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title, ms.date, dev_langs, helpviewer_keywords, ms.assetid
| title | ms.date | dev_langs | helpviewer_keywords | ms.assetid | ||||
|---|---|---|---|---|---|---|---|---|
| How to: Create a 3D Scene | 03/30/2017 |
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adb4a598-71a2-4dd5-b677-ea3fc11b78b2 |
How to: Create a 3D Scene
This example shows how to create a 3D object that looks like a flat sheet of paper which has been rotated. A xref:System.Windows.Controls.Viewport3D along with the following components are used to create this simple 3D scene:
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A camera is created using a xref:System.Windows.Media.Media3D.PerspectiveCamera. The camera specifies what part of the 3D scene is viewable.
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A mesh is created to specify the shape of 3D object (sheet of paper) using the xref:System.Windows.Media.Media3D.GeometryModel3D.Geometry%2A property of xref:System.Windows.Media.Media3D.GeometryModel3D.
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A material is specified to be displayed on the surface of the object (linear gradient in this sample) using the xref:System.Windows.Media.Media3D.GeometryModel3D.Material%2A property of xref:System.Windows.Media.Media3D.GeometryModel3D.
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A light is created to shine on the object using xref:System.Windows.Media.Media3D.DirectionalLight.
Example
The code below shows how to create a 3D scene in XAML.
[!code-xaml3DGallery_snip#Basic3DShapeExampleWholePage]
Example
The code below shows how to create the same 3D scene in procedural code.
[!code-csharp3DGallery_procedural_snip#Basic3DShapeCodeExampleWholePage] [!code-vb3DGallery_procedural_snip#Basic3DShapeCodeExampleWholePage]