in processWindows)
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{
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window.Invalidate();
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}
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allWindows = windows.Values.SelectMany(w => w).ToList();
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}
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foreach (var window in allWindows)
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{
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window.Invalidate();
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}
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}
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@@ -166,13 +187,33 @@ public static class WindowManager
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sealed private class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
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{
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||||
public void AddSource(IRenderSource source) => sources.Add(source);
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private readonly object sourcesLock = new object();
|
||||
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public void RemoveSource(IRenderSource source) => sources.Remove(source);
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||||
public void AddSource(IRenderSource source)
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||||
{
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||||
lock (sourcesLock)
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||||
{
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||||
sources.Add(source);
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||||
}
|
||||
}
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||||
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||||
public void RemoveSource(IRenderSource source)
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||||
{
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||||
lock (sourcesLock)
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||||
{
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sources.Remove(source);
|
||||
}
|
||||
}
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||||
|
||||
public void Render(IEnumerable<RenderCommand> commands)
|
||||
{
|
||||
foreach (IRenderSource source in sources)
|
||||
List<IRenderSource> sourcesCopy;
|
||||
lock (sourcesLock)
|
||||
{
|
||||
sourcesCopy = sources.ToList();
|
||||
}
|
||||
|
||||
foreach (IRenderSource source in sourcesCopy)
|
||||
{
|
||||
source.Render(commands);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user