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title, ms.date, dev_langs, helpviewer_keywords, ms.assetid
| title | ms.date | dev_langs | helpviewer_keywords | ms.assetid | ||||
|---|---|---|---|---|---|---|---|---|
| How to: Apply Emissive Material to a 3D Object | 03/30/2017 |
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fd442cc2-5adc-487a-ba70-e45ed54bb3b4 |
How to: Apply Emissive Material to a 3D Object
The following example shows how to use xref:System.Windows.Media.Media3D.EmissiveMaterial to add color to an existing Material equal to the color of the EmissiveMaterial's brush. The code below shows xref:System.Windows.Media.Media3D.DiffuseMaterial and xref:System.Windows.Media.Media3D.EmissiveMaterial applied in combination to add blue to the DiffuseMaterial's appearance.
[!code-xaml3DGallery_snip#EmmisiveMaterialAnimationExampleInline1]
In procedural code:
[!code-csharp3DGallery_procedural_snip#EmissiveMaterialCodeExampleInline1] [!code-vb3DGallery_procedural_snip#EmissiveMaterialCodeExampleInline1]
Example
The following code shows the entire sample in XAML.
[!code-xaml3DGallery_snip#EmissiveMaterialExampleWholePage]
Example
Below is the entire sample in procedural code.
[!code-csharp3DGallery_procedural_snip#EmissiveMaterialCodeExampleWholePage] [!code-vb3DGallery_procedural_snip#EmissiveMaterialCodeExampleWholePage]