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Replace various WPF include files with content (#1335)
* net-current-v30plus-md.md * net-current-v40plus-md.md * tla2sharptla-ui-md.md * tla2sharptla-uiautomation-md.md * tla2sharptla-winclient-md.md * tla2sharptla-xaml-md.md * tlasharptla-ui-md.md * tlasharptla-uiautomation-md.md * tlasharptla-winclient-md.md * tlasharptla-xaml-md.md * fix warnings
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@@ -10,7 +10,7 @@ helpviewer_keywords:
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ms.assetid: abc8481a-f983-416f-b051-9168ac8b2ba3
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---
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# Advanced Ink Handling
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The [!INCLUDE[TLA2#tla_winclient](../../../includes/tla2sharptla-winclient-md.md)] ships with the <xref:System.Windows.Controls.InkCanvas>, and is an element you can put in your application to immediately start collecting and displaying ink. However, if the <xref:System.Windows.Controls.InkCanvas> control does not provide a fine enough level of control, you can maintain control at a higher level by customizing your own ink collection and ink rendering classes using <xref:System.Windows.Input.StylusPlugIns>.
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The WPF ships with the <xref:System.Windows.Controls.InkCanvas>, and is an element you can put in your application to immediately start collecting and displaying ink. However, if the <xref:System.Windows.Controls.InkCanvas> control does not provide a fine enough level of control, you can maintain control at a higher level by customizing your own ink collection and ink rendering classes using <xref:System.Windows.Input.StylusPlugIns>.
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The <xref:System.Windows.Input.StylusPlugIns> classes provide a mechanism for implementing low-level control over <xref:System.Windows.Input.Stylus> input and dynamically rendering ink. The <xref:System.Windows.Input.StylusPlugIns.StylusPlugIn> class provides a mechanism for you to implement custom behavior and apply it to the stream of data coming from the stylus device for optimal performance. The <xref:System.Windows.Input.StylusPlugIns.DynamicRenderer>, a specialized <xref:System.Windows.Input.StylusPlugIns.StylusPlugIn>, allows you to customize dynamically rendering ink data in real-time which means that the <xref:System.Windows.Input.StylusPlugIns.DynamicRenderer> draws digital ink immediately as <xref:System.Windows.Input.StylusPoint> data is generated, so it appears to "flow" from the stylus device.
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