diff --git a/src/TextLore/Games/Roguelike/Commands/GenerateLevelCommand.cs b/src/TextLore/Games/Roguelike/Commands/GenerateLevelCommand.cs index 8b63670..d1bd3cc 100644 --- a/src/TextLore/Games/Roguelike/Commands/GenerateLevelCommand.cs +++ b/src/TextLore/Games/Roguelike/Commands/GenerateLevelCommand.cs @@ -54,7 +54,7 @@ public class GenerateLevelCommand(IQueryable roomDefinitions, Na consoleOutput.WriteLine($"Level size: {level.Size.Width}x{level.Size.Height}"); consoleOutput.WriteLine($"Room count: {level.RoomCount}"); - consoleOutput.WriteLine($"Filled space: {(double)level.RoomCount / (level.Size.Width * level.Size.Height):F0}%"); + consoleOutput.WriteLine($"Filled space: {(double)level.RoomCount / (level.Size.Width * level.Size.Height) * 100:F0}%"); consoleOutput.WriteLine($"Seed: {seed.ToBase64()}"); consoleOutput.WriteLine("Level generation complete!");