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Initial commit
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using Maze.Nodes;
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using Maze.Utlis;
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namespace Maze.Solvers;
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internal class DepthFirstSearchMazeSolver : IMazeSolver<DfsNode>
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{
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public List<DfsNode> Solve(DfsNode node, DfsNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
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{
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if (!node.Start)
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{
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throw new MazeException("Node is not a start node.");
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}
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DfsNode? currentNode = node;
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DfsNode? tempNode = null;
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Stack<DfsNode> path = new Stack<DfsNode>();
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while (!currentNode.Goal)
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{
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currentNode.Visited = true;
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if (currentNode.Neighbors.Count == 0)
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{
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throw new MazeException("Node has no neighbors.");
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}
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if (path.TryPeek(out DfsNode? prevNode))
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{
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prevNode.Updated = true;
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}
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currentNode = currentNode.Neighbors.FirstOrDefault(n => !n.Visited && !n.Wall);
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if (currentNode is null)
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{
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if (!path.TryPop(out currentNode))
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{
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throw new MazeException("No path found.");
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}
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if (path.TryPeek(out DfsNode? prevNode2))
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{
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prevNode2.Updated = true;
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}
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tempNode = currentNode;
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}
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else
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{
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// Add the previous node to the path
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if (tempNode is not null)
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{
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tempNode.Updated = true;
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path.Push(tempNode);
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tempNode = null;
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}
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path.Push(currentNode);
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}
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currentNode.Updated = true;
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if (graphicsMode != GraphicsMode.None)
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{
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Thread.Sleep(30);
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Console.SetCursorPosition(0, 0);
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}
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if (graphicsMode == GraphicsMode.BlackWhite)
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{
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new MazePrinter().Print(maze, path.ToList());
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}
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else if (graphicsMode == GraphicsMode.Colored)
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{
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new MazePrinter().PrintColored(maze, path.ToList());
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}
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}
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List<DfsNode> solution = path.ToList();
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solution.ForEach(n => n.Updated = true);
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return solution;
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}
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}
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