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title, ms.date, dev_langs, helpviewer_keywords, ms.assetid
| title | ms.date | dev_langs | helpviewer_keywords | ms.assetid | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| How to: Draw Text with GDI | 03/30/2017 |
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2a19fe5d-2ace-451c-94db-01cb1118ef7b |
How to: Draw Text with GDI
With the xref:System.Windows.Forms.TextRenderer.DrawText%2A method in the xref:System.Windows.Forms.TextRenderer class, you can access GDI functionality for drawing text on a form or control. GDI text rendering typically offers better performance and more accurate text measuring than GDI+.
Note
The xref:System.Windows.Forms.TextRenderer.DrawText%2A methods of the xref:System.Windows.Forms.TextRenderer class are not supported for printing. When printing, always use the xref:System.Drawing.Graphics.DrawString%2A methods of the xref:System.Drawing.Graphics class.
Example
The following code example demonstrates how to draw text on multiple lines within a rectangle using the xref:System.Windows.Forms.TextRenderer.DrawText%2A method.
[!code-csharpSystem.Windows.Forms.TextRendererExamples#7] [!code-vbSystem.Windows.Forms.TextRendererExamples#7]
To render text with the xref:System.Windows.Forms.TextRenderer class, you need an xref:System.Drawing.IDeviceContext, such as a xref:System.Drawing.Graphics and a xref:System.Drawing.Font, a location to draw the text, and the color in which it should be drawn. Optionally, you can specify the text formatting by using the xref:System.Windows.Forms.TextFormatFlags enumeration.
For more information about obtaining a xref:System.Drawing.Graphics, see How to: Create Graphics Objects for Drawing. For more information about constructing a xref:System.Drawing.Font, see How to: Construct Font Families and Fonts.
Compiling the Code
The preceding code example is designed for use with Windows Forms, and it requires the xref:System.Windows.Forms.PaintEventArgs e, which is a parameter of xref:System.Windows.Forms.PaintEventHandler.