commit eb79a8d616dac28dc32356b129ae62ed084b14c4
Author: Stone_Red <56473591+Stone-Red-Code@users.noreply.github.com>
Date: Fri May 5 19:47:25 2023 +0200
Initial commit
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..426d76d
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,398 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
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+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
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+x64/
+x86/
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+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
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+[Ll]og/
+[Ll]ogs/
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+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
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+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
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+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
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+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
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+*.pch
+*.pdb
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+*.pgc
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+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
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+# Chutzpah Test files
+_Chutzpah*
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+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
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+# Visual Studio profiler
+*.psess
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+# Visual Studio Trace Files
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+# TFS 2012 Local Workspace
+$tf/
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+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
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+*.[Rr]e[Ss]harper
+*.DotSettings.user
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+# TeamCity is a build add-in
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+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
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+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
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+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
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+# Click-Once directory
+publish/
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+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
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+*.publishproj
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+# NuGet Symbol Packages
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+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
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+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
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+Backup*/
+UpgradeLog*.XML
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+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
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+# Visual Studio 6 workspace options file
+*.opt
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+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
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+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
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+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
diff --git a/GraphicsMode.cs b/GraphicsMode.cs
new file mode 100644
index 0000000..78a2ccf
--- /dev/null
+++ b/GraphicsMode.cs
@@ -0,0 +1,8 @@
+namespace Maze;
+
+internal enum GraphicsMode
+{
+ None,
+ BlackWhite,
+ Colored
+}
\ No newline at end of file
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..070371a
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2023 Stone_Red
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/Maze.csproj b/Maze.csproj
new file mode 100644
index 0000000..651638a
--- /dev/null
+++ b/Maze.csproj
@@ -0,0 +1,23 @@
+
+
+
+ Exe
+ net7.0
+ enable
+ enable
+
+
+
+
+
+
+
+
+ Always
+
+
+ Always
+
+
+
+
diff --git a/Maze.sln b/Maze.sln
new file mode 100644
index 0000000..cf2d01f
--- /dev/null
+++ b/Maze.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.5.33530.505
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Maze", "Maze.csproj", "{C297ADED-9AFB-4F7B-9EA5-B37AE5375FD7}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C297ADED-9AFB-4F7B-9EA5-B37AE5375FD7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {C297ADED-9AFB-4F7B-9EA5-B37AE5375FD7}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {C297ADED-9AFB-4F7B-9EA5-B37AE5375FD7}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {C297ADED-9AFB-4F7B-9EA5-B37AE5375FD7}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {A34A2ED1-5C7E-430D-84D4-2112560BD3F5}
+ EndGlobalSection
+EndGlobal
diff --git a/MazeException.cs b/MazeException.cs
new file mode 100644
index 0000000..bac7272
--- /dev/null
+++ b/MazeException.cs
@@ -0,0 +1,23 @@
+using System.Runtime.Serialization;
+
+namespace Maze;
+
+[Serializable]
+public class MazeException : Exception
+{
+ public MazeException()
+ {
+ }
+
+ public MazeException(string message) : base(message)
+ {
+ }
+
+ public MazeException(string message, Exception innerException) : base(message, innerException)
+ {
+ }
+
+ protected MazeException(SerializationInfo info, StreamingContext context) : base(info, context)
+ {
+ }
+}
\ No newline at end of file
diff --git a/Nodes/BaseMazeNode.cs b/Nodes/BaseMazeNode.cs
new file mode 100644
index 0000000..7960e09
--- /dev/null
+++ b/Nodes/BaseMazeNode.cs
@@ -0,0 +1,11 @@
+namespace Maze.Nodes;
+
+internal abstract class BaseMazeNode where T : BaseMazeNode
+{
+ public bool Visited { get; set; }
+ public bool Wall { get; set; }
+ public bool Start { get; set; }
+ public bool Goal { get; set; }
+ public bool Updated { get; set; } = true;
+ public List Neighbors { get; set; } = new List();
+}
\ No newline at end of file
diff --git a/Nodes/BfsNode.cs b/Nodes/BfsNode.cs
new file mode 100644
index 0000000..99b25be
--- /dev/null
+++ b/Nodes/BfsNode.cs
@@ -0,0 +1,6 @@
+namespace Maze.Nodes;
+
+internal class BfsNode : BaseMazeNode
+{
+ public BfsNode? Parent { get; set; }
+}
\ No newline at end of file
diff --git a/Nodes/DfsNode.cs b/Nodes/DfsNode.cs
new file mode 100644
index 0000000..8017b15
--- /dev/null
+++ b/Nodes/DfsNode.cs
@@ -0,0 +1,4 @@
+namespace Maze.Nodes;
+internal class DfsNode : BaseMazeNode
+{
+}
\ No newline at end of file
diff --git a/Program.cs b/Program.cs
new file mode 100644
index 0000000..4e0f8cc
--- /dev/null
+++ b/Program.cs
@@ -0,0 +1,31 @@
+using Maze;
+using Maze.Nodes;
+using Maze.Solvers;
+using Maze.Utlis;
+
+using Stone_Red_Utilities.ConsoleExtentions;
+
+MazeParser parser = new MazeParser();
+MazePrinter printer = new MazePrinter();
+IMazeSolver solver = new DepthFirstSearchMazeSolver();
+
+try
+{
+ DfsNode[,] maze = parser.FromFile("input.txt", out DfsNode startNode);
+
+ if (Console.WindowHeight < maze.GetLength(0) || Console.WindowWidth < maze.GetLength(1))
+ {
+ ConsoleExt.WriteLine("Console window size too small. Visualizing the maze may cause errors!", ConsoleColor.Red);
+ ConsoleExt.Pause(true, "Press ENTER to continue or CTRL+C to exit the program.");
+ }
+
+ List solution = solver.Solve(startNode, maze, GraphicsMode.Colored);
+
+ printer.PrintColored(maze, solution, redrawAll: true);
+
+ ConsoleExt.WriteLine("Done", ConsoleColor.Green);
+}
+catch (MazeException e)
+{
+ ConsoleExt.WriteLine(e.Message, ConsoleColor.Red);
+}
\ No newline at end of file
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..f4f9f47
--- /dev/null
+++ b/README.md
@@ -0,0 +1,2 @@
+# Maze
+ A small maze solving program
diff --git a/Solvers/BreadthFirstSearchMazeSolver.cs b/Solvers/BreadthFirstSearchMazeSolver.cs
new file mode 100644
index 0000000..c337be9
--- /dev/null
+++ b/Solvers/BreadthFirstSearchMazeSolver.cs
@@ -0,0 +1,70 @@
+using Maze.Nodes;
+using Maze.Utlis;
+
+namespace Maze.Solvers;
+
+internal class BreadthFirstSearchMazeSolver : IMazeSolver
+{
+ public List Solve(BfsNode node, BfsNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
+ {
+ if (!node.Start)
+ {
+ throw new MazeException("Node is not a start node.");
+ }
+
+ BfsNode currentNode;
+ Queue queue = new Queue();
+
+ queue.Enqueue(node);
+
+ while (queue.Count > 0)
+ {
+ currentNode = queue.Dequeue();
+ currentNode.Updated = true;
+ if (currentNode.Parent is not null)
+ {
+ currentNode.Parent.Updated = true;
+ }
+
+ if (currentNode.Goal)
+ {
+ List path = new List();
+ BfsNode? pathNode = currentNode;
+
+ while (pathNode is not null && !pathNode.Start)
+ {
+ pathNode.Updated = true;
+ path.Add(pathNode);
+ pathNode = pathNode.Parent;
+ }
+
+ return path;
+ }
+
+ foreach (BfsNode child in currentNode.Neighbors.Where(n => !n.Visited && !n.Wall))
+ {
+ child.Parent = currentNode;
+ child.Visited = true;
+ child.Updated = true;
+ queue.Enqueue(child);
+ }
+
+ if (graphicsMode != GraphicsMode.None)
+ {
+ Thread.Sleep(50);
+ Console.SetCursorPosition(0, 0);
+ }
+
+ if (graphicsMode == GraphicsMode.BlackWhite)
+ {
+ new MazePrinter().Print(maze, queue.ToList());
+ }
+ else if (graphicsMode == GraphicsMode.Colored)
+ {
+ new MazePrinter().PrintColored(maze, queue.ToList());
+ }
+ }
+
+ return new List();
+ }
+}
\ No newline at end of file
diff --git a/Solvers/DepthFirstSearchMazeSolver.cs b/Solvers/DepthFirstSearchMazeSolver.cs
new file mode 100644
index 0000000..b655580
--- /dev/null
+++ b/Solvers/DepthFirstSearchMazeSolver.cs
@@ -0,0 +1,83 @@
+using Maze.Nodes;
+using Maze.Utlis;
+
+namespace Maze.Solvers;
+
+internal class DepthFirstSearchMazeSolver : IMazeSolver
+{
+ public List Solve(DfsNode node, DfsNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
+ {
+ if (!node.Start)
+ {
+ throw new MazeException("Node is not a start node.");
+ }
+
+ DfsNode? currentNode = node;
+ DfsNode? tempNode = null;
+ Stack path = new Stack();
+
+ while (!currentNode.Goal)
+ {
+ currentNode.Visited = true;
+
+ if (currentNode.Neighbors.Count == 0)
+ {
+ throw new MazeException("Node has no neighbors.");
+ }
+
+ if (path.TryPeek(out DfsNode? prevNode))
+ {
+ prevNode.Updated = true;
+ }
+
+ currentNode = currentNode.Neighbors.FirstOrDefault(n => !n.Visited && !n.Wall);
+
+ if (currentNode is null)
+ {
+ if (!path.TryPop(out currentNode))
+ {
+ throw new MazeException("No path found.");
+ }
+
+ if (path.TryPeek(out DfsNode? prevNode2))
+ {
+ prevNode2.Updated = true;
+ }
+
+ tempNode = currentNode;
+ }
+ else
+ {
+ // Add the previous node to the path
+ if (tempNode is not null)
+ {
+ tempNode.Updated = true;
+ path.Push(tempNode);
+ tempNode = null;
+ }
+ path.Push(currentNode);
+ }
+
+ currentNode.Updated = true;
+
+ if (graphicsMode != GraphicsMode.None)
+ {
+ Thread.Sleep(30);
+ Console.SetCursorPosition(0, 0);
+ }
+
+ if (graphicsMode == GraphicsMode.BlackWhite)
+ {
+ new MazePrinter().Print(maze, path.ToList());
+ }
+ else if (graphicsMode == GraphicsMode.Colored)
+ {
+ new MazePrinter().PrintColored(maze, path.ToList());
+ }
+ }
+
+ List solution = path.ToList();
+ solution.ForEach(n => n.Updated = true);
+ return solution;
+ }
+}
\ No newline at end of file
diff --git a/Solvers/IMazeSolver.cs b/Solvers/IMazeSolver.cs
new file mode 100644
index 0000000..0fe298f
--- /dev/null
+++ b/Solvers/IMazeSolver.cs
@@ -0,0 +1,8 @@
+using Maze.Nodes;
+
+namespace Maze.Solvers;
+
+internal interface IMazeSolver where T : BaseMazeNode, new()
+{
+ public List Solve(T node, T[,] maze, GraphicsMode graphicsMode = GraphicsMode.None);
+}
\ No newline at end of file
diff --git a/Utlis/MazeParser.cs b/Utlis/MazeParser.cs
new file mode 100644
index 0000000..37daa86
--- /dev/null
+++ b/Utlis/MazeParser.cs
@@ -0,0 +1,95 @@
+using Maze.Nodes;
+
+namespace Maze.Utlis;
+
+internal class MazeParser
+{
+ public T[,] FromFile(string filePath, out T startNode) where T : BaseMazeNode, new()
+ {
+ return FromString(File.ReadAllText(filePath), out startNode);
+ }
+
+ public T[,] FromString(string input, out T startNode) where T : BaseMazeNode, new()
+ {
+ string[] lines = input.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.None);
+
+ startNode = null!;
+ T? goalNode = null;
+ T[,] nodes = new T[lines.Length, lines[0].Length];
+
+ // Create nodes from input
+ for (int y = 0; y < lines.Length; y++)
+ {
+ for (int x = 0; x < lines[0].Length; x++)
+ {
+ char c = lines[y][x];
+
+ T node = new T
+ {
+ Wall = c == '+',
+ Start = c == 'S',
+ Goal = c == 'G'
+ };
+
+ if (node.Start)
+ {
+ if (startNode is not null)
+ {
+ throw new MazeException("Multiple start nodes found.");
+ }
+
+ startNode = node;
+ }
+
+ if (node.Goal)
+ {
+ if (goalNode is not null)
+ {
+ throw new MazeException("Multiple goal nodes found.");
+ }
+ goalNode = node;
+ }
+
+ nodes[y, x] = node;
+ }
+ }
+
+ if (startNode is null)
+ {
+ throw new MazeException("No start node found.");
+ }
+
+ if (goalNode is null)
+ {
+ throw new MazeException("No goal node found.");
+ }
+
+ // Add neighbors to nodes based on their position in the maze
+ for (int y = 0; y < lines.Length; y++)
+ {
+ for (int x = 0; x < lines[0].Length; x++)
+ {
+ T node = nodes[y, x];
+
+ if (x < lines[0].Length - 1)
+ {
+ node.Neighbors.Add(nodes[y, x + 1]);
+ }
+ if (x > 0)
+ {
+ node.Neighbors.Add(nodes[y, x - 1]);
+ }
+ if (y < lines.Length - 1)
+ {
+ node.Neighbors.Add(nodes[y + 1, x]);
+ }
+ if (y > 0)
+ {
+ node.Neighbors.Add(nodes[y - 1, x]);
+ }
+ }
+ }
+
+ return nodes;
+ }
+}
\ No newline at end of file
diff --git a/Utlis/MazePrinter.cs b/Utlis/MazePrinter.cs
new file mode 100644
index 0000000..42a5334
--- /dev/null
+++ b/Utlis/MazePrinter.cs
@@ -0,0 +1,132 @@
+using Maze.Nodes;
+
+using Stone_Red_Utilities.ConsoleExtentions;
+
+namespace Maze.Utlis;
+
+internal class MazePrinter
+{
+ public void Print(T[,] nodes, List? solution = null, bool redrawAll = false) where T : BaseMazeNode
+ {
+ for (int y = 0; y < nodes.GetLength(0); y++)
+ {
+ for (int x = 0; x < nodes.GetLength(1); x++)
+ {
+ T node = nodes[y, x];
+
+ if (!node.Updated && !redrawAll)
+ {
+ continue;
+ }
+
+ node.Updated = false;
+
+ Console.SetCursorPosition(x, y);
+
+ if (node.Wall)
+ {
+ Console.Write('+');
+ }
+ else if (node.Start)
+ {
+ Console.Write('S');
+ }
+ else if (node.Goal)
+ {
+ Console.Write('G');
+ }
+ else if (solution?.Contains(node) == true)
+ {
+ Console.Write(GetDirection(x, y, node, nodes, solution));
+ }
+ else if (node.Visited)
+ {
+ Console.Write('-');
+ }
+ else
+ {
+ Console.Write(' ');
+ }
+ }
+ }
+ }
+
+ public void PrintColored(T[,] nodes, List? solution = null, bool redrawAll = false) where T : BaseMazeNode
+ {
+ Console.BackgroundColor = ConsoleColor.Black;
+ Console.CursorVisible = false;
+
+ for (int y = 0; y < nodes.GetLength(0); y++)
+ {
+ for (int x = 0; x < nodes.GetLength(1); x++)
+ {
+ T node = nodes[y, x];
+
+ if (!node.Updated && !redrawAll)
+ {
+ continue;
+ }
+
+ node.Updated = false;
+
+ Console.SetCursorPosition(x, y);
+
+ if (node.Wall)
+ {
+ ConsoleExt.Write('+', ConsoleColor.White);
+ }
+ else if (node.Start)
+ {
+ ConsoleExt.Write('S', ConsoleColor.Magenta);
+ }
+ else if (node.Goal)
+ {
+ ConsoleExt.Write('G', ConsoleColor.Red);
+ }
+ else if (solution?.Contains(node) == true)
+ {
+ ConsoleExt.Write(GetDirection(x, y, node, nodes, solution), ConsoleColor.Green);
+ }
+ else if (node.Visited)
+ {
+ ConsoleExt.Write('-', ConsoleColor.DarkGray);
+ }
+ else
+ {
+ Console.Write(' ');
+ }
+ }
+ }
+
+ Console.ResetColor();
+ Console.CursorVisible = false;
+ }
+
+ // Get the direction of the next node in the solution list
+ private static char GetDirection(int x, int y, T node, T[,] nodes, List solution)
+ {
+ int index = solution.IndexOf(node);
+ T? nextNode = solution.ElementAtOrDefault(index - 1);
+
+ if (y > 0 && nextNode?.Equals(nodes[y - 1, x]) == true)
+ {
+ return '^';
+ }
+ else if (y < nodes.GetLength(0) - 1 && nextNode?.Equals(nodes[y + 1, x]) == true)
+ {
+ return 'v';
+ }
+ else if (x > 0 && nextNode?.Equals(nodes[y, x - 1]) == true)
+ {
+ return '<';
+ }
+ else if (x < nodes.GetLength(1) - 1 && nextNode?.Equals(nodes[y, x + 1]) == true)
+ {
+ return '>';
+ }
+ else
+ {
+ return 'O';
+ }
+ }
+}
\ No newline at end of file
diff --git a/input.txt b/input.txt
new file mode 100644
index 0000000..f91b521
--- /dev/null
+++ b/input.txt
@@ -0,0 +1,33 @@
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++G + + + + + + +
+++++ + ++++++++++ ++++ ++++ + ++++++++++ + ++++ + +
++ + + + + + + + + +
++ + ++++ ++++ +++++++ + + ++++ + + + + + +++++++
++ + + + + + + + + + +
++ ++++++++++++++++ ++++++++++ ++++ ++++ + + ++++++++++
++ + + + + + + + + +
++ + ++++ + ++++ ++++++++++++++++ + + +++++++ + + +
++ + + + + + + + + + + + + +
++ + + + ++++ + ++++ + + +++++++++++++ + ++++ ++++
++ + + + + + + + + + + + +
++ + + ++++ + + +++++++ ++++ + ++++++++++ ++++ + +
++ + + + + + + + + + + +
+++++++++++ + ++++ ++++ +++++++ + + ++++ + + + + +
++ + + + + + + + +
+++++ +++++++ ++++ + ++++ +++++++++++++ ++++++++++ ++++
++ + + + + + + + + +
+++++ + + + + +++++++ + + ++++ + +++++++ ++++++++++
++ + + + + + + + + + +
+++++++++++ ++++++++++ + ++++++++++ + + + ++++++++++ +
++ + + + + + + + + + + +
++ + ++++ ++++++++++++++++ ++++ + ++++ + +++++++ + +
++ + + + + + + + + + +
+++++ ++++ ++++ + +++++++ ++++ + ++++ + ++++ ++++ +
++ + + + + + + + + + +
+++++ +++++++ ++++ + + ++++ + + + ++++ ++++++++++ +
++ + + + + + + + + + + + + + + +
++ + +++++++ + + ++++ + ++++ + ++++ ++++ ++++ + +
++ + + + + + + +
++ ++++ ++++++++++ ++++++++++ ++++ + ++++++++++ + ++++
++ + + + + + + + S+
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\ No newline at end of file