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Initial commit
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using Maze.Nodes;
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namespace Maze.Utlis;
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internal class MazeParser
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{
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public T[,] FromFile<T>(string filePath, out T startNode) where T : BaseMazeNode<T>, new()
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{
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return FromString(File.ReadAllText(filePath), out startNode);
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}
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public T[,] FromString<T>(string input, out T startNode) where T : BaseMazeNode<T>, new()
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{
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string[] lines = input.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.None);
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startNode = null!;
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T? goalNode = null;
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T[,] nodes = new T[lines.Length, lines[0].Length];
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// Create nodes from input
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for (int y = 0; y < lines.Length; y++)
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{
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for (int x = 0; x < lines[0].Length; x++)
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{
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char c = lines[y][x];
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T node = new T
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{
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Wall = c == '+',
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Start = c == 'S',
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Goal = c == 'G'
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};
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if (node.Start)
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{
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if (startNode is not null)
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{
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throw new MazeException("Multiple start nodes found.");
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}
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startNode = node;
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}
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if (node.Goal)
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{
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if (goalNode is not null)
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{
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throw new MazeException("Multiple goal nodes found.");
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}
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goalNode = node;
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}
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nodes[y, x] = node;
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}
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}
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if (startNode is null)
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{
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throw new MazeException("No start node found.");
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}
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if (goalNode is null)
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{
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throw new MazeException("No goal node found.");
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}
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// Add neighbors to nodes based on their position in the maze
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for (int y = 0; y < lines.Length; y++)
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{
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for (int x = 0; x < lines[0].Length; x++)
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{
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T node = nodes[y, x];
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if (x < lines[0].Length - 1)
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{
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node.Neighbors.Add(nodes[y, x + 1]);
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}
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if (x > 0)
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{
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node.Neighbors.Add(nodes[y, x - 1]);
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}
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if (y < lines.Length - 1)
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{
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node.Neighbors.Add(nodes[y + 1, x]);
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}
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if (y > 0)
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{
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node.Neighbors.Add(nodes[y - 1, x]);
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}
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}
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}
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return nodes;
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}
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}
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