Add basic level generation

This commit is contained in:
Stone_Red
2024-02-03 13:20:09 +01:00
parent 51c3388c8b
commit abed8dc303
37 changed files with 668 additions and 75 deletions
+3 -2
View File
@@ -1,9 +1,8 @@
@page "/"
<PageTitle>TextLore</PageTitle>
<Console Name="Main Menu" Commands="commands" HelpCommand="helpCommand" />
<Console Name="Main Menu" Commands="commands" Description="@desctiption" HelpCommand="helpCommand" />
@code
{
@@ -11,6 +10,8 @@
HelpCommand? helpCommand;
string desctiption = "Select a game mode by using the 'play' command.";
protected override void OnInitialized()
{
helpCommand = new HelpCommand(commands);
+26 -3
View File
@@ -1,5 +1,4 @@
@using Microsoft.AspNetCore.Components.Forms
@using TextLore.Models
<div id="console">
<div id="header">
@@ -72,11 +71,16 @@
}
}
public async Task Execute(EditContext context)
private Task Execute(EditContext context)
{
string commandName = ConsoleInput.Text.Split(' ')[0];
string commandArgs = new string(ConsoleInput.Text.Skip(commandName.Length).ToArray()).TrimStart(' ');
return Execute(commandName, commandArgs);
}
public async Task Execute(string commandName, string commandArgs = "")
{
Command? command = Commands.FirstOrDefault(c => c.Name.Equals(commandName) || c.Aliases.Contains(commandName));
command ??= HelpCommand?.Name.Equals(commandName) == true || HelpCommand?.Aliases.Contains(commandName) == true ? HelpCommand : null;
@@ -86,13 +90,20 @@
return;
}
await Execute(command, commandArgs);
}
public async Task Execute(Command command, string commandArgs = "")
{
disabled = true;
ConsoleWriter consoleWriter = new ConsoleWriter();
ConsoleOutput consoleOutput = new ConsoleOutput();
consoleWriter.OnOutput += (_, e) => WriteOutput(consoleOutput, e);
consoleWriter.OnClear += (_, _) => consoleOutputs.Clear();
consoleWriter.OnClearAll += (_, _) => consoleOutputs.Clear();
consoleWriter.OnClearLine += (_, _) => ClearLine(consoleOutput);
consoleWriter.OnClearCurrent += (_, _) => consoleOutput.Text = string.Empty;
consoleOutput.Command = ConsoleInput.Text;
currentOutput = consoleOutput;
@@ -119,6 +130,18 @@
StateHasChanged();
}
private void ClearLine(ConsoleOutput consoleOutput)
{
consoleOutput.Text = consoleOutput.Text.TrimEnd(Environment.NewLine.ToCharArray());
if (consoleOutput.Text.Contains(Environment.NewLine))
{
consoleOutput.Text = consoleOutput.Text.Substring(0, consoleOutput.Text.LastIndexOf(Environment.NewLine));
}
consoleOutput.Text += Environment.NewLine;
}
private async Task CommandNotFound(string commandName)
{
currentOutput = new()
+2 -2
View File
@@ -9,5 +9,5 @@
@using TextLore
@using TextLore.Components
@using TextLore.Components.Shared
@using TextLore.Commands
@using TextLore.Models
@using TextLore.Console
@using TextLore.Console.Commands
@@ -1,4 +1,4 @@
namespace TextLore.Models;
namespace TextLore.Console;
public abstract class Command
{
+39
View File
@@ -0,0 +1,39 @@
namespace TextLore.Console;
public class CommandResult(string message, bool success, Command? precedingCommand = null)
{
public string Message { get; } = message;
public bool IsSuccess { get; } = success;
public Command? PrecedingCommand { get; } = precedingCommand;
public static CommandResult Success(string message = "")
{
return new(message, true);
}
public static CommandResult Success(Command precedingCommand, string message = "")
{
return new(message, true, precedingCommand);
}
public static CommandResult Failure(string message = "")
{
return new(message, false);
}
public static CommandResult Failure(Command precedingCommand, string message = "")
{
return new(message, false, precedingCommand);
}
public static implicit operator CommandResult(string message)
{
return Success(message);
}
public static implicit operator Task<CommandResult>(CommandResult result)
{
return Task.FromResult(result);
}
}
@@ -1,6 +1,4 @@
using TextLore.Models;
namespace TextLore.Commands;
namespace TextLore.Console.Commands;
public class ClearCommand : Command
{
@@ -13,7 +11,7 @@ public class ClearCommand : Command
public override Task<CommandResult> Execute(ConsoleWriter consoleOutput, string args)
{
consoleOutput.Clear();
return Task.FromResult(CommandResult.Success("Console cleared!"));
consoleOutput.ClearAll();
return CommandResult.Success("Console cleared!");
}
}
@@ -1,6 +1,4 @@
using TextLore.Models;
namespace TextLore.Commands;
namespace TextLore.Console.Commands;
public class HelpCommand(IEnumerable<Command> commands) : Command
{
@@ -18,7 +16,7 @@ public class HelpCommand(IEnumerable<Command> commands) : Command
{
consoleOutput.WriteLine($" {command.Name} - {command.Description}");
}
return Task.FromResult(CommandResult.Success());
return CommandResult.Success();
}
else
{
@@ -26,7 +24,7 @@ public class HelpCommand(IEnumerable<Command> commands) : Command
if (command is null)
{
consoleOutput.WriteLine($"Command \"{args[0]}\" not found.");
return Task.FromResult(CommandResult.Failure());
return CommandResult.Failure();
}
else
{
@@ -44,7 +42,7 @@ public class HelpCommand(IEnumerable<Command> commands) : Command
consoleOutput.WriteLine($"Usage: {command.Usage}");
}
return Task.FromResult(CommandResult.Success());
return CommandResult.Success();
}
}
}
@@ -1,6 +1,4 @@
using TextLore.Models;
namespace TextLore.Commands;
namespace TextLore.Console.Commands;
public class TestCommand : Command
{
@@ -12,6 +10,6 @@ public class TestCommand : Command
public override Task<CommandResult> Execute(ConsoleWriter consoleOutput, string args)
{
consoleOutput.WriteLine("This is a test command.");
return Task.FromResult(CommandResult.Success("test"));
return CommandResult.Success("test");
}
}
@@ -1,4 +1,4 @@
namespace TextLore.Models;
namespace TextLore.Console;
public class ConsoleInput
{
@@ -1,4 +1,4 @@
namespace TextLore.Models;
namespace TextLore.Console;
public enum ConsoleMessageType
{
@@ -1,4 +1,4 @@
namespace TextLore.Models;
namespace TextLore.Console;
public class ConsoleOutput
{
@@ -1,4 +1,4 @@
namespace TextLore.Models;
namespace TextLore.Console;
public class ConsoleOutputEventArgs(string message, ConsoleMessageType messageType) : EventArgs
{
@@ -1,10 +1,15 @@
namespace TextLore.Models;
namespace TextLore.Console;
public class ConsoleWriter
{
public event EventHandler<ConsoleOutputEventArgs>? OnOutput;
public event EventHandler<EventArgs>? OnClear;
public event EventHandler<EventArgs>? OnClearAll;
public event EventHandler<EventArgs>? OnClearLine;
public event EventHandler<EventArgs>? OnClearCurrent;
public void Write(string message, ConsoleMessageType consoleMessageType = ConsoleMessageType.Default)
{
OnOutput?.Invoke(this, new(message, consoleMessageType));
@@ -45,8 +50,18 @@ public class ConsoleWriter
WriteInfo(message + Environment.NewLine);
}
public void Clear()
public void ClearLine()
{
OnClear?.Invoke(this, EventArgs.Empty);
OnClearLine?.Invoke(this, EventArgs.Empty);
}
public void ClearAll()
{
OnClearAll?.Invoke(this, EventArgs.Empty);
}
public void ClearCurrent()
{
OnClearCurrent?.Invoke(this, EventArgs.Empty);
}
}
@@ -0,0 +1,8 @@
using Microsoft.EntityFrameworkCore;
namespace TextLore.Database;
public class GamesDatabaseContext(DbContextOptions<GamesDatabaseContext> options) : DbContext(options)
{
public DbSet<Games.Roguelike.Models.RoomDefinition> RoguelikeRooms { get; set; }
}
@@ -0,0 +1,96 @@
using Microsoft.AspNetCore.Components;
using Microsoft.EntityFrameworkCore;
using TextLore.Console;
using TextLore.Games.Roguelike.Logic;
using TextLore.Games.Roguelike.Models;
using TextLore.Utilities.Logic;
using TextLore.Utilities.Models;
namespace TextLore.Games.Roguelike.Commands;
public class GenerateLevelCommand(IQueryable<RoomDefinition> roomDefinitions, NavigationManager navigationManager, Action<Level> levelGeneratedCallback) : Command
{
private bool isGenerated = false;
public override string Name => "generatelevel";
public override string Description => "Generates a new level.";
public override string[] Aliases => ["genlevel"];
public override bool NoHistoryIfNoOutput => true;
public override async Task<CommandResult> Execute(ConsoleWriter consoleOutput, string args)
{
if (!DeterministicRandom.TryParse(args, out DeterministicRandom? seed))
{
consoleOutput.WriteLine("Invalid seed. Generating a new one...");
seed = await GenerateSeed();
navigationManager.NavigateTo($"/roguelike/{seed.ToBase64()}");
}
consoleOutput.WriteLine("Generating level...");
LevelGenerator levelGenerator = new LevelGenerator(seed, roomDefinitions);
IProgress<PercentageProgress> progress = new Progress<PercentageProgress>(p => ReportProgress(p, consoleOutput));
Level level;
try
{
level = await levelGenerator.GenerateLevel(progress);
}
catch (InvalidOperationException ex)
{
return CommandResult.Failure(ex.Message);
}
catch (ArgumentException ex)
{
return CommandResult.Failure(ex.Message);
}
isGenerated = true;
consoleOutput.WriteLine($"Level size: {level.Size.Width}x{level.Size.Height}");
consoleOutput.WriteLine($"Room count: {level.RoomCount}");
consoleOutput.WriteLine($"Filled space: {(double)level.RoomCount / (level.Size.Width * level.Size.Height):F0}%");
consoleOutput.WriteLine($"Seed: {seed.ToBase64()}");
consoleOutput.WriteLine("Level generation complete!");
levelGeneratedCallback?.Invoke(level);
return CommandResult.Success("Level generated!");
}
private void ReportProgress(PercentageProgress progress, ConsoleWriter consoleOutput)
{
if (isGenerated)
{
return;
}
char spinner = (DateTime.UtcNow.Second % 4) switch
{
0 => '|',
1 => '/',
2 => '-',
3 => '\\',
_ => '|'
};
consoleOutput.ClearLine();
consoleOutput.WriteLine($"{spinner} Generating level... {progress.Percentage}%");
}
private async Task<DeterministicRandom> GenerateSeed()
{
int baseSeed = Guid.NewGuid().GetHashCode();
int min = await roomDefinitions.MinAsync(r => r.Id);
int max = await roomDefinitions.MaxAsync(r => r.Id);
return new DeterministicRandom(baseSeed, min, max);
}
}
@@ -0,0 +1,100 @@
using Microsoft.EntityFrameworkCore;
using TextLore.Games.Roguelike.Models;
using TextLore.Utilities.Logic;
using TextLore.Utilities.Models;
namespace TextLore.Games.Roguelike.Logic;
public class LevelGenerator(DeterministicRandom seed, IQueryable<RoomDefinition> rooms)
{
public async Task<Level> GenerateLevel(IProgress<PercentageProgress> progress)
{
// Random size between 10x10 and 100x100.
Size size = new Size(seed.Next(10, 100), seed.Next(10, 100));
// Fill 20-60% of the level with rooms.
int roomCount = size.Width * size.Height / 100 * seed.Next(20, 60);
Level level = new Level(size, seed);
Queue<Room> generationQueue = new Queue<Room>();
RoomDefinition startRoomDefinition = await GetRandomRoomDefinition() ?? throw new InvalidOperationException("No rooms found in the database.");
Position startRoomPosition = new Position(seed.Next(0, size.Width), seed.Next(0, size.Height));
Room startRoom = new Room(startRoomPosition, startRoomDefinition);
level.AddRoom(startRoom);
generationQueue.Enqueue(startRoom);
while (generationQueue.Count > 0)
{
Room currentRoom = generationQueue.Dequeue();
foreach (Direction direction in currentRoom.DoorDirections.ToArray())
{
Position newPosition = currentRoom.Position + direction;
// Randomly skip a direction to create a maze-like structure.
if (seed.Next(0, 100) < 50)
{
continue;
}
if (level.IsPositionInBounds(newPosition) && level.GetRoom(newPosition) is null)
{
RoomDefinition? newRoomDefinition = await GetRandomRoomDefinition();
Room newRoom = new Room(newPosition, newRoomDefinition ?? throw new InvalidOperationException("No rooms found in the database."));
level.AddRoom(newRoom);
generationQueue.Enqueue(newRoom);
}
}
await Task.Delay(1);
progress.Report(new(level.RoomCount, roomCount));
if (level.RoomCount >= roomCount)
{
break;
}
if (generationQueue.Count == 0)
{
Room? nextRoom = level.GetRooms().Values.ElementAt(seed.Next(0, level.RoomCount));
if (nextRoom is not null)
{
generationQueue.Enqueue(nextRoom);
}
}
}
return level;
}
private async Task<RoomDefinition?> GetRandomRoomDefinition()
{
RoomDefinition? room = null;
int randomRoomIndex = seed.Next();
// This is a fallback in case the room doesn't exist in the database to keep the order of the future rooms the same.
DeterministicRandom fallbackRandom = new DeterministicRandom(randomRoomIndex, seed.Min, seed.Max);
// Try to find a room 100 times, if it doesn't exist, then return null.
for (int i = 0; i < 100; i++)
{
room = await rooms.FirstOrDefaultAsync(x => x.Id == randomRoomIndex);
if (room is not null)
{
break;
}
randomRoomIndex = fallbackRandom.Next();
}
return room;
}
}
@@ -0,0 +1,59 @@
using TextLore.Utilities.Logic;
using TextLore.Utilities.Models;
namespace TextLore.Games.Roguelike.Models;
public class Level(Size size, DeterministicRandom seed)
{
private readonly Dictionary<Position, Room> rooms = [];
public Size Size => size;
public int RoomCount => rooms.Count;
public DeterministicRandom Seed => seed;
public Room? GetRoom(Position point)
{
return rooms.GetValueOrDefault(point);
}
public IReadOnlyDictionary<Position, Room> GetRooms()
{
return rooms;
}
public void AddRoom(Room room)
{
if (!IsRoomInBounds(room))
{
throw new InvalidOperationException("Room is out of bounds.");
}
rooms[room.Position] = room;
}
public bool IsPositionInBounds(Position point)
{
return point.X >= 0 && point.X < size.Width && point.Y >= 0 && point.Y < size.Height;
}
public bool IsRoomInBounds(Room room)
{
return IsPositionInBounds(room.Position);
}
public bool RoomExists(Position point)
{
return rooms.ContainsKey(point);
}
public void ClearRoom(Position point)
{
_ = rooms.Remove(point);
}
public void ClearRooms()
{
rooms.Clear();
}
}
@@ -0,0 +1,10 @@
using TextLore.Utilities.Models;
namespace TextLore.Games.Roguelike.Models;
public class Room(Position position, RoomDefinition roomDefinition)
{
public Position Position => position;
public List<Direction> DoorDirections { get; init; } = [Direction.Up, Direction.Down, Direction.Right, Direction.Left];
public RoomDefinition Definition => roomDefinition;
}
@@ -0,0 +1,14 @@
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace TextLore.Games.Roguelike.Models;
public class RoomDefinition(string name)
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; private set; }
[Required]
public string Name { get; set; } = name;
}
@@ -0,0 +1,6 @@
@page "/roguelike/{Seed?}"
@inject GamesDatabaseContext DatabaseContext
@inject NavigationManager NavigationManager
<Console @ref="console" Name="Roguelike" Commands="commands" Description="@desctiption" HelpCommand="helpCommand" />
@@ -0,0 +1,43 @@
using Microsoft.AspNetCore.Components;
using TextLore.Console;
using TextLore.Console.Commands;
using TextLore.Games.Roguelike.Commands;
using TextLore.Games.Roguelike.Models;
namespace TextLore.Games.Roguelike;
public partial class RoguelikePage
{
private readonly List<Command> commands = [new TestCommand(), new ClearCommand()];
// Short description how to play the game
private readonly string desctiption = "This is a roguelike game. Use commands to play the game.";
private Components.Shared.Console console = null!;
private HelpCommand? helpCommand;
private Level? level;
[Parameter]
public string Seed { get; set; } = string.Empty;
public void OnLevelGenerated(Level level)
{
this.level = level;
}
protected override void OnInitialized()
{
helpCommand = new HelpCommand(commands);
commands.Add(helpCommand);
}
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
await console.Execute(new GenerateLevelCommand(DatabaseContext.RoguelikeRooms, NavigationManager, OnLevelGenerated), Seed);
}
}
}
+14
View File
@@ -0,0 +1,14 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using static Microsoft.AspNetCore.Components.Web.RenderMode
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.JSInterop
@using TextLore
@using TextLore.Database
@using TextLore.Components
@using TextLore.Components.Shared
@using TextLore.Console
@using TextLore.Console.Commands
-22
View File
@@ -1,22 +0,0 @@
namespace TextLore.Models;
public class CommandResult(string message, bool success)
{
public string Message { get; } = message;
public bool IsSuccess { get; } = success;
public static CommandResult Success(string message = "")
{
return new(message, true);
}
public static CommandResult Failure(string message = "")
{
return new(message, false);
}
public static implicit operator CommandResult(string message)
{
return Success(message);
}
}
+34 -6
View File
@@ -1,19 +1,47 @@
using TextLore.Components;
using Microsoft.EntityFrameworkCore;
var builder = WebApplication.CreateBuilder(args);
using TextLore.Components;
using TextLore.Database;
WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
// Add services to the container.
builder.Services.AddRazorComponents()
.AddInteractiveServerComponents();
var app = builder.Build();
builder.Services.AddDbContext<GamesDatabaseContext>(options =>
options.UseSqlite(builder.Configuration.GetConnectionString("GamesDatabase")));
WebApplication app = builder.Build();
// Configure the HTTP request pipeline.
if (!app.Environment.IsDevelopment())
{
app.UseExceptionHandler("/Error", createScopeForErrors: true);
_ = app.UseExceptionHandler("/Error", createScopeForErrors: true);
// The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts.
app.UseHsts();
_ = app.UseHsts();
}
using AsyncServiceScope serviceScope = app.Services.CreateAsyncScope();
GamesDatabaseContext databaseContext = serviceScope.ServiceProvider.GetRequiredService<GamesDatabaseContext>();
if (await databaseContext.Database.EnsureCreatedAsync())
{
databaseContext.RoguelikeRooms.AddRange(
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 1"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 2"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 3"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 4"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 5"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 6"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 7"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 8"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 9"),
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 10")
);
_ = await databaseContext.SaveChangesAsync();
}
app.UseHttpsRedirection();
@@ -24,4 +52,4 @@ app.UseAntiforgery();
app.MapRazorComponents<App>()
.AddInteractiveServerRenderMode();
app.Run();
app.Run();
+5
View File
@@ -6,4 +6,9 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.1" />
<PackageReference Include="Microsoft.IdentityModel.Tokens" Version="7.3.0" />
</ItemGroup>
</Project>
@@ -0,0 +1,95 @@
using Microsoft.IdentityModel.Tokens;
using System.Diagnostics.CodeAnalysis;
namespace TextLore.Utilities.Logic;
public class DeterministicRandom(int seed, int min, int max) : IParsable<DeterministicRandom>
{
private readonly Random random = new Random(seed);
public int Seed => seed;
public int Min => min;
public int Max => max;
public DeterministicRandom(int min, int max) : this(Guid.NewGuid().GetHashCode(), min, max)
{
}
public static DeterministicRandom Parse(string s, IFormatProvider? provider)
{
byte[] bytes = Base64UrlEncoder.DecodeBytes(s);
int lseed = BitConverter.ToInt32(bytes.Take(4).ToArray(), 0);
int lmin = BitConverter.ToInt32(bytes.Skip(4).Take(4).ToArray(), 0);
int lmax = BitConverter.ToInt32(bytes.Skip(8).Take(4).ToArray(), 0);
return new DeterministicRandom(lseed, lmin, lmax);
}
public static DeterministicRandom Parse(string s)
{
return Parse(s, null);
}
public static bool TryParse([NotNullWhen(true)] string? s, IFormatProvider? provider, [NotNullWhen(true)] out DeterministicRandom? result)
{
if (s is null)
{
result = null;
return false;
}
int lseed;
int lmin;
int lmax;
try
{
byte[] bytes = Base64UrlEncoder.DecodeBytes(s);
lseed = BitConverter.ToInt32(bytes.Take(4).ToArray(), 0);
lmin = BitConverter.ToInt32(bytes.Skip(4).Take(4).ToArray(), 0);
lmax = BitConverter.ToInt32(bytes.Skip(8).Take(4).ToArray(), 0);
}
catch (Exception)
{
result = null;
return false;
}
if (lmin > lmax)
{
result = null;
return false;
}
result = new DeterministicRandom(lseed, lmin, lmax);
return true;
}
public static bool TryParse([NotNullWhen(true)] string? s, [NotNullWhen(true)] out DeterministicRandom? result)
{
return TryParse(s, null, out result);
}
public int Next()
{
return random.Next(min, max);
}
public int Next(int min, int max)
{
return random.Next(min, max);
}
public string ToBase64()
{
byte[] bytes = new byte[12];
Array.Copy(BitConverter.GetBytes(seed), 0, bytes, 0, 4);
Array.Copy(BitConverter.GetBytes(min), 0, bytes, 4, 4);
Array.Copy(BitConverter.GetBytes(max), 0, bytes, 8, 4);
return Base64UrlEncoder.Encode(bytes);
}
}
@@ -0,0 +1,15 @@
namespace TextLore.Utilities.Models;
public readonly struct Direction(int x, int y)
{
public static Direction Up => new Direction(0, -1);
public static Direction Down => new Direction(0, 1);
public static Direction Left => new Direction(-1, 0);
public static Direction Right => new Direction(1, 0);
public static Direction UpLeft => new Direction(-1, -1);
public static Direction UpRight => new Direction(1, -1);
public static Direction DownLeft => new Direction(-1, 1);
public static Direction DownRight => new Direction(1, 1);
public int X { get; } = x;
public int Y { get; } = y;
}
@@ -0,0 +1,9 @@
namespace TextLore.Utilities.Models;
public class PercentageProgress(int current, int total)
{
public int Current { get; set; } = current;
public int Total { get; set; } = total;
public int Percentage => (int)((double)Current / Total * 100);
public bool IsComplete => Current >= Total;
}
+27
View File
@@ -0,0 +1,27 @@
namespace TextLore.Utilities.Models;
public struct Position(int x, int y)
{
public int X { get; set; } = x;
public int Y { get; set; } = y;
public static Position operator +(Position a, Position b)
{
return new Position(a.X + b.X, a.Y + b.Y);
}
public static Position operator -(Position a, Position b)
{
return new Position(a.X - b.X, a.Y - b.Y);
}
public static Position operator +(Position a, Direction b)
{
return new Position(a.X + b.X, a.Y + b.Y);
}
public static Position operator -(Position a, Direction b)
{
return new Position(a.X - b.X, a.Y - b.Y);
}
}
+7
View File
@@ -0,0 +1,7 @@
namespace TextLore.Utilities.Models;
public readonly struct Size(int width, int height)
{
public int Width { get; } = width;
public int Height { get; } = height;
}
+9 -6
View File
@@ -1,8 +1,11 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"ConnectionStrings": {
"GamesDatabase": "Data Source=games.sqlite"
}
}
}
}
Binary file not shown.
Binary file not shown.
View File
+3 -9
View File
@@ -29,14 +29,8 @@ app {
overflow-y: hidden;
}
#console::before {
position: absolute;
content: "";
height: 10%;
width: 100%;
bottom: 3rem;
left: 0;
background: linear-gradient(transparent 0%, black 100%);
h1:focus {
outline: none;
}
.sidebar {
@@ -139,5 +133,5 @@ app {
}
::selection {
background: #FF5E99;
background: #0dcaf0;
}
+10
View File
@@ -111,6 +111,16 @@
color: inherit;
}
#console::before {
position: absolute;
content: "";
height: 10%;
width: 100%;
bottom: 3rem;
left: 0;
background: linear-gradient(transparent 0%, black 100%);
}
.valid {
outline-color: black !important;
}