From 5811378ade77b866c2cdd898950401a3c6143faa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jan=20Ku=C4=8Dera?= <10546952+miloush@users.noreply.github.com> Date: Thu, 13 Jan 2022 18:52:21 +0000 Subject: [PATCH] Update property-animation-techniques-overview.md (#1271) wrong `Clock` reference --- .../property-animation-techniques-overview.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md b/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md index 614c06f..1d46661 100644 --- a/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md +++ b/dotnet-desktop-guide/framework/wpf/graphics-multimedia/property-animation-techniques-overview.md @@ -84,7 +84,7 @@ This topic describes the different approaches for animating properties: storyboa ## Clock Animations - Use objects when you want to animate without using a and you want to create complex timing trees or interactively control animations after they start. You can use Clock objects to animate a dependency property of any object. + Use objects when you want to animate without using a and you want to create complex timing trees or interactively control animations after they start. You can use Clock objects to animate a dependency property of any object. You cannot use objects directly to animate in styles, control templates, or data templates. (The animation and timing system actually does use objects to animate in styles, control templates, and data templates, but it must create those objects for you from a . For more information about the relationship between objects and objects, see the [Animation and Timing System Overview](animation-and-timing-system-overview.md).)