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title, titleSuffix, ms.date, helpviewer_keywords, ms.assetid
title titleSuffix ms.date helpviewer_keywords ms.assetid
WPF and Win32 interop 03/30/2017
hosting WPF content in Win32 window [WPF]
HWND interop [WPF]
Win32 code [WPF], WPF interoperation
interoperability [WPF], Win32
0ffbde0d-701d-45a3-a6fa-dd71f4d9772e

WPF and Win32 Interoperation

This topic provides an overview of how to interoperate WPF and Win32 code. Windows Presentation Foundation (WPF) provides a rich environment for creating applications. However, when you have a substantial investment in Win32 code, it might be more effective to reuse some of that code.

WPF and Win32 Interoperation Basics

There are two basic techniques for interoperation between WPF and Win32 code.

  • Host WPF content in a Win32 window. With this technique, you can use the advanced graphics capabilities of WPF within the framework of a standard Win32 window and application.

  • Host a Win32 window in WPF content. With this technique, you can use an existing custom Win32 control in the context of other WPF content, and pass data across the boundaries.

Each of these techniques is conceptually introduced in this topic. For a more code-oriented illustration of hosting WPF in Win32, see Walkthrough: Hosting WPF Content in Win32. For a more code-oriented illustration of hosting Win32 in WPF, see Walkthrough: Hosting a Win32 Control in WPF.

WPF Interoperation Projects

WPF APIs are managed code, but most existing Win32 programs are written in unmanaged C++. You cannot call WPF APIs from a true unmanaged program. However, by using the /clr option with the Microsoft Visual C++ compiler, you can create a mixed managed-unmanaged program where you can seamlessly mix managed and unmanaged API calls.

One project-level complication is that you cannot compile Extensible Application Markup Language (XAML) files into a C++ project. There are several project division techniques to compensate for this.

  • Create a C# DLL that contains all your XAML pages as a compiled assembly, and then have your C++ executable include that DLL as a reference.

  • Create a C# executable for the WPF content, and have it reference a C++ DLL that contains the Win32 content.

  • Use xref:System.Windows.Markup.XamlReader.Load%2A to load any XAML at run time, instead of compiling your XAML.

  • Do not use WPF in code, building up the element tree from xref:System.Windows.Application.

Use whatever approach works best for you.

Note

If you have not used C++/CLI before, you might notice some "new" keywords such as gcnew and nullptr in the interoperation code examples. These keywords supersede the older double-underscore syntax (__gc) and provide a more natural syntax for managed code in C++. To learn more about the C++/CLI managed features, see Component Extensions for Runtime Platforms.

How WPF Uses Hwnds

To make the most of WPF "HWND interop", you need to understand how WPF uses HWNDs. For any HWND, you cannot mix WPF rendering with DirectX rendering or GDI / GDI+ rendering. This has a number of implications. Primarily, in order to mix these rendering models at all, you must create an interoperation solution, and use designated segments of interoperation for each rendering model that you choose to use. Also, the rendering behavior creates an "airspace" restriction for what your interoperation solution can accomplish. The "airspace" concept is explained in greater detail in the topic Technology Regions Overview.

All WPF elements on the screen are ultimately backed by a HWND. When you create a WPF xref:System.Windows.Window, WPF creates a top-level HWND, and uses an xref:System.Windows.Interop.HwndSource to put the xref:System.Windows.Window and its WPF content inside the HWND. The rest of your WPF content in the application shares that singular HWND. An exception is menus, combo box drop downs, and other pop-ups. These elements create their own top-level window, which is why a WPF menu can potentially go past the edge of the window HWND that contains it. When you use xref:System.Windows.Interop.HwndHost to put an HWND inside WPF, WPF informs Win32 how to position the new child HWND relative to the WPF xref:System.Windows.Window HWND.

A related concept to HWND is transparency within and between each HWND. This is also discussed in the topic Technology Regions Overview.

Hosting WPF Content in a Microsoft Win32 Window

The key to hosting a WPF on a Win32 window is the xref:System.Windows.Interop.HwndSource class. This class wraps the WPF content in a Win32 window, so that the WPF content can be incorporated into your WPF in a single application.

  1. Implement your WPF content (the content root element) as a managed class. Typically, the class inherits from one of the classes that can contain multiple child elements and/or used as a root element, such as xref:System.Windows.Controls.DockPanel or xref:System.Windows.Controls.Page. In subsequent steps, this class is referred to as the WPF content class, and instances of the class are referred to as WPF content objects.

  2. Implement a Windows application with C++/CLI. If you are starting with an existing unmanaged C++ application, you can usually enable it to call managed code by changing your project settings to include the /clr compiler flag (the full scope of what might be necessary to support /clr compilation is not described in this topic).

  3. Set the threading model to Single Threaded Apartment (STA). WPF uses this threading model.

  4. Handle the WM_CREATE notification in your window procedure.

  5. Within the handler (or a function that the handler calls), do the following:

    1. Create a new xref:System.Windows.Interop.HwndSource object with the parent window HWND as its parent parameter.

    2. Create an instance of your WPF content class.

    3. Assign a reference to the WPF content object to the xref:System.Windows.Interop.HwndSource object xref:System.Windows.Interop.HwndSource.RootVisual%2A property.

    4. The xref:System.Windows.Interop.HwndSource object xref:System.Windows.Interop.HwndSource.Handle%2A property contains the window handle (HWND). To get an HWND that you can use in the unmanaged part of your application, cast Handle.ToPointer() to an HWND.

  6. Implement a managed class that contains a static field that holds a reference to your WPF content object. This class allows you to get a reference to the WPF content object from your Win32 code, but more importantly it prevents your xref:System.Windows.Interop.HwndSource from being inadvertently garbage collected.

  7. Receive notifications from the WPF content object by attaching a handler to one or more of the WPF content object events.

  8. Communicate with the WPF content object by using the reference that you stored in the static field to set properties, call methods, etc.

Note

You can do some or all of the WPF content class definition for Step One in XAML using the default partial class of the content class, if you produce a separate assembly and then reference it. Although you typically include an xref:System.Windows.Application object as part of compiling the XAML into an assembly, you do not end up using that xref:System.Windows.Application as part of the interoperation, you just use one or more of the root classes for XAML files referred to by the application and reference their partial classes. The remainder of the procedure is essentially similar to that outlined above.

Each of these steps is illustrated through code in the topic Walkthrough: Hosting WPF Content in Win32.

Hosting a Microsoft Win32 Window in WPF

The key to hosting a Win32 window within other WPF content is the xref:System.Windows.Interop.HwndHost class. This class wraps the window in a WPF element which can be added to a WPF element tree. xref:System.Windows.Interop.HwndHost also supports APIs that allow you to do such tasks as process messages for the hosted window. The basic procedure is:

  1. Create an element tree for a WPF application (can be through code or markup). Find an appropriate and permissible point in the element tree where the xref:System.Windows.Interop.HwndHost implementation can be added as a child element. In the remainder of these steps, this element is referred to as the reserving element.

  2. Derive from xref:System.Windows.Interop.HwndHost to create an object that holds your Win32 content.

  3. In that host class, override the xref:System.Windows.Interop.HwndHost method xref:System.Windows.Interop.HwndHost.BuildWindowCore%2A. Return the HWND of the hosted window. You might want to wrap the actual control(s) as a child window of the returned window; wrapping the controls in a host window provides a simple way for your WPF content to receive notifications from the controls. This technique helps correct for some Win32 issues regarding message handling at the hosted control boundary.

  4. Override the xref:System.Windows.Interop.HwndHost methods xref:System.Windows.Interop.HwndHost.DestroyWindowCore%2A and xref:System.Windows.Interop.HwndHost.WndProc%2A. The intention here is to process cleanup and remove references to the hosted content, particularly if you created references to unmanaged objects.

  5. In your code-behind file, create an instance of the control hosting class and make it a child of the reserving element. Typically you would use an event handler such as xref:System.Windows.FrameworkElement.Loaded, or use the partial class constructor. But you could also add the interoperation content through a runtime behavior.

  6. Process selected window messages, such as control notifications. There are two approaches. Both provide identical access to the message stream, so your choice is largely a matter of programming convenience.

  7. Communicate with the hosted window by using platform invoke to call the unmanaged SendMessage function.

Following these steps creates an application that works with mouse input. You can add tabbing support for your hosted window by implementing the xref:System.Windows.Interop.IKeyboardInputSink interface.

Each of these steps is illustrated through code in the topic Walkthrough: Hosting a Win32 Control in WPF.

Hwnds Inside WPF

You can think of xref:System.Windows.Interop.HwndHost as a special control. (Technically, xref:System.Windows.Interop.HwndHost is a xref:System.Windows.FrameworkElement derived class, not a xref:System.Windows.Controls.Control derived class, but it can be considered a control for purposes of interoperation.) xref:System.Windows.Interop.HwndHost abstracts the underlying Win32 nature of the hosted content such that the remainder of WPF considers the hosted content to be another control-like object, which should render and process input. xref:System.Windows.Interop.HwndHost generally behaves like any other WPF xref:System.Windows.FrameworkElement, although there are some important differences around output (drawing and graphics) and input (mouse and keyboard) based on limitations of what the underlying HWNDs can support.

Notable Differences in Output Behavior

Notable Differences in Input Behavior

Tabbing, Mnemonics, and Accelerators

The xref:System.Windows.Interop.IKeyboardInputSink and xref:System.Windows.Interop.IKeyboardInputSite interfaces allow you to create a seamless keyboard experience for mixed WPF and Win32 applications:

  • Tabbing between Win32 and WPF components

  • Mnemonics and accelerators that work both when focus is within a Win32 component and when it is within a WPF component.

The xref:System.Windows.Interop.HwndHost and xref:System.Windows.Interop.HwndSource classes both provide implementations of xref:System.Windows.Interop.IKeyboardInputSink, but they may not handle all the input messages that you want for more advanced scenarios. Override the appropriate methods to get the keyboard behavior you want.

The interfaces only provide support for what happens on the transition between the WPF and Win32 regions. Within the Win32 region, tabbing behavior is entirely controlled by the Win32 implemented logic for tabbing, if any.

See also