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@@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
|
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Version 3, 29 June 2007
|
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
|
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|
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0. Definitions.
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|
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"This License" refers to version 3 of the GNU General Public License.
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|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.6.33815.320
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StoneRed.LogicSimulator", "StoneRed.LogicSimulator\StoneRed.LogicSimulator.csproj", "{7B259CCA-2947-4DF8-8252-7CF75FE39B8E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7B259CCA-2947-4DF8-8252-7CF75FE39B8E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7B259CCA-2947-4DF8-8252-7CF75FE39B8E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7B259CCA-2947-4DF8-8252-7CF75FE39B8E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B259CCA-2947-4DF8-8252-7CF75FE39B8E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {34074953-054A-44D9-9F10-203A945F936B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"dotnet-mgcb": {
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor": {
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-linux": {
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-linux"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-windows": {
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-windows"
|
||||
]
|
||||
},
|
||||
"dotnet-mgcb-editor-mac": {
|
||||
"version": "3.8.1.303",
|
||||
"commands": [
|
||||
"mgcb-editor-mac"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
||||
#begin File.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:File.spritefont
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<Project StylesheetPath="C:\Users\David\My Drive\Programming\StoneRed.LogicSimulator\StoneRed.LogicSimulator\Content\stylesheet\default_ui_skin.xmms">
|
||||
<Project.ExportOptions />
|
||||
<VerticalStackPanel BorderThickness="1" Padding="0, 10, 0, 5" Background="#333130FF" Border="#1BA1E2FF">
|
||||
<Label Text="rteterert" Margin="10, 0" ClipToBounds="True" Id="title" />
|
||||
<TextButton Text="Settings" Margin="10, 10, 10, 0" BorderThickness="1" Padding="5" HorizontalAlignment="Center" Scale="0.9, 0.9" Border="#5BC6FAFF" />
|
||||
<VerticalMenu HorizontalAlignment="Stretch" Margin="0, 10, 0, 0" BorderThickness="0, 1, 0, 0" Padding="0, 10, 0, 5" Background="#333130FF" Id="menu" />
|
||||
</VerticalStackPanel>
|
||||
</Project>
|
||||
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>Arial</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>20</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
||||
@@ -0,0 +1,7 @@
|
||||
<Project>
|
||||
<Project.ExportOptions/>
|
||||
<VerticalStackPanel VerticalAlignment="Center" GridColumnSpan="0">
|
||||
<HorizontalProgressBar HorizontalAlignment="Center" Width="500" Id="progressBar" />
|
||||
<Label Text="Loading..." Font="ManoloMono.ttf:20" Margin="0, 10, 0, 0" HorizontalAlignment="Center" Id="label" />
|
||||
</VerticalStackPanel>
|
||||
</Project>
|
||||
Binary file not shown.
@@ -0,0 +1,10 @@
|
||||
<Project StylesheetPath="stylesheet/default_ui_skin.xmms">
|
||||
<Project.ExportOptions />
|
||||
<Window Title="Quick Menu" Left="394" Top="177">
|
||||
<VerticalMenu HorizontalAlignment="Center" Margin="0, 0, 0, 15" Padding="0, 10" Id="menu" >
|
||||
<MenuItem Text="Main Menu" Id="menuMainMenu" />
|
||||
<MenuItem Text="Settings" Id="menuSettings" />
|
||||
<MenuItem Text="Quit" Id="menuQuit" />
|
||||
</VerticalMenu>
|
||||
</Window>
|
||||
</Project>
|
||||
@@ -0,0 +1,24 @@
|
||||
<Project StylesheetPath="stylesheet/default_ui_skin.xmms">
|
||||
<Project.ExportOptions />
|
||||
<Window Title="Settings" Left="209" Top="126" MinWidth="500" MinHeight="200">
|
||||
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" >
|
||||
<Grid.ColumnsProportions>
|
||||
<Proportion Type="Part" />
|
||||
<Proportion Type="Part" Value="0.5" />
|
||||
<Proportion Type="Part" Value="1.5" />
|
||||
</Grid.ColumnsProportions>
|
||||
<Grid.RowsProportions>
|
||||
<Proportion Type="Part" />
|
||||
<Proportion Type="Pixels" Value="100" />
|
||||
</Grid.RowsProportions>
|
||||
<Label Text="Scale:" />
|
||||
<SpinButton Maximum="2" Minimum="0.5" HorizontalAlignment="Stretch" Increment="0.5" GridColumn="2" Id="scale" />
|
||||
<Label Text="Resolution:" GridRow="1" ClipToBounds="True" />
|
||||
<ListBox HorizontalAlignment="Stretch" GridColumn="2" GridRow="1" Id="resolutions" />
|
||||
<HorizontalStackPanel Spacing="5" HorizontalAlignment="Right" GridColumn="2" GridRow="2" >
|
||||
<TextButton Text="Apply" BorderThickness="1" Padding="4" Id="apply" />
|
||||
<TextButton Text="Cancel" BorderThickness="1" Padding="4" Id="cancel" />
|
||||
</HorizontalStackPanel>
|
||||
</Grid>
|
||||
</Window>
|
||||
</Project>
|
||||
@@ -0,0 +1,13 @@
|
||||
<Project StylesheetPath="stylesheet/default_ui_skin.xmms">
|
||||
<Project.ExportOptions />
|
||||
<VerticalStackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<Label Text="/c[gray]S/cd/c[red]R/cdLS" Font="ManoloMono.ttf:20" TextColor="#FFA500FF" HorizontalAlignment="Center" Scale="2, 2" />
|
||||
<Label Text="/c[gray]Stone/cd_/c[red]Red/cd Logic Simulator" Font="ManoloMono.ttf:20" TextColor="#FFA500FF" Margin="0, 10, 0, 30" HorizontalAlignment="Center" />
|
||||
<VerticalMenu HorizontalAlignment="Center" Padding="5, 10" Id="menu">
|
||||
<MenuItem Text="Create new world" Id="menuStartNew" />
|
||||
<MenuItem Text="Load world" Id="menuLoad" />
|
||||
<MenuItem Text="Settings" Id="menuSettings" />
|
||||
<MenuItem Text="Quit" Id="menuQuit" />
|
||||
</VerticalMenu>
|
||||
</VerticalStackPanel>
|
||||
</Project>
|
||||
@@ -0,0 +1,21 @@
|
||||
<Project StylesheetPath="stylesheet/default_ui_skin.xmms">
|
||||
<Project.ExportOptions />
|
||||
<Grid>
|
||||
<Grid.ColumnsProportions>
|
||||
<Proportion Type="Part" />
|
||||
<Proportion Type="Part" Value="3" />
|
||||
<Proportion Type="Part" />
|
||||
</Grid.ColumnsProportions>
|
||||
<VerticalStackPanel Id="info">
|
||||
<Label Text="FPS:" TextColor="#CF56BFFF" Id="fps" />
|
||||
<Label Text="FRQ: " TextColor="#CF56BFFF" Id="ups" />
|
||||
</VerticalStackPanel>
|
||||
<Panel GridColumn="2" Background="#4BD961FF">
|
||||
<VerticalStackPanel Id="settings">
|
||||
<Label Text="Frequency:" />
|
||||
<SpinButton Maximum="1E+09" Minimum="1" HorizontalAlignment="Stretch" Value="100" Integer="True" Id="frequency" />
|
||||
<CheckBox Text="High Performance" Id="highPerformance" />
|
||||
</VerticalStackPanel>
|
||||
</Panel>
|
||||
</Grid>
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 101 KiB |
@@ -0,0 +1,110 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas Image="default_ui_skin.png">
|
||||
<TextureRegion Id="border-circle-error" Left="0" Top="0" Width="14" Height="14" />
|
||||
<TextureRegion Id="border-circle" Left="14" Top="0" Width="14" Height="14" />
|
||||
<NinePatchRegion Id="border-dark-blue" Left="28" Top="0" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="border-error" Left="31" Top="0" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="border" Left="34" Top="0" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="button-blue-down" Left="37" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button-blue-over" Left="49" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button-blue" Left="61" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button-down" Left="73" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button-over" Left="85" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button-red" Left="97" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button-window-bg" Left="109" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<NinePatchRegion Id="button" Left="121" Top="0" Width="12" Height="20" NinePatchLeft="5" NinePatchTop="5" NinePatchRight="5" NinePatchBottom="4" />
|
||||
<TextureRegion Id="check-off" Left="133" Top="0" Width="14" Height="14" />
|
||||
<TextureRegion Id="check-on" Left="147" Top="0" Width="14" Height="14" />
|
||||
<TextureRegion Id="color-picker-bar-selector" Left="161" Top="0" Width="7" Height="14" />
|
||||
<TextureRegion Id="color-picker-checkerboard" Left="168" Top="0" Width="40" Height="40" />
|
||||
<TextureRegion Id="color-picker-cross" Left="208" Top="0" Width="5" Height="5" />
|
||||
<TextureRegion Id="color-picker-gradient" Left="213" Top="0" Width="10" Height="147" />
|
||||
<TextureRegion Id="color-picker-selector-horizontal" Left="223" Top="0" Width="3" Height="1" />
|
||||
<TextureRegion Id="color-picker-selector-vertical" Left="226" Top="0" Width="1" Height="3" />
|
||||
<TextureRegion Id="color-picker-wheel" Left="227" Top="0" Width="147" Height="147" />
|
||||
<TextureRegion Id="cursor" Left="374" Top="0" Width="1" Height="1" />
|
||||
<TextureRegion Id="default-pane-noborder" Left="375" Top="0" Width="1" Height="1" />
|
||||
<NinePatchRegion Id="default-pane" Left="376" Top="0" Width="5" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="default-select-selection" Left="381" Top="0" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="default-select" Left="384" Top="0" Width="27" Height="24" NinePatchLeft="4" NinePatchTop="0" NinePatchRight="16" NinePatchBottom="24" />
|
||||
<TextureRegion Id="default" Left="0" Top="147" Width="256" Height="256" />
|
||||
<TextureRegion Id="font-small" Left="256" Top="147" Width="256" Height="128" />
|
||||
<TextureRegion Id="grey" Left="256" Top="275" Width="1" Height="1" />
|
||||
<TextureRegion Id="icon-arrow-left" Left="257" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-arrow-right" Left="279" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-close-titlebar" Left="301" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-close" Left="323" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-drive" Left="345" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-file-audio" Left="367" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-file-image" Left="389" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-file-pdf" Left="411" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-file-text" Left="433" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-folder-new" Left="455" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-folder-parent" Left="477" Top="275" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-folder-star" Left="256" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-folder" Left="278" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-list-settings" Left="300" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-maximize" Left="322" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-minimize" Left="344" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-refresh" Left="366" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-restore" Left="388" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-star-outline" Left="410" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-star" Left="432" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="icon-trash" Left="454" Top="297" Width="22" Height="22" />
|
||||
<TextureRegion Id="list-selection" Left="499" Top="275" Width="1" Height="1" />
|
||||
<TextureRegion Id="menu-bg" Left="500" Top="275" Width="1" Height="1" />
|
||||
<NinePatchRegion Id="padded-list-selection" Left="501" Top="275" Width="10" Height="1" NinePatchLeft="4" NinePatchTop="0" NinePatchRight="4" NinePatchBottom="1" />
|
||||
<TextureRegion Id="progressbar-filled-vertical" Left="476" Top="297" Width="16" Height="1" />
|
||||
<TextureRegion Id="progressbar-filled" Left="511" Top="275" Width="1" Height="16" />
|
||||
<TextureRegion Id="progressbar-vertical" Left="492" Top="297" Width="16" Height="1" />
|
||||
<TextureRegion Id="progressbar" Left="508" Top="276" Width="1" Height="16" />
|
||||
<TextureRegion Id="radio-off" Left="476" Top="298" Width="14" Height="14" />
|
||||
<TextureRegion Id="radio-on" Left="490" Top="298" Width="14" Height="14" />
|
||||
<NinePatchRegion Id="scroll-horizontal" Left="504" Top="298" Width="6" Height="17" NinePatchLeft="2" NinePatchTop="0" NinePatchRight="2" NinePatchBottom="17" />
|
||||
<NinePatchRegion Id="scroll-knob-horizontal" Left="476" Top="312" Width="6" Height="17" NinePatchLeft="2" NinePatchTop="0" NinePatchRight="2" NinePatchBottom="17" />
|
||||
<NinePatchRegion Id="scroll-knob-vertical" Left="482" Top="312" Width="17" Height="6" NinePatchLeft="6" NinePatchTop="2" NinePatchRight="6" NinePatchBottom="2" />
|
||||
<NinePatchRegion Id="scroll" Left="482" Top="318" Width="17" Height="6" NinePatchLeft="2" NinePatchTop="2" NinePatchRight="2" NinePatchBottom="2" />
|
||||
<TextureRegion Id="select-box-list-bg" Left="510" Top="276" Width="1" Height="1" />
|
||||
<TextureRegion Id="select-down" Left="499" Top="315" Width="7" Height="4" />
|
||||
<TextureRegion Id="select-up" Left="256" Top="319" Width="7" Height="4" />
|
||||
<TextureRegion Id="selection" Left="510" Top="277" Width="1" Height="1" />
|
||||
<TextureRegion Id="separator-menu" Left="510" Top="278" Width="1" Height="1" />
|
||||
<TextureRegion Id="separator" Left="510" Top="279" Width="1" Height="1" />
|
||||
<TextureRegion Id="slider-knob-disabled" Left="263" Top="319" Width="11" Height="22" />
|
||||
<TextureRegion Id="slider-knob-down" Left="274" Top="319" Width="11" Height="22" />
|
||||
<TextureRegion Id="slider-knob-over" Left="285" Top="319" Width="11" Height="22" />
|
||||
<TextureRegion Id="slider-knob" Left="296" Top="319" Width="11" Height="22" />
|
||||
<TextureRegion Id="slider-vertical" Left="506" Top="315" Width="4" Height="1" />
|
||||
<TextureRegion Id="slider" Left="510" Top="280" Width="1" Height="4" />
|
||||
<TextureRegion Id="splitpane-over" Left="506" Top="316" Width="4" Height="1" />
|
||||
<TextureRegion Id="splitpane-vertical-over" Left="510" Top="284" Width="1" Height="4" />
|
||||
<TextureRegion Id="splitpane-vertical" Left="510" Top="288" Width="1" Height="4" />
|
||||
<TextureRegion Id="splitpane" Left="506" Top="317" Width="4" Height="1" />
|
||||
<TextureRegion Id="sub-menu" Left="506" Top="318" Width="4" Height="7" />
|
||||
<NinePatchRegion Id="textfield-over" Left="307" Top="319" Width="14" Height="14" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="textfield" Left="321" Top="319" Width="14" Height="14" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="tooltip-bg" Left="335" Top="319" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<TextureRegion Id="touchpad-knob" Left="338" Top="319" Width="22" Height="22" />
|
||||
<TextureRegion Id="tree-minus" Left="360" Top="319" Width="8" Height="8" />
|
||||
<TextureRegion Id="tree-over" Left="511" Top="291" Width="1" Height="1" />
|
||||
<TextureRegion Id="tree-plus" Left="368" Top="319" Width="8" Height="8" />
|
||||
<NinePatchRegion Id="tree-selection" Left="376" Top="319" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<TextureRegion Id="vis-blue" Left="510" Top="292" Width="1" Height="1" />
|
||||
<TextureRegion Id="vis-check-down" Left="379" Top="319" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-check-over" Left="393" Top="319" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-check-tick-disabled" Left="407" Top="319" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-check-tick" Left="421" Top="319" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-check" Left="435" Top="319" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-radio-down" Left="449" Top="319" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-radio-over" Left="482" Top="324" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-radio-tick-disabled" Left="496" Top="325" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-radio-tick" Left="360" Top="327" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-radio" Left="463" Top="329" Width="14" Height="14" />
|
||||
<TextureRegion Id="vis-red" Left="511" Top="292" Width="1" Height="1" />
|
||||
<TextureRegion Id="white" Left="335" Top="322" Width="3" Height="3" />
|
||||
<TextureRegion Id="window-bg" Left="510" Top="293" Width="1" Height="1" />
|
||||
<NinePatchRegion Id="window-border-bg" Left="376" Top="322" Width="3" Height="3" NinePatchLeft="1" NinePatchTop="1" NinePatchRight="1" NinePatchBottom="1" />
|
||||
<NinePatchRegion Id="window-noborder" Left="307" Top="333" Width="27" Height="34" NinePatchLeft="5" NinePatchTop="26" NinePatchRight="4" NinePatchBottom="3" />
|
||||
<NinePatchRegion Id="window-resizable" Left="374" Top="333" Width="27" Height="43" NinePatchLeft="5" NinePatchTop="3" NinePatchRight="12" NinePatchBottom="12" />
|
||||
<NinePatchRegion Id="window" Left="401" Top="333" Width="27" Height="34" NinePatchLeft="5" NinePatchTop="26" NinePatchRight="4" NinePatchBottom="3" />
|
||||
</TextureAtlas>
|
||||
@@ -0,0 +1,141 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Stylesheet TextureRegionAtlas="default_ui_skin.xmat">
|
||||
<Fonts>
|
||||
<Font Id="default-font" File="ManoloMono.ttf" Size="20" />
|
||||
</Fonts>
|
||||
<LabelStyles>
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</LabelStyles>
|
||||
<TextBoxStyles>
|
||||
<TextBoxStyle Background="textfield" TextColor="white" DisabledTextColor="gray" Font="default-font" Cursor="cursor" Selection="selection" />
|
||||
</TextBoxStyles>
|
||||
<ScrollViewerStyles>
|
||||
<ScrollViewerStyle HorizontalScrollBackground="scroll-horizontal" HorizontalScrollKnob="scroll-knob-horizontal" VerticalScrollBackground="scroll" VerticalScrollKnob="scroll-knob-vertical" />
|
||||
</ScrollViewerStyles>
|
||||
<ButtonStyles>
|
||||
<ButtonStyle Background="button" OverBackground="button-over" PressedBackground="button-down">
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</ButtonStyle>
|
||||
<ButtonStyle Id="blue" Background="button-blue" OverBackground="button-blue-down" PressedBackground="button-blue-down">
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</ButtonStyle>
|
||||
</ButtonStyles>
|
||||
<CheckBoxStyles>
|
||||
<CheckBoxStyle>
|
||||
<LabelStyle Font="default-font" TextColor="white" />
|
||||
<ImageStyle Background="vis-check" OverBackground="vis-check-over" PressedImage="vis-check-tick" />
|
||||
</CheckBoxStyle>
|
||||
</CheckBoxStyles>
|
||||
<RadioButtonStyles>
|
||||
<RadioButtonStyle>
|
||||
<LabelStyle Font="default-font" TextColor="white" />
|
||||
<ImageStyle Image="vis-radio-tick-disabled" PressedImage="vis-radio-tick" />
|
||||
</RadioButtonStyle>
|
||||
</RadioButtonStyles>
|
||||
<SpinButtonStyles>
|
||||
<SpinButtonStyle Background="textfield">
|
||||
<TextBoxStyle TextColor="white" DisabledTextColor="gray" Font="default-font" Cursor="cursor" Selection="selection" />
|
||||
<UpButtonStyle Width="12" Height="12" Background="button" OverBackground="button-over" PressedBackground="button-down">
|
||||
<ImageStyle Image="select-up" />
|
||||
</UpButtonStyle>
|
||||
<DownButtonStyle Width="12" Height="12" Background="button" OverBackground="button-over" PressedBackground="button-down">
|
||||
<ImageStyle Image="select-down" />
|
||||
</DownButtonStyle>
|
||||
</SpinButtonStyle>
|
||||
</SpinButtonStyles>
|
||||
<HorizontalSliderStyles>
|
||||
<HorizontalSliderStyle Background="slider">
|
||||
<KnobStyle>
|
||||
<ImageStyle Image="slider-knob" OverImage="slider-knob-over" PressedImage="slider-knob-down" />
|
||||
</KnobStyle>
|
||||
</HorizontalSliderStyle>
|
||||
</HorizontalSliderStyles>
|
||||
<VerticalSliderStyles>
|
||||
<VerticalSliderStyle Background="slider-vertical">
|
||||
<KnobStyle>
|
||||
<ImageStyle Image="slider-knob" OverImage="slider-knob-over" PressedImage="slider-knob-down" />
|
||||
</KnobStyle>
|
||||
</VerticalSliderStyle>
|
||||
</VerticalSliderStyles>
|
||||
<HorizontalProgressBarStyles>
|
||||
<HorizontalProgressBarStyle Background="progressbar" Filler="progressbar-filled" Height="16" />
|
||||
</HorizontalProgressBarStyles>
|
||||
<VerticalProgressBarStyles>
|
||||
<VerticalProgressBarStyle Background="progressbar-vertical" Filler="progressbar-filled-vertical" Width="16" />
|
||||
</VerticalProgressBarStyles>
|
||||
<HorizontalSeparatorStyles>
|
||||
<HorizontalSeparatorStyle Image="separator-menu" Thickness="4" />
|
||||
</HorizontalSeparatorStyles>
|
||||
<VerticalSeparatorStyles>
|
||||
<VerticalSeparatorStyle Image="separator" Thickness="3" />
|
||||
</VerticalSeparatorStyles>
|
||||
<ComboBoxStyles>
|
||||
<ComboBoxStyle Background="default-select">
|
||||
<LabelStyle Font="default-font" TextColor="white" />
|
||||
<ListBoxStyle Background="select-box-list-bg">
|
||||
<ListItemStyle OverBackground="button-over" PressedBackground="button-down">
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</ListItemStyle>
|
||||
<SeparatorStyle Padding="0, 2" Image="separator-menu" Thickness="4" />
|
||||
</ListBoxStyle>
|
||||
</ComboBoxStyle>
|
||||
</ComboBoxStyles>
|
||||
<ListBoxStyles>
|
||||
<ListBoxStyle Background="button">
|
||||
<ListItemStyle OverBackground="button-over" Padding="5, 0" PressedBackground="list-selection">
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</ListItemStyle>
|
||||
<SeparatorStyle Padding="0, 2" Image="separator-menu" Thickness="4" />
|
||||
</ListBoxStyle>
|
||||
</ListBoxStyles>
|
||||
<TabControlStyles>
|
||||
<TabControlStyle ButtonSpacing="0">
|
||||
<TabItemStyle OverBackground="button-over" Padding="5, 0" PressedBackground="list-selection">
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</TabItemStyle>
|
||||
<ContentStyle Background="window" Padding="5" />
|
||||
</TabControlStyle>
|
||||
</TabControlStyles>
|
||||
<TreeStyles>
|
||||
<TreeStyle SelectionBackground="tree-selection" SelectionHoverBackground="button-over">
|
||||
<MarkStyle>
|
||||
<ImageStyle Image="tree-plus" PressedImage="tree-minus" />
|
||||
</MarkStyle>
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" />
|
||||
</TreeStyle>
|
||||
</TreeStyles>
|
||||
<HorizontalSplitPaneStyles>
|
||||
<HorizontalSplitPaneStyle>
|
||||
<HandleStyle Background="splitpane" OverBackground="splitpane-over" />
|
||||
</HorizontalSplitPaneStyle>
|
||||
</HorizontalSplitPaneStyles>
|
||||
<VerticalSplitPaneStyles>
|
||||
<VerticalSplitPaneStyle>
|
||||
<HandleStyle Background="splitpane-vertical" OverBackground="splitpane-vertical-over" />
|
||||
</VerticalSplitPaneStyle>
|
||||
</VerticalSplitPaneStyles>
|
||||
<HorizontalMenuStyles>
|
||||
<HorizontalMenuStyle Background="button" SelectionHoverBackground="button-over" SelectionBackground="button-down" SpecialCharColor="red">
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" Padding="10, 0" />
|
||||
<SeparatorStyle Image="separator" Thickness="3" />
|
||||
</HorizontalMenuStyle>
|
||||
</HorizontalMenuStyles>
|
||||
<VerticalMenuStyles>
|
||||
<VerticalMenuStyle Background="button" Border="#1BA1E2" BorderThickness="1"
|
||||
SelectionHoverBackground="button-over" SelectionBackground="button-down"
|
||||
SpecialCharColor="red">
|
||||
<ImageStyle Padding="10, 0, 0, 0" />
|
||||
<LabelStyle Font="default-font" TextColor="white" DisabledTextColor="gray" Padding="10, 0" />
|
||||
<ShortcutStyle Font="default-font" TextColor="white" DisabledTextColor="gray" Padding="0, 0, 10, 0" />
|
||||
<SeparatorStyle Padding="0, 2" Image="separator-menu" Thickness="4" />
|
||||
</VerticalMenuStyle>
|
||||
</VerticalMenuStyles>
|
||||
<WindowStyles>
|
||||
<WindowStyle Background="window" Padding="5">
|
||||
<TitleStyle Font="default-font" TextColor="white" />
|
||||
<CloseButtonStyle OverBackground="button-over" Padding="5" PressedBackground="button-red">
|
||||
<ImageStyle Image="icon-close" />
|
||||
</CloseButtonStyle>
|
||||
</WindowStyle>
|
||||
</WindowStyles>
|
||||
</Stylesheet>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 256 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 144 KiB |
@@ -0,0 +1,2 @@
|
||||
using StoneRed.LogicSimulator.Srls srls = new StoneRed.LogicSimulator.Srls();
|
||||
srls.Run();
|
||||
@@ -0,0 +1,127 @@
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation;
|
||||
|
||||
internal class LogicGateSimulator
|
||||
{
|
||||
private readonly ConcurrentDictionary<int, LogicGate> logicGates = new ConcurrentDictionary<int, LogicGate>();
|
||||
private DateTime dateTime;
|
||||
public int TargetTicksPerSecond { get; set; } = 100;
|
||||
|
||||
public int ActualTicksPerSecond { get; private set; }
|
||||
|
||||
public bool IsRunning { get; private set; }
|
||||
|
||||
public bool ClockCalibrating { get; private set; }
|
||||
|
||||
public bool HighPerformanceClock { get; set; }
|
||||
|
||||
public LogicGateSimulator(List<LogicGate> logicGates)
|
||||
{
|
||||
foreach (LogicGate logicGate in logicGates)
|
||||
{
|
||||
AddLogicGate(logicGate);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Thread thread = new Thread(SimulationThread)
|
||||
{
|
||||
IsBackground = true
|
||||
};
|
||||
|
||||
IsRunning = true;
|
||||
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
IsRunning = false;
|
||||
}
|
||||
|
||||
public void AddLogicGate(LogicGate gate)
|
||||
{
|
||||
gate.Id = logicGates.Count;
|
||||
_ = logicGates.TryAdd(gate.Id, gate);
|
||||
}
|
||||
|
||||
public LogicGate GetLogicGate(int id)
|
||||
{
|
||||
return logicGates[id];
|
||||
}
|
||||
|
||||
public IEnumerable<LogicGate> GetLogicGates()
|
||||
{
|
||||
return logicGates.Values;
|
||||
}
|
||||
|
||||
public void RemoveLogicGate(LogicGate logicGate)
|
||||
{
|
||||
_ = logicGates.TryRemove(logicGate.Id, out _);
|
||||
}
|
||||
|
||||
public void SimulationThread()
|
||||
{
|
||||
int tps = 0;
|
||||
float iterations = 10000;
|
||||
|
||||
LogicGate[] logicGatesArray = logicGates.Values.ToArray();
|
||||
|
||||
while (IsRunning)
|
||||
{
|
||||
tps++;
|
||||
|
||||
if (DateTime.Now > dateTime.AddSeconds(1))
|
||||
{
|
||||
ActualTicksPerSecond = tps;
|
||||
dateTime = DateTime.Now;
|
||||
tps = 0;
|
||||
|
||||
if (HighPerformanceClock)
|
||||
{
|
||||
float percentage = Math.Abs((TargetTicksPerSecond - (float)ActualTicksPerSecond) / Math.Abs((float)ActualTicksPerSecond) * 100);
|
||||
|
||||
if (ActualTicksPerSecond / 2 > TargetTicksPerSecond)
|
||||
{
|
||||
iterations *= 2;
|
||||
}
|
||||
else if (ActualTicksPerSecond * 2 < TargetTicksPerSecond)
|
||||
{
|
||||
iterations /= 2;
|
||||
}
|
||||
else if (percentage > 5)
|
||||
{
|
||||
iterations *= (float)ActualTicksPerSecond / TargetTicksPerSecond;
|
||||
}
|
||||
|
||||
ClockCalibrating = percentage > 5;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < logicGatesArray.Length; i++)
|
||||
{
|
||||
logicGatesArray[i].NextTick();
|
||||
}
|
||||
for (int i = 0; i < logicGatesArray.Length; i++)
|
||||
{
|
||||
logicGatesArray[i].Update();
|
||||
}
|
||||
|
||||
if (HighPerformanceClock)
|
||||
{
|
||||
Thread.SpinWait((int)iterations);
|
||||
}
|
||||
else
|
||||
{
|
||||
Thread.Sleep(Math.Max((int)(1f / TargetTicksPerSecond * 1000), 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using MonoGame.Extended.Input;
|
||||
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal class Button : LogicGate, IInteractable, IColorable
|
||||
{
|
||||
public override int OutputCount => 1;
|
||||
|
||||
public override int InputCount => 0;
|
||||
|
||||
public bool IsPressed { get; set; }
|
||||
public Color Color { get; set; } = Color.Purple;
|
||||
public string Info { get; set; } = "OFF";
|
||||
|
||||
public Button()
|
||||
{
|
||||
Metadata.Name = "Button";
|
||||
}
|
||||
|
||||
public void OnInteraction(MouseStateExtended mouseState, MouseStateExtended previousMouseState, KeyboardStateExtended keyboardStateExtended)
|
||||
{
|
||||
IsPressed = mouseState.IsButtonDown(MouseButton.Left);
|
||||
Color = IsPressed ? Color.Green : Color.Purple;
|
||||
Info = IsPressed ? "ON" : "OFF";
|
||||
}
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
if (IsPressed)
|
||||
{
|
||||
SetOutputBit(1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetOutputBit(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
using MonoGame.Extended.Input;
|
||||
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal class Clock : LogicGate, IInteractable
|
||||
{
|
||||
private int count = 0;
|
||||
private int tickRate = 0;
|
||||
public override int OutputCount => 1;
|
||||
|
||||
public override int InputCount => 0;
|
||||
|
||||
public string Info
|
||||
{
|
||||
get
|
||||
{
|
||||
if (tickRate <= 0)
|
||||
{
|
||||
return "Disabled";
|
||||
}
|
||||
|
||||
return tickRate + "\n" + ((count > tickRate) ? count - tickRate : count);
|
||||
}
|
||||
}
|
||||
|
||||
public Clock()
|
||||
{
|
||||
Metadata.Name = "Clock";
|
||||
}
|
||||
|
||||
public void OnInteraction(MouseStateExtended mouseState, MouseStateExtended previousMouseState, KeyboardStateExtended keyboardStateExtended)
|
||||
{
|
||||
if (mouseState.DeltaScrollWheelValue == 0 || !keyboardStateExtended.IsShiftDown())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (mouseState.DeltaScrollWheelValue < 0 && tickRate < int.MaxValue - 10)
|
||||
{
|
||||
tickRate += keyboardStateExtended.IsControlDown() ? 10 : 1;
|
||||
}
|
||||
else if (tickRate >= 1)
|
||||
{
|
||||
tickRate -= keyboardStateExtended.IsControlDown() ? 10 : 1;
|
||||
}
|
||||
|
||||
tickRate = Math.Clamp(tickRate, 0, int.MaxValue);
|
||||
}
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
if (tickRate <= 0)
|
||||
{
|
||||
SetOutputBit(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (count >= tickRate * 2)
|
||||
{
|
||||
count = 0;
|
||||
}
|
||||
|
||||
count++;
|
||||
|
||||
if (count > tickRate)
|
||||
{
|
||||
SetOutputBit(1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetOutputBit(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
internal interface IColorable
|
||||
{
|
||||
public Color Color { get; protected set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using MonoGame.Extended.Input;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
internal interface IInteractable
|
||||
{
|
||||
public string Info { get; }
|
||||
|
||||
public void OnInteraction(MouseStateExtended mouseState, MouseStateExtended previousMouseState, KeyboardStateExtended keyboardStateExtended);
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
using StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
#pragma warning disable S112 // General exceptions should never be thrown
|
||||
|
||||
internal abstract class LogicGate
|
||||
{
|
||||
private readonly List<LogicGateConnection> logicGateConnections = new();
|
||||
private int currentInput;
|
||||
private int newInput;
|
||||
private int output;
|
||||
private int cachedOutput;
|
||||
|
||||
public LogicGateMetadata Metadata { get; set; } = new LogicGateMetadata();
|
||||
public int Id { get; set; }
|
||||
public IReadOnlyList<LogicGateConnection> LogicGateConnections => logicGateConnections.AsReadOnly();
|
||||
public abstract int OutputCount { get; }
|
||||
|
||||
public abstract int InputCount { get; }
|
||||
|
||||
public void NextTick()
|
||||
{
|
||||
currentInput = newInput;
|
||||
newInput = 0;
|
||||
output = 0;
|
||||
}
|
||||
|
||||
public void SetInput(int value, int index)
|
||||
{
|
||||
if (index >= InputCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
// Inputs should act as or gates
|
||||
|
||||
if (value == 1)
|
||||
{
|
||||
newInput.SetBit(1, index);
|
||||
}
|
||||
}
|
||||
|
||||
public void Connect(LogicGate logicGate, int inputIndex, int outputIndex)
|
||||
{
|
||||
if (inputIndex >= logicGate.InputCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
if (outputIndex >= OutputCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
logicGateConnections.Add(new LogicGateConnection(logicGate, inputIndex, outputIndex));
|
||||
}
|
||||
|
||||
public void Disconnect(LogicGate logicGate)
|
||||
{
|
||||
int index = logicGateConnections.FindIndex(c => c.LogicGate.Id == logicGate.Id);
|
||||
logicGateConnections.RemoveAt(index);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
Execute();
|
||||
cachedOutput = output;
|
||||
PublishOutput();
|
||||
}
|
||||
|
||||
public int GetCachedOutputBit(int index)
|
||||
{
|
||||
if (index < 0 || index >= OutputCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
return cachedOutput.GetBit(index);
|
||||
}
|
||||
|
||||
protected abstract void Execute();
|
||||
|
||||
protected int GetInputBit(int index)
|
||||
{
|
||||
if (index < 0 || index >= InputCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
return currentInput.GetBit(index);
|
||||
}
|
||||
|
||||
protected void SetOutputBit(int value, int index)
|
||||
{
|
||||
if (index < 0 || index >= OutputCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
output.SetBit(value, index);
|
||||
}
|
||||
|
||||
private void PublishOutput()
|
||||
{
|
||||
foreach (LogicGateConnection connection in logicGateConnections)
|
||||
{
|
||||
connection.LogicGate.SetInput(output.GetBit(connection.OutputIndex), connection.InputIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning restore S112 // General exceptions should never be thrown
|
||||
|
||||
internal class LogicGateConnection
|
||||
{
|
||||
public LogicGate LogicGate { get; }
|
||||
|
||||
public int InputIndex { get; }
|
||||
public int OutputIndex { get; }
|
||||
|
||||
public LogicGateConnection(LogicGate logicGate, int inputIndex, int outputIndex)
|
||||
{
|
||||
LogicGate = logicGate;
|
||||
InputIndex = inputIndex;
|
||||
OutputIndex = outputIndex;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,19 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal class Lamp : LogicGate, IColorable
|
||||
{
|
||||
public override int OutputCount => 0;
|
||||
|
||||
public override int InputCount => 1;
|
||||
|
||||
public Color Color { get; set; } = Color.CadetBlue;
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
Color = GetInputBit(0) == 0 ? Color.CadetBlue : Color.Yellow;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal record LogicGateMetadata
|
||||
{
|
||||
public Vector2 Position { get; set; }
|
||||
|
||||
public Vector2 Size { get; set; } = new Vector2(100, 100);
|
||||
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public string Description { get; set; } = string.Empty;
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal class Pin : LogicGate
|
||||
{
|
||||
public override int OutputCount => 1;
|
||||
|
||||
public override int InputCount => 1;
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
for (int i = 0; i < InputCount; i++)
|
||||
{
|
||||
SetOutputBit(GetInputBit(i), i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using MonoGame.Extended.Input;
|
||||
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal class Switch : LogicGate, IInteractable, IColorable
|
||||
{
|
||||
public override int OutputCount => 1;
|
||||
|
||||
public override int InputCount => 0;
|
||||
|
||||
public bool IsPressed { get; set; }
|
||||
public Color Color { get; set; } = Color.Purple;
|
||||
public string Info { get; set; } = "OFF";
|
||||
|
||||
public Switch()
|
||||
{
|
||||
Metadata.Name = "Switch";
|
||||
}
|
||||
|
||||
public void OnInteraction(MouseStateExtended mouseState, MouseStateExtended previousMouseState, KeyboardStateExtended keyboardStateExtended)
|
||||
{
|
||||
if (mouseState.IsButtonDown(MouseButton.Left) && !previousMouseState.IsButtonDown(MouseButton.Left))
|
||||
{
|
||||
IsPressed = !IsPressed;
|
||||
}
|
||||
|
||||
Color = IsPressed ? Color.Green : Color.Purple;
|
||||
Info = IsPressed ? "ON" : "OFF";
|
||||
}
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
if (IsPressed)
|
||||
{
|
||||
SetOutputBit(1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetOutputBit(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
|
||||
internal class TestLogicGate : LogicGate
|
||||
{
|
||||
public override int InputCount => 1;
|
||||
|
||||
public override int OutputCount => 1;
|
||||
|
||||
public TestLogicGate()
|
||||
{
|
||||
Metadata.Name = "Test";
|
||||
}
|
||||
|
||||
protected override void Execute()
|
||||
{
|
||||
SetOutputBit(GetInputBit(0) == 1 ? 0 : 1, 0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
using FontStashSharp;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using MonoGame.Extended.Screens;
|
||||
|
||||
using Myra;
|
||||
using Myra.Assets;
|
||||
using Myra.Graphics2D.UI;
|
||||
using Myra.Utility;
|
||||
|
||||
using StoneRed.LogicSimulator.UserInterface.Screens;
|
||||
using StoneRed.LogicSimulator.UserInterface.Windows;
|
||||
using StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
using System.IO;
|
||||
|
||||
namespace StoneRed.LogicSimulator;
|
||||
|
||||
internal class Srls : Game
|
||||
{
|
||||
private readonly ScreenManager screenManager;
|
||||
private SrlsWindow? currentSrlsWindow = null;
|
||||
private SrlsScreen? currentSrlsScreen = null;
|
||||
public float Scale { get; private set; }
|
||||
public GraphicsDeviceManager Graphics { get; }
|
||||
|
||||
public Desktop Desktop { get; private set; } = null!;
|
||||
public SpriteBatch SpriteBatch { get; private set; } = null!;
|
||||
|
||||
public FontSystem FontSystem { get; private set; } = null!;
|
||||
public AssetManager AssetManager { get; private set; } = null!;
|
||||
|
||||
public Settings Settings { get; set; }
|
||||
|
||||
public string ContentPath { get; }
|
||||
|
||||
public string SettingsPath { get; }
|
||||
|
||||
public Srls()
|
||||
{
|
||||
Content.RootDirectory = "Content";
|
||||
|
||||
ContentPath = Path.Combine(PathUtils.ExecutingAssemblyDirectory, "Content");
|
||||
SettingsPath = Path.Combine(PathUtils.ExecutingAssemblyDirectory, "settings.json");
|
||||
|
||||
Settings = Settings.Load(SettingsPath) ?? new Settings()
|
||||
{
|
||||
Resolution = new Resolution(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height),
|
||||
Scale = 1
|
||||
};
|
||||
|
||||
Graphics = new GraphicsDeviceManager(this)
|
||||
{
|
||||
PreferredBackBufferWidth = Settings.Resolution.Width,
|
||||
PreferredBackBufferHeight = Settings.Resolution.Height,
|
||||
};
|
||||
|
||||
Window.AllowUserResizing = true;
|
||||
IsMouseVisible = true;
|
||||
|
||||
screenManager = new ScreenManager();
|
||||
Components.Add(screenManager);
|
||||
}
|
||||
|
||||
public void LoadScreen<T>() where T : SrlsScreen, new()
|
||||
{
|
||||
LoadScreen(new T());
|
||||
}
|
||||
|
||||
public void LoadScreen(SrlsScreen screen)
|
||||
{
|
||||
GameScreen gameScreen = screen.Load(this);
|
||||
|
||||
currentSrlsScreen = screen;
|
||||
|
||||
screenManager.LoadScreen(gameScreen);
|
||||
}
|
||||
|
||||
public void ShowWindow<T>() where T : SrlsWindow, new()
|
||||
{
|
||||
ShowWindow(new T());
|
||||
}
|
||||
|
||||
public void ShowWindow(SrlsWindow window)
|
||||
{
|
||||
currentSrlsWindow?.Close();
|
||||
|
||||
window.Load(this);
|
||||
window.Initialize();
|
||||
window.Closed += (s, a) => currentSrlsWindow = null;
|
||||
window.Scale = new Vector2(Scale / 2, Scale / 2);
|
||||
|
||||
window.Show();
|
||||
|
||||
currentSrlsWindow = window;
|
||||
}
|
||||
|
||||
public void ShowContextMenu(string title, Point position, params MenuItem[] menuItems)
|
||||
{
|
||||
string data = File.ReadAllText(Path.Combine(ContentPath, "ContextMenu.xmmp"));
|
||||
VerticalStackPanel contextMenu = (VerticalStackPanel)Project.LoadFromXml(data, AssetManager).Root;
|
||||
|
||||
contextMenu.FindChildById<Label>("title").Text = title;
|
||||
|
||||
VerticalMenu menu = contextMenu.FindChildById<VerticalMenu>("menu");
|
||||
|
||||
foreach (MenuItem menuItem in menuItems)
|
||||
{
|
||||
menu.Items.Add(menuItem);
|
||||
}
|
||||
|
||||
Desktop.ShowContextMenu(contextMenu, position);
|
||||
Desktop.ContextMenu.Scale = new Vector2(Scale / 3, Scale / 3);
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
Scale = 1f / 800 * Window.ClientBounds.Width * Settings.Scale;
|
||||
Desktop.Root.Scale = currentSrlsScreen?.ScalingEnabled == true ? new Vector2(Scale, Scale) : Vector2.One;
|
||||
|
||||
if (Desktop.ContextMenu is not null)
|
||||
{
|
||||
Desktop.ContextMenu.Scale = new Vector2(Scale / 3, Scale / 3);
|
||||
}
|
||||
|
||||
if (currentSrlsWindow is not null)
|
||||
{
|
||||
currentSrlsWindow.Scale = currentSrlsWindow.ScalingEnabled ? new Vector2(Scale / 2, Scale / 2) : Vector2.One;
|
||||
}
|
||||
|
||||
KeyboardState keyboardState = Keyboard.GetState();
|
||||
if (keyboardState.IsKeyDown(Keys.Q))
|
||||
{
|
||||
ShowWindow<QuickMenu>();
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.Black);
|
||||
|
||||
base.Draw(gameTime);
|
||||
|
||||
Desktop.Render();
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
MyraEnvironment.Game = this;
|
||||
MyraEnvironment.SmoothText = true;
|
||||
|
||||
FontSystemDefaults.FontResolutionFactor = 10.0f;
|
||||
FontSystemDefaults.KernelWidth = 2;
|
||||
FontSystemDefaults.KernelHeight = 2;
|
||||
|
||||
SpriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
Desktop = new Desktop();
|
||||
|
||||
FontSystem = new FontSystem();
|
||||
FontSystem.AddFont(File.ReadAllBytes(Path.Combine(ContentPath, "ManoloMono.ttf")));
|
||||
|
||||
FileAssetResolver assetResolver = new FileAssetResolver(ContentPath);
|
||||
AssetManager = new AssetManager(assetResolver);
|
||||
|
||||
LoadScreen<StartScreen>();
|
||||
|
||||
base.Initialize();
|
||||
|
||||
SdlMethods.MaximizeWindow(Window.Handle);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico" />
|
||||
<EmbeddedResource Include="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Extended" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Extended.Entities" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Extended.Graphics" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Extended.Input" Version="3.8.0" />
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||
<PackageReference Include="Myra" Version="1.4.5" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="UserInterface\Windows\SettingsWindow.cs">
|
||||
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Update="Content\ContextMenu.xmmp">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\LoadingScreen.xmmp">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\ManoloMono.ttf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\QuickMenu.xmmp">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\SettingsWindow.xmmp">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\StartScreen.xmmp">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\stylesheet\default_ui_skin.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\stylesheet\default_ui_skin.xmat">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\stylesheet\default_ui_skin.xmms">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\stylesheet\ManoloMono.ttf">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="Content\WorldScreen.xmmp">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
</Project>
|
||||
@@ -0,0 +1,128 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Myra.Graphics2D.UI;
|
||||
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates;
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Screens;
|
||||
|
||||
internal class LoadingScreen : SrlsScreen<VerticalStackPanel>
|
||||
{
|
||||
private Label label = null!;
|
||||
private HorizontalProgressBar horizontalProgressBar = null!;
|
||||
|
||||
protected override string XmmpPath => "LoadingScreen.xmmp";
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
label = Root.FindChildById<Label>("label");
|
||||
horizontalProgressBar = Root.FindChildById<HorizontalProgressBar>("progressBar");
|
||||
horizontalProgressBar.Maximum = 100;
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
horizontalProgressBar.Value++;
|
||||
await Task.Delay(1);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
label.Text = $"Loading... {Math.Round(100 / horizontalProgressBar.Maximum * horizontalProgressBar.Value, 0)}%";
|
||||
if (horizontalProgressBar.Value >= horizontalProgressBar.Maximum)
|
||||
{
|
||||
Clock button = new Clock()
|
||||
{
|
||||
Id = 0,
|
||||
Metadata = new LogicGateMetadata()
|
||||
{
|
||||
Name = "Clock",
|
||||
Position = new Vector2(0, 0)
|
||||
}
|
||||
};
|
||||
|
||||
Switch @switch = new Switch()
|
||||
{
|
||||
Id = 1,
|
||||
Metadata = new LogicGateMetadata()
|
||||
{
|
||||
Name = "Switch",
|
||||
Position = new Vector2(0, 150)
|
||||
}
|
||||
};
|
||||
|
||||
TestLogicGate testLogicGate1 = new TestLogicGate()
|
||||
{
|
||||
Id = 2,
|
||||
Metadata = new LogicGateMetadata()
|
||||
{
|
||||
Name = "L1",
|
||||
Position = new Vector2(150, 150)
|
||||
}
|
||||
};
|
||||
|
||||
Pin testLogicGate2 = new Pin()
|
||||
{
|
||||
Id = 3,
|
||||
Metadata = new LogicGateMetadata()
|
||||
{
|
||||
Name = "Pin",
|
||||
Position = new Vector2(300, 300)
|
||||
}
|
||||
};
|
||||
|
||||
Pin testLogicGate3 = new Pin()
|
||||
{
|
||||
Id = 4,
|
||||
Metadata = new LogicGateMetadata()
|
||||
{
|
||||
Name = "Pin",
|
||||
Position = new Vector2(450, 450)
|
||||
}
|
||||
};
|
||||
|
||||
Lamp lamp = new Lamp()
|
||||
{
|
||||
Id = 5,
|
||||
Metadata = new LogicGateMetadata()
|
||||
{
|
||||
Name = "Lamp",
|
||||
Position = new Vector2(600, 450)
|
||||
}
|
||||
};
|
||||
|
||||
button.Connect(testLogicGate1, 0, 0);
|
||||
@switch.Connect(testLogicGate1, 0, 0);
|
||||
testLogicGate1.Connect(testLogicGate2, 0, 0);
|
||||
testLogicGate2.Connect(testLogicGate3, 0, 0);
|
||||
testLogicGate3.Connect(lamp, 0, 0);
|
||||
|
||||
List<LogicGate> logicGates = new List<LogicGate>
|
||||
{
|
||||
testLogicGate3,
|
||||
button,
|
||||
testLogicGate1,
|
||||
testLogicGate2,
|
||||
lamp,
|
||||
@switch
|
||||
};
|
||||
|
||||
srls.LoadScreen(new WorldScreen(logicGates));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using MonoGame.Extended.Screens;
|
||||
|
||||
using Myra.Graphics2D.UI;
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Screens;
|
||||
|
||||
internal abstract class SrlsScreen
|
||||
{
|
||||
protected Srls srls = null!;
|
||||
|
||||
public virtual bool ScalingEnabled => true;
|
||||
protected abstract string XmmpPath { get; }
|
||||
|
||||
public GameScreen Load(Srls srls)
|
||||
{
|
||||
this.srls = srls;
|
||||
|
||||
string data = File.ReadAllText(Path.Combine(srls.ContentPath, XmmpPath));
|
||||
srls.Desktop.Root = Project.LoadFromXml(data, srls.AssetManager).Root;
|
||||
|
||||
GameScreenWrapper gameScreenWrapper = new GameScreenWrapper(srls);
|
||||
gameScreenWrapper.OnInitialize += (_, _) => Initialize();
|
||||
gameScreenWrapper.OnLoadContent += (_, _) => LoadContent();
|
||||
gameScreenWrapper.OnUnloadContent += (_, _) => UnloadContent();
|
||||
gameScreenWrapper.OnUpdate += (_, e) => Update(e.GameTime);
|
||||
gameScreenWrapper.OnDraw += (_, e) => Draw(e.GameTime);
|
||||
|
||||
return gameScreenWrapper;
|
||||
}
|
||||
|
||||
protected abstract void Draw(GameTime gameTime);
|
||||
|
||||
protected abstract void Update(GameTime gameTime);
|
||||
|
||||
protected virtual void UnloadContent()
|
||||
{ }
|
||||
|
||||
protected virtual void LoadContent()
|
||||
{ }
|
||||
|
||||
protected virtual void Initialize()
|
||||
{ }
|
||||
|
||||
private sealed class GameScreenWrapper : GameScreen
|
||||
{
|
||||
public event EventHandler? OnInitialize;
|
||||
|
||||
public event EventHandler? OnLoadContent;
|
||||
|
||||
public event EventHandler? OnUnloadContent;
|
||||
|
||||
public event EventHandler<GameScreenWrapperEventArgs>? OnUpdate;
|
||||
|
||||
public event EventHandler<GameScreenWrapperEventArgs>? OnDraw;
|
||||
|
||||
public GameScreenWrapper(Game game) : base(game)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Draw(GameTime gameTime)
|
||||
{
|
||||
OnDraw?.Invoke(this, new(gameTime));
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
OnInitialize?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public override void LoadContent()
|
||||
{
|
||||
OnLoadContent?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public override void UnloadContent()
|
||||
{
|
||||
OnUnloadContent?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
OnUpdate?.Invoke(this, new(gameTime));
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class GameScreenWrapperEventArgs : EventArgs
|
||||
{
|
||||
public GameTime GameTime { get; }
|
||||
|
||||
public GameScreenWrapperEventArgs(GameTime gameTime)
|
||||
{
|
||||
GameTime = gameTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract class SrlsScreen<T> : SrlsScreen where T : Widget
|
||||
{
|
||||
protected T Root => (T)srls.Desktop.Root;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Myra.Graphics2D.UI;
|
||||
|
||||
using StoneRed.LogicSimulator.UserInterface.Windows;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Screens;
|
||||
|
||||
internal class StartScreen : SrlsScreen<VerticalStackPanel>
|
||||
{
|
||||
protected override string XmmpPath => "StartScreen.xmmp";
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
VerticalMenu menu = Root.FindChildById<VerticalMenu>("menu");
|
||||
menu.FindMenuItemById("menuQuit").Selected += (s, a) => srls.Exit();
|
||||
menu.FindMenuItemById("menuSettings").Selected += (s, a) => srls.ShowWindow<SettingsWindow>();
|
||||
menu.FindMenuItemById("menuStartNew").Selected += (s, a) => srls.LoadScreen<WorldScreen>();
|
||||
menu.FindMenuItemById("menuLoad").Selected += (s, a) => srls.LoadScreen(new LoadingScreen());
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,250 @@
|
||||
using FontStashSharp.RichText;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using MonoGame.Extended;
|
||||
using MonoGame.Extended.Input;
|
||||
|
||||
using Myra.Graphics2D.UI;
|
||||
|
||||
using StoneRed.LogicSimulator.Simulation;
|
||||
using StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using IColorable = StoneRed.LogicSimulator.Simulation.LogicGates.Interfaces.IColorable;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Screens;
|
||||
|
||||
internal class WorldScreen : SrlsScreen<Grid>
|
||||
{
|
||||
private readonly LogicGateSimulator simulator;
|
||||
private OrthographicCamera camera = null!;
|
||||
private Label fpsLabel = null!;
|
||||
private Label upsLabel = null!;
|
||||
private SpinButton frequency = null!;
|
||||
private CheckBox highPerformance = null!;
|
||||
private float fps;
|
||||
|
||||
private MouseStateExtended previousMouseState;
|
||||
public override bool ScalingEnabled => false;
|
||||
|
||||
protected override string XmmpPath => "WorldScreen.xmmp";
|
||||
|
||||
public WorldScreen(List<LogicGate> logicGates)
|
||||
{
|
||||
simulator = new LogicGateSimulator(logicGates);
|
||||
}
|
||||
|
||||
public WorldScreen()
|
||||
{
|
||||
simulator = new LogicGateSimulator(new List<LogicGate>());
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
VerticalStackPanel infoPanel = Root.FindChildById<VerticalStackPanel>("info");
|
||||
fpsLabel = infoPanel.FindChildById<Label>("fps");
|
||||
upsLabel = infoPanel.FindChildById<Label>("ups");
|
||||
|
||||
VerticalStackPanel settingsPanel = Root.FindChildById<VerticalStackPanel>("settings");
|
||||
frequency = settingsPanel.FindChildById<SpinButton>("frequency");
|
||||
highPerformance = settingsPanel.FindChildById<CheckBox>("highPerformance");
|
||||
|
||||
camera = new OrthographicCamera(srls.GraphicsDevice)
|
||||
{
|
||||
MinimumZoom = 0.1f,
|
||||
MaximumZoom = 2,
|
||||
Zoom = 0.5f,
|
||||
};
|
||||
|
||||
simulator.Start();
|
||||
}
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
fps = 1f / gameTime.GetElapsedSeconds();
|
||||
|
||||
RichTextLayout richTextLayout = new RichTextLayout
|
||||
{
|
||||
Font = srls.FontSystem.GetFont(15)
|
||||
};
|
||||
|
||||
Matrix transformMatrix = camera.GetViewMatrix();
|
||||
srls.SpriteBatch.Begin(SpriteSortMode.BackToFront, transformMatrix: transformMatrix);
|
||||
|
||||
foreach (LogicGate logicGate in simulator.GetLogicGates())
|
||||
{
|
||||
Color color = Color.White;
|
||||
|
||||
if (logicGate is IColorable colorable)
|
||||
{
|
||||
color = colorable.Color;
|
||||
}
|
||||
if (logicGate is IInteractable interactable)
|
||||
{
|
||||
richTextLayout.Text = interactable.Info;
|
||||
richTextLayout.Draw(srls.SpriteBatch, (new Vector2(0, 15) * srls.Scale) + (logicGate.Metadata.Position * srls.Scale), Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
|
||||
}
|
||||
|
||||
richTextLayout.Text = logicGate.Metadata.Name;
|
||||
|
||||
richTextLayout.Draw(srls.SpriteBatch, logicGate.Metadata.Position * srls.Scale, Color.Black, new Vector2(srls.Scale, srls.Scale), layerDepth: 0);
|
||||
|
||||
srls.SpriteBatch.FillRectangle(logicGate.Metadata.Position * srls.Scale, logicGate.Metadata.Size * srls.Scale, color, 0.2f);
|
||||
|
||||
foreach (LogicGateConnection connection in logicGate.LogicGateConnections)
|
||||
{
|
||||
Color lineColor = logicGate.GetCachedOutputBit(connection.OutputIndex) == 1 ? Color.Red : Color.LightBlue;
|
||||
srls.SpriteBatch.DrawLine((logicGate.Metadata.Position * srls.Scale) + (logicGate.Metadata.Size / 2 * srls.Scale), (connection.LogicGate.Metadata.Position * srls.Scale) + (logicGate.Metadata.Size / 2 * srls.Scale), lineColor, 5 * srls.Scale, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
srls.SpriteBatch.End();
|
||||
}
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
double calibrationPercentage = 0;
|
||||
|
||||
if (simulator.ClockCalibrating)
|
||||
{
|
||||
if (simulator.ActualTicksPerSecond > simulator.TargetTicksPerSecond)
|
||||
{
|
||||
calibrationPercentage = (double)simulator.TargetTicksPerSecond / simulator.ActualTicksPerSecond;
|
||||
}
|
||||
else if (simulator.TargetTicksPerSecond > simulator.ActualTicksPerSecond)
|
||||
{
|
||||
calibrationPercentage = (double)simulator.ActualTicksPerSecond / simulator.TargetTicksPerSecond;
|
||||
}
|
||||
|
||||
calibrationPercentage = Math.Round(calibrationPercentage * 100, 2);
|
||||
}
|
||||
|
||||
fpsLabel.Text = $"FPS: {Math.Round(fps)}";
|
||||
upsLabel.Text = $"FRQ: {CalculateFrequency(simulator.ActualTicksPerSecond)}/{CalculateFrequency(simulator.TargetTicksPerSecond)}{(simulator.HighPerformanceClock ? "*" : string.Empty)} {(simulator.ClockCalibrating ? $"[Calibrating... {calibrationPercentage}%]" : string.Empty)}";
|
||||
simulator.TargetTicksPerSecond = (int)frequency.Value.GetValueOrDefault();
|
||||
simulator.HighPerformanceClock = highPerformance.IsChecked;
|
||||
|
||||
fpsLabel.Font = srls.FontSystem.GetFont(10 * srls.Scale);
|
||||
upsLabel.Font = srls.FontSystem.GetFont(10 * srls.Scale);
|
||||
|
||||
MouseStateExtended mouseState = MouseExtended.GetState();
|
||||
KeyboardStateExtended keyboardState = KeyboardExtended.GetState();
|
||||
|
||||
bool mouseOverGate = false;
|
||||
|
||||
foreach (LogicGate logicGate in simulator.GetLogicGates())
|
||||
{
|
||||
Rectangle rectangle = new Rectangle((logicGate.Metadata.Position * srls.Scale).ToPoint(), (logicGate.Metadata.Size * srls.Scale).ToPoint());
|
||||
|
||||
if (rectangle.Contains(camera.ScreenToWorld(mouseState.Position.ToVector2())))
|
||||
{
|
||||
if (mouseState.IsButtonDown(MouseButton.Right))
|
||||
{
|
||||
ShowConnectionContextMenu(logicGate, mouseState.Position, keyboardState.IsShiftDown());
|
||||
}
|
||||
else if (!srls.Desktop.IsMouseOverGUI && logicGate is IInteractable interactable)
|
||||
{
|
||||
interactable.OnInteraction(mouseState, previousMouseState, keyboardState);
|
||||
}
|
||||
|
||||
mouseOverGate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!mouseOverGate && !srls.Desktop.IsMouseOverGUI)
|
||||
{
|
||||
srls.Desktop.HideContextMenu();
|
||||
}
|
||||
|
||||
previousMouseState = mouseState;
|
||||
|
||||
float movementSpeed = (float)Math.Pow(200, 2 - camera.Zoom);
|
||||
|
||||
movementSpeed = Math.Clamp(movementSpeed, 1000, 20000);
|
||||
|
||||
camera.Move(GetMovementDirection(keyboardState) * movementSpeed * gameTime.GetElapsedSeconds());
|
||||
|
||||
if (!keyboardState.IsShiftDown())
|
||||
{
|
||||
if (mouseState.DeltaScrollWheelValue < 0)
|
||||
{
|
||||
camera.ZoomIn(0.1f);
|
||||
}
|
||||
else if (mouseState.DeltaScrollWheelValue > 0)
|
||||
{
|
||||
camera.ZoomOut(0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
simulator.Stop();
|
||||
}
|
||||
|
||||
private static Vector2 GetMovementDirection(KeyboardStateExtended keyboardState)
|
||||
{
|
||||
Vector2 movementDirection = Vector2.Zero;
|
||||
if (keyboardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
movementDirection += Vector2.UnitY;
|
||||
}
|
||||
if (keyboardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
movementDirection -= Vector2.UnitY;
|
||||
}
|
||||
if (keyboardState.IsKeyDown(Keys.A))
|
||||
{
|
||||
movementDirection -= Vector2.UnitX;
|
||||
}
|
||||
if (keyboardState.IsKeyDown(Keys.D))
|
||||
{
|
||||
movementDirection += Vector2.UnitX;
|
||||
}
|
||||
return movementDirection;
|
||||
}
|
||||
|
||||
private static string CalculateFrequency(double hz)
|
||||
{
|
||||
double khz = hz / 1000d;
|
||||
double mhz = khz / 1000d;
|
||||
double ghz = mhz / 1000d;
|
||||
|
||||
if (ghz >= 1)
|
||||
{
|
||||
return $"{Math.Round(ghz)}GHz";
|
||||
}
|
||||
else if (mhz >= 1)
|
||||
{
|
||||
return $"{Math.Round(mhz)}MHz";
|
||||
}
|
||||
else if (khz >= 1)
|
||||
{
|
||||
return $"{Math.Round(khz)}kHz";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"{Math.Round(hz)}Hz";
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowConnectionContextMenu(LogicGate logicGate, Point position, bool showInputs)
|
||||
{
|
||||
showInputs = logicGate.OutputCount <= 0 || (showInputs && logicGate.InputCount > 0);
|
||||
int count = showInputs ? logicGate.InputCount : logicGate.OutputCount;
|
||||
|
||||
MenuItem[] menuItems = new MenuItem[count];
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
menuItems[i] = new MenuItem(i.ToString(), showInputs ? $"Input {i}" : $"Output {i}");
|
||||
}
|
||||
|
||||
srls.ShowContextMenu(logicGate.Metadata.Name, position, menuItems);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using Myra.Graphics2D.UI;
|
||||
using StoneRed.LogicSimulator.UserInterface.Screens;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Windows;
|
||||
|
||||
internal class QuickMenu : SrlsWindow
|
||||
{
|
||||
protected override string XmmpPath => "QuickMenu.xmmp";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
VerticalMenu menu = window.FindChildById<VerticalMenu>("menu");
|
||||
|
||||
menu.FindMenuItemById("menuMainMenu").Selected += (s, a) => srls.LoadScreen<StartScreen>();
|
||||
menu.FindMenuItemById("menuSettings").Selected += (s, a) => srls.ShowWindow<SettingsWindow>();
|
||||
menu.FindMenuItemById("menuQuit").Selected += QuickMenu_Selected;
|
||||
}
|
||||
|
||||
private void QuickMenu_Selected(object? sender, System.EventArgs e)
|
||||
{
|
||||
Dialog dialog = Dialog.CreateMessageBox("Quit?", "Would you like to quit?");
|
||||
|
||||
dialog.Closed += (s, a) =>
|
||||
{
|
||||
if (!dialog.Result)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
srls.Exit();
|
||||
};
|
||||
|
||||
dialog.ShowModal(srls.Desktop);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Myra.Graphics2D.UI;
|
||||
|
||||
using StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Windows;
|
||||
|
||||
internal class SettingsWindow : SrlsWindow
|
||||
{
|
||||
private ListBox resolutionsListBox = null!;
|
||||
private SpinButton scaleSpinButton = null!;
|
||||
private List<Resolution> resolutions = null!;
|
||||
protected override string XmmpPath => "SettingsWindow.xmmp";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
window.ClipToBounds = true;
|
||||
scaleSpinButton = window.FindChildById<SpinButton>("scale");
|
||||
resolutionsListBox = window.FindChildById<ListBox>("resolutions");
|
||||
window.FindChildById<TextButton>("apply").Click += ApplyButton_Click;
|
||||
window.FindChildById<TextButton>("cancel").Click += CancelButton_Click;
|
||||
|
||||
resolutions = ResolutionCalculator.GetResolutions(new Resolution(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height));
|
||||
|
||||
scaleSpinButton.Value = srls.Settings.Scale;
|
||||
|
||||
int index = 0;
|
||||
|
||||
foreach (Resolution resolution in resolutions)
|
||||
{
|
||||
resolutionsListBox.Items.Add(new ListItem($"{resolution.Width}x{resolution.Height}"));
|
||||
|
||||
if (resolution.Width == srls.Graphics.PreferredBackBufferWidth && resolution.Height == srls.Graphics.PreferredBackBufferHeight)
|
||||
{
|
||||
resolutionsListBox.SelectedIndex = index;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyButton_Click(object? sender, System.EventArgs e)
|
||||
{
|
||||
Resolution newResolution = resolutions[resolutionsListBox.SelectedIndex.GetValueOrDefault()];
|
||||
|
||||
srls.Graphics.PreferredBackBufferWidth = newResolution.Width;
|
||||
srls.Graphics.PreferredBackBufferHeight = newResolution.Height;
|
||||
|
||||
srls.Graphics.ApplyChanges();
|
||||
|
||||
srls.Settings.Resolution = newResolution;
|
||||
srls.Settings.Scale = scaleSpinButton.Value.GetValueOrDefault(1);
|
||||
srls.Settings.Save(srls.SettingsPath);
|
||||
|
||||
window.Close();
|
||||
|
||||
SdlMethods.RestoreWindow(srls.Window.Handle);
|
||||
SdlMethods.MaximizeWindow(srls.Window.Handle);
|
||||
}
|
||||
|
||||
private void CancelButton_Click(object? sender, System.EventArgs e)
|
||||
{
|
||||
window.Close();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Myra.Graphics2D.UI;
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace StoneRed.LogicSimulator.UserInterface.Windows;
|
||||
|
||||
internal abstract class SrlsWindow
|
||||
{
|
||||
public event EventHandler? Closed;
|
||||
|
||||
protected Srls srls = null!;
|
||||
protected Window window = null!;
|
||||
|
||||
public virtual bool ScalingEnabled { get; } = true;
|
||||
public Vector2 Scale { get => window.Scale; set => window.Scale = value; }
|
||||
|
||||
protected abstract string XmmpPath { get; }
|
||||
|
||||
public void Load(Srls srls)
|
||||
{
|
||||
this.srls = srls;
|
||||
|
||||
string data = File.ReadAllText(Path.Combine(srls.ContentPath, XmmpPath));
|
||||
window = (Window)Project.LoadFromXml(data, srls.AssetManager).Root;
|
||||
window.Closed += (_, _) => Closed?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
window.Close();
|
||||
}
|
||||
|
||||
public abstract void Initialize();
|
||||
|
||||
public void Show()
|
||||
{
|
||||
window.ShowModal(srls.Desktop);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
#pragma warning disable S112 // General exceptions should never be thrown
|
||||
|
||||
internal static class BitHelper
|
||||
{
|
||||
public static void SetBit(this ref int input, int value, int index)
|
||||
{
|
||||
if (index >= 32)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
if (value == 1)
|
||||
{
|
||||
input |= 1 << index;
|
||||
}
|
||||
else
|
||||
{
|
||||
input &= ~(1 << index);
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetBit(this int input, int index)
|
||||
{
|
||||
if (index >= 32)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
|
||||
return (input >> index) & 1;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning restore S112 // General exceptions should never be thrown
|
||||
@@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
internal static class ResolutionCalculator
|
||||
{
|
||||
public static List<Resolution> GetResolutions(Resolution baseResolution)
|
||||
{
|
||||
List<Resolution> resolutions = new List<Resolution>();
|
||||
|
||||
int width = baseResolution.Width;
|
||||
int height = baseResolution.Height;
|
||||
|
||||
int largestDimension = width > height ? width : height;
|
||||
int counter = 0;
|
||||
int to = largestDimension;
|
||||
|
||||
while (true)
|
||||
{
|
||||
to++;
|
||||
double scale = (double)largestDimension / to;
|
||||
if (width % scale == 0 && height % scale == 0)
|
||||
{
|
||||
counter++;
|
||||
|
||||
resolutions.Add(new Resolution((int)(width / scale), (int)(height / scale)));
|
||||
}
|
||||
if (counter >= 4)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (to = largestDimension; to > 0; to--)
|
||||
{
|
||||
double scale = (double)largestDimension / to;
|
||||
if (width % scale == 0 && height % scale == 0 && (int)(width / scale) > 600 && (int)(height / scale) > 600)
|
||||
{
|
||||
resolutions.Add(new Resolution((int)(width / scale), (int)(height / scale)));
|
||||
}
|
||||
}
|
||||
|
||||
return resolutions
|
||||
.OrderByDescending(r => r.Width)
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
internal class Resolution
|
||||
{
|
||||
public int Width { get; }
|
||||
|
||||
public int Height { get; }
|
||||
|
||||
public Resolution(int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
internal static class SdlMethods
|
||||
{
|
||||
private const string NativeLibName = "SDL2.dll";
|
||||
|
||||
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_MaximizeWindow")]
|
||||
public static extern void MaximizeWindow(IntPtr window);
|
||||
|
||||
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_MinimizeWindow")]
|
||||
public static extern void MinimizeWindow(IntPtr window);
|
||||
|
||||
[DllImport(NativeLibName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_RestoreWindow")]
|
||||
public static extern void RestoreWindow(IntPtr window);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace StoneRed.LogicSimulator.Utilities;
|
||||
|
||||
internal class Settings
|
||||
{
|
||||
public Resolution Resolution { get; set; } = new(0, 0);
|
||||
public float Scale { get; set; } = 1;
|
||||
public bool Fullscreen { get; set; } = false;
|
||||
|
||||
public static Settings? Load(string path)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return JsonSerializer.Deserialize<Settings>(File.ReadAllText(path));
|
||||
}
|
||||
|
||||
public void Save(string path)
|
||||
{
|
||||
File.WriteAllText(path, JsonSerializer.Serialize(this));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="StoneRed.LogicSimulator"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
||||
Reference in New Issue
Block a user