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title, ms.date, f1_keywords, helpviewer_keywords, ms.assetid
| title | ms.date | f1_keywords | helpviewer_keywords | ms.assetid | ||||
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| Advanced Ink Handling | 03/30/2017 |
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abc8481a-f983-416f-b051-9168ac8b2ba3 |
Advanced Ink Handling
The [!INCLUDETLA2#tla_winclient] ships with the xref:System.Windows.Controls.InkCanvas, and is an element you can put in your application to immediately start collecting and displaying ink. However, if the xref:System.Windows.Controls.InkCanvas control does not provide a fine enough level of control, you can maintain control at a higher level by customizing your own ink collection and ink rendering classes using xref:System.Windows.Input.StylusPlugIns.
The xref:System.Windows.Input.StylusPlugIns classes provide a mechanism for implementing low-level control over xref:System.Windows.Input.Stylus input and dynamically rendering ink. The xref:System.Windows.Input.StylusPlugIns.StylusPlugIn class provides a mechanism for you to implement custom behavior and apply it to the stream of data coming from the stylus device for optimal performance. The xref:System.Windows.Input.StylusPlugIns.DynamicRenderer, a specialized xref:System.Windows.Input.StylusPlugIns.StylusPlugIn, allows you to customize dynamically rendering ink data in real-time which means that the xref:System.Windows.Input.StylusPlugIns.DynamicRenderer draws digital ink immediately as xref:System.Windows.Input.StylusPoint data is generated, so it appears to "flow" from the stylus device.
In This Section
Custom Rendering Ink
Intercepting Input from the Stylus
Creating an Ink Input Control
The Ink Threading Model