mirror of
https://github.com/Stone-Red-Code/TextLore.git
synced 2026-09-04 23:43:06 +02:00
Add basic level generation
This commit is contained in:
@@ -1,9 +1,8 @@
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@page "/"
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<PageTitle>TextLore</PageTitle>
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<Console Name="Main Menu" Commands="commands" HelpCommand="helpCommand" />
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<Console Name="Main Menu" Commands="commands" Description="@desctiption" HelpCommand="helpCommand" />
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@code
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{
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@@ -11,6 +10,8 @@
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HelpCommand? helpCommand;
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string desctiption = "Select a game mode by using the 'play' command.";
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protected override void OnInitialized()
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{
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helpCommand = new HelpCommand(commands);
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@@ -1,5 +1,4 @@
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@using Microsoft.AspNetCore.Components.Forms
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@using TextLore.Models
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<div id="console">
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<div id="header">
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@@ -72,11 +71,16 @@
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}
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}
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public async Task Execute(EditContext context)
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private Task Execute(EditContext context)
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{
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string commandName = ConsoleInput.Text.Split(' ')[0];
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string commandArgs = new string(ConsoleInput.Text.Skip(commandName.Length).ToArray()).TrimStart(' ');
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return Execute(commandName, commandArgs);
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}
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public async Task Execute(string commandName, string commandArgs = "")
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{
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Command? command = Commands.FirstOrDefault(c => c.Name.Equals(commandName) || c.Aliases.Contains(commandName));
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command ??= HelpCommand?.Name.Equals(commandName) == true || HelpCommand?.Aliases.Contains(commandName) == true ? HelpCommand : null;
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@@ -86,13 +90,20 @@
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return;
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}
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await Execute(command, commandArgs);
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}
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public async Task Execute(Command command, string commandArgs = "")
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{
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disabled = true;
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ConsoleWriter consoleWriter = new ConsoleWriter();
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ConsoleOutput consoleOutput = new ConsoleOutput();
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consoleWriter.OnOutput += (_, e) => WriteOutput(consoleOutput, e);
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consoleWriter.OnClear += (_, _) => consoleOutputs.Clear();
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consoleWriter.OnClearAll += (_, _) => consoleOutputs.Clear();
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consoleWriter.OnClearLine += (_, _) => ClearLine(consoleOutput);
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consoleWriter.OnClearCurrent += (_, _) => consoleOutput.Text = string.Empty;
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consoleOutput.Command = ConsoleInput.Text;
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currentOutput = consoleOutput;
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@@ -119,6 +130,18 @@
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StateHasChanged();
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}
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private void ClearLine(ConsoleOutput consoleOutput)
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{
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consoleOutput.Text = consoleOutput.Text.TrimEnd(Environment.NewLine.ToCharArray());
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if (consoleOutput.Text.Contains(Environment.NewLine))
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{
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consoleOutput.Text = consoleOutput.Text.Substring(0, consoleOutput.Text.LastIndexOf(Environment.NewLine));
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}
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consoleOutput.Text += Environment.NewLine;
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}
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private async Task CommandNotFound(string commandName)
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{
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currentOutput = new()
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@@ -9,5 +9,5 @@
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@using TextLore
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@using TextLore.Components
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@using TextLore.Components.Shared
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@using TextLore.Commands
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@using TextLore.Models
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@using TextLore.Console
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@using TextLore.Console.Commands
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@@ -1,4 +1,4 @@
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namespace TextLore.Models;
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namespace TextLore.Console;
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public abstract class Command
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{
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@@ -0,0 +1,39 @@
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namespace TextLore.Console;
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public class CommandResult(string message, bool success, Command? precedingCommand = null)
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{
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public string Message { get; } = message;
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public bool IsSuccess { get; } = success;
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public Command? PrecedingCommand { get; } = precedingCommand;
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public static CommandResult Success(string message = "")
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{
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return new(message, true);
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}
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public static CommandResult Success(Command precedingCommand, string message = "")
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{
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return new(message, true, precedingCommand);
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}
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public static CommandResult Failure(string message = "")
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{
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return new(message, false);
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}
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public static CommandResult Failure(Command precedingCommand, string message = "")
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{
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return new(message, false, precedingCommand);
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}
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public static implicit operator CommandResult(string message)
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{
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return Success(message);
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}
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public static implicit operator Task<CommandResult>(CommandResult result)
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{
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return Task.FromResult(result);
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}
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}
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+3
-5
@@ -1,6 +1,4 @@
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using TextLore.Models;
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namespace TextLore.Commands;
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namespace TextLore.Console.Commands;
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public class ClearCommand : Command
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{
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@@ -13,7 +11,7 @@ public class ClearCommand : Command
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public override Task<CommandResult> Execute(ConsoleWriter consoleOutput, string args)
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{
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consoleOutput.Clear();
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return Task.FromResult(CommandResult.Success("Console cleared!"));
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consoleOutput.ClearAll();
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return CommandResult.Success("Console cleared!");
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}
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}
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@@ -1,6 +1,4 @@
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using TextLore.Models;
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namespace TextLore.Commands;
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namespace TextLore.Console.Commands;
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public class HelpCommand(IEnumerable<Command> commands) : Command
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{
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@@ -18,7 +16,7 @@ public class HelpCommand(IEnumerable<Command> commands) : Command
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{
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consoleOutput.WriteLine($" {command.Name} - {command.Description}");
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}
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return Task.FromResult(CommandResult.Success());
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return CommandResult.Success();
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}
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else
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{
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@@ -26,7 +24,7 @@ public class HelpCommand(IEnumerable<Command> commands) : Command
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if (command is null)
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{
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consoleOutput.WriteLine($"Command \"{args[0]}\" not found.");
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return Task.FromResult(CommandResult.Failure());
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return CommandResult.Failure();
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}
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else
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{
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@@ -44,7 +42,7 @@ public class HelpCommand(IEnumerable<Command> commands) : Command
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consoleOutput.WriteLine($"Usage: {command.Usage}");
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}
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return Task.FromResult(CommandResult.Success());
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return CommandResult.Success();
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}
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}
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}
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@@ -1,6 +1,4 @@
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using TextLore.Models;
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namespace TextLore.Commands;
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namespace TextLore.Console.Commands;
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public class TestCommand : Command
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{
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@@ -12,6 +10,6 @@ public class TestCommand : Command
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public override Task<CommandResult> Execute(ConsoleWriter consoleOutput, string args)
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{
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consoleOutput.WriteLine("This is a test command.");
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return Task.FromResult(CommandResult.Success("test"));
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return CommandResult.Success("test");
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}
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}
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@@ -1,4 +1,4 @@
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namespace TextLore.Models;
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namespace TextLore.Console;
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public class ConsoleInput
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{
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+1
-1
@@ -1,4 +1,4 @@
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namespace TextLore.Models;
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namespace TextLore.Console;
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public enum ConsoleMessageType
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{
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@@ -1,4 +1,4 @@
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namespace TextLore.Models;
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namespace TextLore.Console;
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public class ConsoleOutput
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{
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+1
-1
@@ -1,4 +1,4 @@
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namespace TextLore.Models;
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namespace TextLore.Console;
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public class ConsoleOutputEventArgs(string message, ConsoleMessageType messageType) : EventArgs
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{
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@@ -1,10 +1,15 @@
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namespace TextLore.Models;
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namespace TextLore.Console;
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public class ConsoleWriter
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{
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public event EventHandler<ConsoleOutputEventArgs>? OnOutput;
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public event EventHandler<EventArgs>? OnClear;
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public event EventHandler<EventArgs>? OnClearAll;
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public event EventHandler<EventArgs>? OnClearLine;
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public event EventHandler<EventArgs>? OnClearCurrent;
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public void Write(string message, ConsoleMessageType consoleMessageType = ConsoleMessageType.Default)
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{
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OnOutput?.Invoke(this, new(message, consoleMessageType));
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@@ -45,8 +50,18 @@ public class ConsoleWriter
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WriteInfo(message + Environment.NewLine);
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}
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public void Clear()
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public void ClearLine()
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{
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OnClear?.Invoke(this, EventArgs.Empty);
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OnClearLine?.Invoke(this, EventArgs.Empty);
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}
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public void ClearAll()
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{
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OnClearAll?.Invoke(this, EventArgs.Empty);
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}
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public void ClearCurrent()
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{
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OnClearCurrent?.Invoke(this, EventArgs.Empty);
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}
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}
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@@ -0,0 +1,8 @@
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using Microsoft.EntityFrameworkCore;
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namespace TextLore.Database;
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public class GamesDatabaseContext(DbContextOptions<GamesDatabaseContext> options) : DbContext(options)
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{
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public DbSet<Games.Roguelike.Models.RoomDefinition> RoguelikeRooms { get; set; }
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}
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@@ -0,0 +1,96 @@
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using Microsoft.AspNetCore.Components;
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using Microsoft.EntityFrameworkCore;
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using TextLore.Console;
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using TextLore.Games.Roguelike.Logic;
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using TextLore.Games.Roguelike.Models;
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using TextLore.Utilities.Logic;
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using TextLore.Utilities.Models;
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namespace TextLore.Games.Roguelike.Commands;
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public class GenerateLevelCommand(IQueryable<RoomDefinition> roomDefinitions, NavigationManager navigationManager, Action<Level> levelGeneratedCallback) : Command
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{
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private bool isGenerated = false;
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public override string Name => "generatelevel";
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public override string Description => "Generates a new level.";
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public override string[] Aliases => ["genlevel"];
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public override bool NoHistoryIfNoOutput => true;
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public override async Task<CommandResult> Execute(ConsoleWriter consoleOutput, string args)
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{
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if (!DeterministicRandom.TryParse(args, out DeterministicRandom? seed))
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{
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consoleOutput.WriteLine("Invalid seed. Generating a new one...");
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seed = await GenerateSeed();
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navigationManager.NavigateTo($"/roguelike/{seed.ToBase64()}");
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}
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consoleOutput.WriteLine("Generating level...");
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LevelGenerator levelGenerator = new LevelGenerator(seed, roomDefinitions);
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IProgress<PercentageProgress> progress = new Progress<PercentageProgress>(p => ReportProgress(p, consoleOutput));
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Level level;
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try
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{
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level = await levelGenerator.GenerateLevel(progress);
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}
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catch (InvalidOperationException ex)
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{
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return CommandResult.Failure(ex.Message);
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}
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catch (ArgumentException ex)
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{
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return CommandResult.Failure(ex.Message);
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}
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isGenerated = true;
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consoleOutput.WriteLine($"Level size: {level.Size.Width}x{level.Size.Height}");
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consoleOutput.WriteLine($"Room count: {level.RoomCount}");
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consoleOutput.WriteLine($"Filled space: {(double)level.RoomCount / (level.Size.Width * level.Size.Height):F0}%");
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consoleOutput.WriteLine($"Seed: {seed.ToBase64()}");
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consoleOutput.WriteLine("Level generation complete!");
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levelGeneratedCallback?.Invoke(level);
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return CommandResult.Success("Level generated!");
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}
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private void ReportProgress(PercentageProgress progress, ConsoleWriter consoleOutput)
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{
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if (isGenerated)
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{
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return;
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}
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char spinner = (DateTime.UtcNow.Second % 4) switch
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{
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0 => '|',
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1 => '/',
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2 => '-',
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3 => '\\',
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_ => '|'
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};
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consoleOutput.ClearLine();
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consoleOutput.WriteLine($"{spinner} Generating level... {progress.Percentage}%");
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}
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private async Task<DeterministicRandom> GenerateSeed()
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{
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int baseSeed = Guid.NewGuid().GetHashCode();
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int min = await roomDefinitions.MinAsync(r => r.Id);
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int max = await roomDefinitions.MaxAsync(r => r.Id);
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return new DeterministicRandom(baseSeed, min, max);
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}
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}
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@@ -0,0 +1,100 @@
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using Microsoft.EntityFrameworkCore;
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using TextLore.Games.Roguelike.Models;
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using TextLore.Utilities.Logic;
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using TextLore.Utilities.Models;
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namespace TextLore.Games.Roguelike.Logic;
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public class LevelGenerator(DeterministicRandom seed, IQueryable<RoomDefinition> rooms)
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{
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public async Task<Level> GenerateLevel(IProgress<PercentageProgress> progress)
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{
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// Random size between 10x10 and 100x100.
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Size size = new Size(seed.Next(10, 100), seed.Next(10, 100));
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// Fill 20-60% of the level with rooms.
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int roomCount = size.Width * size.Height / 100 * seed.Next(20, 60);
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Level level = new Level(size, seed);
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Queue<Room> generationQueue = new Queue<Room>();
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RoomDefinition startRoomDefinition = await GetRandomRoomDefinition() ?? throw new InvalidOperationException("No rooms found in the database.");
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Position startRoomPosition = new Position(seed.Next(0, size.Width), seed.Next(0, size.Height));
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Room startRoom = new Room(startRoomPosition, startRoomDefinition);
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level.AddRoom(startRoom);
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generationQueue.Enqueue(startRoom);
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while (generationQueue.Count > 0)
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{
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Room currentRoom = generationQueue.Dequeue();
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foreach (Direction direction in currentRoom.DoorDirections.ToArray())
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{
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Position newPosition = currentRoom.Position + direction;
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// Randomly skip a direction to create a maze-like structure.
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if (seed.Next(0, 100) < 50)
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{
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continue;
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}
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if (level.IsPositionInBounds(newPosition) && level.GetRoom(newPosition) is null)
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{
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RoomDefinition? newRoomDefinition = await GetRandomRoomDefinition();
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Room newRoom = new Room(newPosition, newRoomDefinition ?? throw new InvalidOperationException("No rooms found in the database."));
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level.AddRoom(newRoom);
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generationQueue.Enqueue(newRoom);
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}
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}
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await Task.Delay(1);
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progress.Report(new(level.RoomCount, roomCount));
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if (level.RoomCount >= roomCount)
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{
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break;
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}
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if (generationQueue.Count == 0)
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{
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Room? nextRoom = level.GetRooms().Values.ElementAt(seed.Next(0, level.RoomCount));
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if (nextRoom is not null)
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{
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generationQueue.Enqueue(nextRoom);
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}
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}
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}
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||||
|
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return level;
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}
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||||
|
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private async Task<RoomDefinition?> GetRandomRoomDefinition()
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||||
{
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RoomDefinition? room = null;
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int randomRoomIndex = seed.Next();
|
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|
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// This is a fallback in case the room doesn't exist in the database to keep the order of the future rooms the same.
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DeterministicRandom fallbackRandom = new DeterministicRandom(randomRoomIndex, seed.Min, seed.Max);
|
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|
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// Try to find a room 100 times, if it doesn't exist, then return null.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
room = await rooms.FirstOrDefaultAsync(x => x.Id == randomRoomIndex);
|
||||
|
||||
if (room is not null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
randomRoomIndex = fallbackRandom.Next();
|
||||
}
|
||||
|
||||
return room;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using TextLore.Utilities.Logic;
|
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using TextLore.Utilities.Models;
|
||||
|
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namespace TextLore.Games.Roguelike.Models;
|
||||
|
||||
public class Level(Size size, DeterministicRandom seed)
|
||||
{
|
||||
private readonly Dictionary<Position, Room> rooms = [];
|
||||
|
||||
public Size Size => size;
|
||||
public int RoomCount => rooms.Count;
|
||||
|
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public DeterministicRandom Seed => seed;
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||||
|
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public Room? GetRoom(Position point)
|
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{
|
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return rooms.GetValueOrDefault(point);
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<Position, Room> GetRooms()
|
||||
{
|
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return rooms;
|
||||
}
|
||||
|
||||
public void AddRoom(Room room)
|
||||
{
|
||||
if (!IsRoomInBounds(room))
|
||||
{
|
||||
throw new InvalidOperationException("Room is out of bounds.");
|
||||
}
|
||||
|
||||
rooms[room.Position] = room;
|
||||
}
|
||||
|
||||
public bool IsPositionInBounds(Position point)
|
||||
{
|
||||
return point.X >= 0 && point.X < size.Width && point.Y >= 0 && point.Y < size.Height;
|
||||
}
|
||||
|
||||
public bool IsRoomInBounds(Room room)
|
||||
{
|
||||
return IsPositionInBounds(room.Position);
|
||||
}
|
||||
|
||||
public bool RoomExists(Position point)
|
||||
{
|
||||
return rooms.ContainsKey(point);
|
||||
}
|
||||
|
||||
public void ClearRoom(Position point)
|
||||
{
|
||||
_ = rooms.Remove(point);
|
||||
}
|
||||
|
||||
public void ClearRooms()
|
||||
{
|
||||
rooms.Clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using TextLore.Utilities.Models;
|
||||
|
||||
namespace TextLore.Games.Roguelike.Models;
|
||||
|
||||
public class Room(Position position, RoomDefinition roomDefinition)
|
||||
{
|
||||
public Position Position => position;
|
||||
public List<Direction> DoorDirections { get; init; } = [Direction.Up, Direction.Down, Direction.Right, Direction.Left];
|
||||
public RoomDefinition Definition => roomDefinition;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.ComponentModel.DataAnnotations.Schema;
|
||||
|
||||
namespace TextLore.Games.Roguelike.Models;
|
||||
|
||||
public class RoomDefinition(string name)
|
||||
{
|
||||
[Key]
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int Id { get; private set; }
|
||||
|
||||
[Required]
|
||||
public string Name { get; set; } = name;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
@page "/roguelike/{Seed?}"
|
||||
|
||||
@inject GamesDatabaseContext DatabaseContext
|
||||
@inject NavigationManager NavigationManager
|
||||
|
||||
<Console @ref="console" Name="Roguelike" Commands="commands" Description="@desctiption" HelpCommand="helpCommand" />
|
||||
@@ -0,0 +1,43 @@
|
||||
using Microsoft.AspNetCore.Components;
|
||||
|
||||
using TextLore.Console;
|
||||
using TextLore.Console.Commands;
|
||||
using TextLore.Games.Roguelike.Commands;
|
||||
using TextLore.Games.Roguelike.Models;
|
||||
|
||||
namespace TextLore.Games.Roguelike;
|
||||
|
||||
public partial class RoguelikePage
|
||||
{
|
||||
private readonly List<Command> commands = [new TestCommand(), new ClearCommand()];
|
||||
|
||||
// Short description how to play the game
|
||||
private readonly string desctiption = "This is a roguelike game. Use commands to play the game.";
|
||||
|
||||
private Components.Shared.Console console = null!;
|
||||
private HelpCommand? helpCommand;
|
||||
|
||||
private Level? level;
|
||||
|
||||
[Parameter]
|
||||
public string Seed { get; set; } = string.Empty;
|
||||
|
||||
public void OnLevelGenerated(Level level)
|
||||
{
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
protected override void OnInitialized()
|
||||
{
|
||||
helpCommand = new HelpCommand(commands);
|
||||
commands.Add(helpCommand);
|
||||
}
|
||||
|
||||
protected override async Task OnAfterRenderAsync(bool firstRender)
|
||||
{
|
||||
if (firstRender)
|
||||
{
|
||||
await console.Execute(new GenerateLevelCommand(DatabaseContext.RoguelikeRooms, NavigationManager, OnLevelGenerated), Seed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
@using System.Net.Http
|
||||
@using System.Net.Http.Json
|
||||
@using Microsoft.AspNetCore.Components.Forms
|
||||
@using Microsoft.AspNetCore.Components.Routing
|
||||
@using Microsoft.AspNetCore.Components.Web
|
||||
@using static Microsoft.AspNetCore.Components.Web.RenderMode
|
||||
@using Microsoft.AspNetCore.Components.Web.Virtualization
|
||||
@using Microsoft.JSInterop
|
||||
@using TextLore
|
||||
@using TextLore.Database
|
||||
@using TextLore.Components
|
||||
@using TextLore.Components.Shared
|
||||
@using TextLore.Console
|
||||
@using TextLore.Console.Commands
|
||||
@@ -1,22 +0,0 @@
|
||||
namespace TextLore.Models;
|
||||
|
||||
public class CommandResult(string message, bool success)
|
||||
{
|
||||
public string Message { get; } = message;
|
||||
public bool IsSuccess { get; } = success;
|
||||
|
||||
public static CommandResult Success(string message = "")
|
||||
{
|
||||
return new(message, true);
|
||||
}
|
||||
|
||||
public static CommandResult Failure(string message = "")
|
||||
{
|
||||
return new(message, false);
|
||||
}
|
||||
|
||||
public static implicit operator CommandResult(string message)
|
||||
{
|
||||
return Success(message);
|
||||
}
|
||||
}
|
||||
+34
-6
@@ -1,19 +1,47 @@
|
||||
using TextLore.Components;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
using TextLore.Components;
|
||||
using TextLore.Database;
|
||||
|
||||
WebApplicationBuilder builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// Add services to the container.
|
||||
builder.Services.AddRazorComponents()
|
||||
.AddInteractiveServerComponents();
|
||||
|
||||
var app = builder.Build();
|
||||
builder.Services.AddDbContext<GamesDatabaseContext>(options =>
|
||||
options.UseSqlite(builder.Configuration.GetConnectionString("GamesDatabase")));
|
||||
|
||||
WebApplication app = builder.Build();
|
||||
|
||||
// Configure the HTTP request pipeline.
|
||||
if (!app.Environment.IsDevelopment())
|
||||
{
|
||||
app.UseExceptionHandler("/Error", createScopeForErrors: true);
|
||||
_ = app.UseExceptionHandler("/Error", createScopeForErrors: true);
|
||||
// The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts.
|
||||
app.UseHsts();
|
||||
_ = app.UseHsts();
|
||||
}
|
||||
|
||||
using AsyncServiceScope serviceScope = app.Services.CreateAsyncScope();
|
||||
|
||||
GamesDatabaseContext databaseContext = serviceScope.ServiceProvider.GetRequiredService<GamesDatabaseContext>();
|
||||
|
||||
if (await databaseContext.Database.EnsureCreatedAsync())
|
||||
{
|
||||
databaseContext.RoguelikeRooms.AddRange(
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 1"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 2"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 3"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 4"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 5"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 6"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 7"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 8"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 9"),
|
||||
new TextLore.Games.Roguelike.Models.RoomDefinition("Room 10")
|
||||
);
|
||||
|
||||
_ = await databaseContext.SaveChangesAsync();
|
||||
}
|
||||
|
||||
app.UseHttpsRedirection();
|
||||
@@ -24,4 +52,4 @@ app.UseAntiforgery();
|
||||
app.MapRazorComponents<App>()
|
||||
.AddInteractiveServerRenderMode();
|
||||
|
||||
app.Run();
|
||||
app.Run();
|
||||
@@ -6,4 +6,9 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.1" />
|
||||
<PackageReference Include="Microsoft.IdentityModel.Tokens" Version="7.3.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
using Microsoft.IdentityModel.Tokens;
|
||||
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace TextLore.Utilities.Logic;
|
||||
|
||||
public class DeterministicRandom(int seed, int min, int max) : IParsable<DeterministicRandom>
|
||||
{
|
||||
private readonly Random random = new Random(seed);
|
||||
public int Seed => seed;
|
||||
public int Min => min;
|
||||
public int Max => max;
|
||||
|
||||
public DeterministicRandom(int min, int max) : this(Guid.NewGuid().GetHashCode(), min, max)
|
||||
{
|
||||
}
|
||||
|
||||
public static DeterministicRandom Parse(string s, IFormatProvider? provider)
|
||||
{
|
||||
byte[] bytes = Base64UrlEncoder.DecodeBytes(s);
|
||||
|
||||
int lseed = BitConverter.ToInt32(bytes.Take(4).ToArray(), 0);
|
||||
int lmin = BitConverter.ToInt32(bytes.Skip(4).Take(4).ToArray(), 0);
|
||||
int lmax = BitConverter.ToInt32(bytes.Skip(8).Take(4).ToArray(), 0);
|
||||
|
||||
return new DeterministicRandom(lseed, lmin, lmax);
|
||||
}
|
||||
|
||||
public static DeterministicRandom Parse(string s)
|
||||
{
|
||||
return Parse(s, null);
|
||||
}
|
||||
|
||||
public static bool TryParse([NotNullWhen(true)] string? s, IFormatProvider? provider, [NotNullWhen(true)] out DeterministicRandom? result)
|
||||
{
|
||||
if (s is null)
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
int lseed;
|
||||
int lmin;
|
||||
int lmax;
|
||||
|
||||
try
|
||||
{
|
||||
byte[] bytes = Base64UrlEncoder.DecodeBytes(s);
|
||||
|
||||
lseed = BitConverter.ToInt32(bytes.Take(4).ToArray(), 0);
|
||||
lmin = BitConverter.ToInt32(bytes.Skip(4).Take(4).ToArray(), 0);
|
||||
lmax = BitConverter.ToInt32(bytes.Skip(8).Take(4).ToArray(), 0);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (lmin > lmax)
|
||||
{
|
||||
result = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
result = new DeterministicRandom(lseed, lmin, lmax);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryParse([NotNullWhen(true)] string? s, [NotNullWhen(true)] out DeterministicRandom? result)
|
||||
{
|
||||
return TryParse(s, null, out result);
|
||||
}
|
||||
|
||||
public int Next()
|
||||
{
|
||||
return random.Next(min, max);
|
||||
}
|
||||
|
||||
public int Next(int min, int max)
|
||||
{
|
||||
return random.Next(min, max);
|
||||
}
|
||||
|
||||
public string ToBase64()
|
||||
{
|
||||
byte[] bytes = new byte[12];
|
||||
|
||||
Array.Copy(BitConverter.GetBytes(seed), 0, bytes, 0, 4);
|
||||
Array.Copy(BitConverter.GetBytes(min), 0, bytes, 4, 4);
|
||||
Array.Copy(BitConverter.GetBytes(max), 0, bytes, 8, 4);
|
||||
|
||||
return Base64UrlEncoder.Encode(bytes);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
namespace TextLore.Utilities.Models;
|
||||
|
||||
public readonly struct Direction(int x, int y)
|
||||
{
|
||||
public static Direction Up => new Direction(0, -1);
|
||||
public static Direction Down => new Direction(0, 1);
|
||||
public static Direction Left => new Direction(-1, 0);
|
||||
public static Direction Right => new Direction(1, 0);
|
||||
public static Direction UpLeft => new Direction(-1, -1);
|
||||
public static Direction UpRight => new Direction(1, -1);
|
||||
public static Direction DownLeft => new Direction(-1, 1);
|
||||
public static Direction DownRight => new Direction(1, 1);
|
||||
public int X { get; } = x;
|
||||
public int Y { get; } = y;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
namespace TextLore.Utilities.Models;
|
||||
|
||||
public class PercentageProgress(int current, int total)
|
||||
{
|
||||
public int Current { get; set; } = current;
|
||||
public int Total { get; set; } = total;
|
||||
public int Percentage => (int)((double)Current / Total * 100);
|
||||
public bool IsComplete => Current >= Total;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
namespace TextLore.Utilities.Models;
|
||||
|
||||
public struct Position(int x, int y)
|
||||
{
|
||||
public int X { get; set; } = x;
|
||||
public int Y { get; set; } = y;
|
||||
|
||||
public static Position operator +(Position a, Position b)
|
||||
{
|
||||
return new Position(a.X + b.X, a.Y + b.Y);
|
||||
}
|
||||
|
||||
public static Position operator -(Position a, Position b)
|
||||
{
|
||||
return new Position(a.X - b.X, a.Y - b.Y);
|
||||
}
|
||||
|
||||
public static Position operator +(Position a, Direction b)
|
||||
{
|
||||
return new Position(a.X + b.X, a.Y + b.Y);
|
||||
}
|
||||
|
||||
public static Position operator -(Position a, Direction b)
|
||||
{
|
||||
return new Position(a.X - b.X, a.Y - b.Y);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace TextLore.Utilities.Models;
|
||||
|
||||
public readonly struct Size(int width, int height)
|
||||
{
|
||||
public int Width { get; } = width;
|
||||
public int Height { get; } = height;
|
||||
}
|
||||
@@ -1,8 +1,11 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
},
|
||||
"ConnectionStrings": {
|
||||
"GamesDatabase": "Data Source=games.sqlite"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
@@ -29,14 +29,8 @@ app {
|
||||
overflow-y: hidden;
|
||||
}
|
||||
|
||||
#console::before {
|
||||
position: absolute;
|
||||
content: "";
|
||||
height: 10%;
|
||||
width: 100%;
|
||||
bottom: 3rem;
|
||||
left: 0;
|
||||
background: linear-gradient(transparent 0%, black 100%);
|
||||
h1:focus {
|
||||
outline: none;
|
||||
}
|
||||
|
||||
.sidebar {
|
||||
@@ -139,5 +133,5 @@ app {
|
||||
}
|
||||
|
||||
::selection {
|
||||
background: #FF5E99;
|
||||
background: #0dcaf0;
|
||||
}
|
||||
@@ -111,6 +111,16 @@
|
||||
color: inherit;
|
||||
}
|
||||
|
||||
#console::before {
|
||||
position: absolute;
|
||||
content: "";
|
||||
height: 10%;
|
||||
width: 100%;
|
||||
bottom: 3rem;
|
||||
left: 0;
|
||||
background: linear-gradient(transparent 0%, black 100%);
|
||||
}
|
||||
|
||||
.valid {
|
||||
outline-color: black !important;
|
||||
}
|
||||
Reference in New Issue
Block a user