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Initial commit
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@@ -0,0 +1,70 @@
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using Maze.Nodes;
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using Maze.Utlis;
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namespace Maze.Solvers;
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internal class BreadthFirstSearchMazeSolver : IMazeSolver<BfsNode>
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{
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public List<BfsNode> Solve(BfsNode node, BfsNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
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{
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if (!node.Start)
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{
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throw new MazeException("Node is not a start node.");
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}
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BfsNode currentNode;
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Queue<BfsNode> queue = new Queue<BfsNode>();
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queue.Enqueue(node);
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while (queue.Count > 0)
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{
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currentNode = queue.Dequeue();
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currentNode.Updated = true;
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if (currentNode.Parent is not null)
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{
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currentNode.Parent.Updated = true;
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}
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if (currentNode.Goal)
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{
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List<BfsNode> path = new List<BfsNode>();
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BfsNode? pathNode = currentNode;
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while (pathNode is not null && !pathNode.Start)
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{
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pathNode.Updated = true;
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path.Add(pathNode);
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pathNode = pathNode.Parent;
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}
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return path;
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}
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foreach (BfsNode child in currentNode.Neighbors.Where(n => !n.Visited && !n.Wall))
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{
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child.Parent = currentNode;
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child.Visited = true;
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child.Updated = true;
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queue.Enqueue(child);
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}
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if (graphicsMode != GraphicsMode.None)
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{
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Thread.Sleep(50);
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Console.SetCursorPosition(0, 0);
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}
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if (graphicsMode == GraphicsMode.BlackWhite)
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{
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new MazePrinter().Print(maze, queue.ToList());
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}
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else if (graphicsMode == GraphicsMode.Colored)
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{
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new MazePrinter().PrintColored(maze, queue.ToList());
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}
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}
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return new List<BfsNode>();
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}
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}
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