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Replace various WPF include files with content (#1335)
* net-current-v30plus-md.md * net-current-v40plus-md.md * tla2sharptla-ui-md.md * tla2sharptla-uiautomation-md.md * tla2sharptla-winclient-md.md * tla2sharptla-xaml-md.md * tlasharptla-ui-md.md * tlasharptla-uiautomation-md.md * tlasharptla-winclient-md.md * tlasharptla-xaml-md.md * fix warnings
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@@ -19,7 +19,7 @@ Bitmap effects enable designers and developers to apply visual effects to render
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Bitmap effects (<xref:System.Windows.Media.Effects.BitmapEffect> object) are simple pixel processing operations. A bitmap effect takes a <xref:System.Windows.Media.Imaging.BitmapSource> as an input and produces a new <xref:System.Windows.Media.Imaging.BitmapSource> after applying the effect, such as a blur or drop shadow. Each bitmap effect exposes properties that can control the filtering properties, such as <xref:System.Windows.Media.Effects.BlurBitmapEffect.Radius%2A> of <xref:System.Windows.Media.Effects.BlurBitmapEffect>.
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As a special case, in [!INCLUDE[TLA2#tla_winclient](../../../includes/tla2sharptla-winclient-md.md)], effects can be set as properties on live <xref:System.Windows.Media.Visual> objects, such as a <xref:System.Windows.Controls.Button> or <xref:System.Windows.Controls.TextBox>. The pixel processing is applied and rendered at run-time. In this case, at the time of rendering, a <xref:System.Windows.Media.Visual> is automatically converted to its <xref:System.Windows.Media.Imaging.BitmapSource> equivalent and is fed as input to the <xref:System.Windows.Media.Effects.BitmapEffect>. The output replaces the <xref:System.Windows.Media.Visual> object's default rendering behavior. This is why <xref:System.Windows.Media.Effects.BitmapEffect> objects force visuals to render in software only i.e. no hardware acceleration on visuals when effects are applied.
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As a special case, in WPF, effects can be set as properties on live <xref:System.Windows.Media.Visual> objects, such as a <xref:System.Windows.Controls.Button> or <xref:System.Windows.Controls.TextBox>. The pixel processing is applied and rendered at run-time. In this case, at the time of rendering, a <xref:System.Windows.Media.Visual> is automatically converted to its <xref:System.Windows.Media.Imaging.BitmapSource> equivalent and is fed as input to the <xref:System.Windows.Media.Effects.BitmapEffect>. The output replaces the <xref:System.Windows.Media.Visual> object's default rendering behavior. This is why <xref:System.Windows.Media.Effects.BitmapEffect> objects force visuals to render in software only i.e. no hardware acceleration on visuals when effects are applied.
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- <xref:System.Windows.Media.Effects.BlurBitmapEffect> simulates an object that appears out-of-focus.
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@@ -42,7 +42,7 @@ Bitmap effects enable designers and developers to apply visual effects to render
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<xref:System.Windows.Media.Effects.BitmapEffect> is a property on <xref:System.Windows.Media.Visual>. Therefore applying effects to Visuals, such as a <xref:System.Windows.Controls.Button>, <xref:System.Windows.Controls.Image>, <xref:System.Windows.Media.DrawingVisual>, or <xref:System.Windows.UIElement>, is as easy as setting a property. <xref:System.Windows.UIElement.BitmapEffect%2A> can be set to a single <xref:System.Windows.Media.Effects.BitmapEffect> object or multiple effects can be chained by using the <xref:System.Windows.Media.Effects.BitmapEffectGroup> object.
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The following example demonstrates how to apply a <xref:System.Windows.Media.Effects.BitmapEffect> in [!INCLUDE[TLA#tla_xaml](../../../includes/tlasharptla-xaml-md.md)].
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The following example demonstrates how to apply a <xref:System.Windows.Media.Effects.BitmapEffect> in Extensible Application Markup Language (XAML).
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[!code-xaml[EffectsGallery_snip#BlurSimpleExampleInline](~/samples/snippets/csharp/VS_Snippets_Wpf/EffectsGallery_snip/CSharp/blursimpleexample.xaml#blursimpleexampleinline)]
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