Initial commit

This commit is contained in:
Stone_Red
2023-05-05 19:47:25 +02:00
commit eb79a8d616
18 changed files with 975 additions and 0 deletions
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using Maze.Nodes;
namespace Maze.Utlis;
internal class MazeParser
{
public T[,] FromFile<T>(string filePath, out T startNode) where T : BaseMazeNode<T>, new()
{
return FromString(File.ReadAllText(filePath), out startNode);
}
public T[,] FromString<T>(string input, out T startNode) where T : BaseMazeNode<T>, new()
{
string[] lines = input.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.None);
startNode = null!;
T? goalNode = null;
T[,] nodes = new T[lines.Length, lines[0].Length];
// Create nodes from input
for (int y = 0; y < lines.Length; y++)
{
for (int x = 0; x < lines[0].Length; x++)
{
char c = lines[y][x];
T node = new T
{
Wall = c == '+',
Start = c == 'S',
Goal = c == 'G'
};
if (node.Start)
{
if (startNode is not null)
{
throw new MazeException("Multiple start nodes found.");
}
startNode = node;
}
if (node.Goal)
{
if (goalNode is not null)
{
throw new MazeException("Multiple goal nodes found.");
}
goalNode = node;
}
nodes[y, x] = node;
}
}
if (startNode is null)
{
throw new MazeException("No start node found.");
}
if (goalNode is null)
{
throw new MazeException("No goal node found.");
}
// Add neighbors to nodes based on their position in the maze
for (int y = 0; y < lines.Length; y++)
{
for (int x = 0; x < lines[0].Length; x++)
{
T node = nodes[y, x];
if (x < lines[0].Length - 1)
{
node.Neighbors.Add(nodes[y, x + 1]);
}
if (x > 0)
{
node.Neighbors.Add(nodes[y, x - 1]);
}
if (y < lines.Length - 1)
{
node.Neighbors.Add(nodes[y + 1, x]);
}
if (y > 0)
{
node.Neighbors.Add(nodes[y - 1, x]);
}
}
}
return nodes;
}
}
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using Maze.Nodes;
using Stone_Red_Utilities.ConsoleExtentions;
namespace Maze.Utlis;
internal class MazePrinter
{
public void Print<T>(T[,] nodes, List<T>? solution = null, bool redrawAll = false) where T : BaseMazeNode<T>
{
for (int y = 0; y < nodes.GetLength(0); y++)
{
for (int x = 0; x < nodes.GetLength(1); x++)
{
T node = nodes[y, x];
if (!node.Updated && !redrawAll)
{
continue;
}
node.Updated = false;
Console.SetCursorPosition(x, y);
if (node.Wall)
{
Console.Write('+');
}
else if (node.Start)
{
Console.Write('S');
}
else if (node.Goal)
{
Console.Write('G');
}
else if (solution?.Contains(node) == true)
{
Console.Write(GetDirection(x, y, node, nodes, solution));
}
else if (node.Visited)
{
Console.Write('-');
}
else
{
Console.Write(' ');
}
}
}
}
public void PrintColored<T>(T[,] nodes, List<T>? solution = null, bool redrawAll = false) where T : BaseMazeNode<T>
{
Console.BackgroundColor = ConsoleColor.Black;
Console.CursorVisible = false;
for (int y = 0; y < nodes.GetLength(0); y++)
{
for (int x = 0; x < nodes.GetLength(1); x++)
{
T node = nodes[y, x];
if (!node.Updated && !redrawAll)
{
continue;
}
node.Updated = false;
Console.SetCursorPosition(x, y);
if (node.Wall)
{
ConsoleExt.Write('+', ConsoleColor.White);
}
else if (node.Start)
{
ConsoleExt.Write('S', ConsoleColor.Magenta);
}
else if (node.Goal)
{
ConsoleExt.Write('G', ConsoleColor.Red);
}
else if (solution?.Contains(node) == true)
{
ConsoleExt.Write(GetDirection(x, y, node, nodes, solution), ConsoleColor.Green);
}
else if (node.Visited)
{
ConsoleExt.Write('-', ConsoleColor.DarkGray);
}
else
{
Console.Write(' ');
}
}
}
Console.ResetColor();
Console.CursorVisible = false;
}
// Get the direction of the next node in the solution list
private static char GetDirection<T>(int x, int y, T node, T[,] nodes, List<T> solution)
{
int index = solution.IndexOf(node);
T? nextNode = solution.ElementAtOrDefault(index - 1);
if (y > 0 && nextNode?.Equals(nodes[y - 1, x]) == true)
{
return '^';
}
else if (y < nodes.GetLength(0) - 1 && nextNode?.Equals(nodes[y + 1, x]) == true)
{
return 'v';
}
else if (x > 0 && nextNode?.Equals(nodes[y, x - 1]) == true)
{
return '<';
}
else if (x < nodes.GetLength(1) - 1 && nextNode?.Equals(nodes[y, x + 1]) == true)
{
return '>';
}
else
{
return 'O';
}
}
}