mirror of
https://github.com/Stone-Red-Code/StoneRed.LogicSimulator.git
synced 2026-09-04 09:06:29 +02:00
Implement new simulator
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@@ -1,25 +1,20 @@
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using Microsoft.Xna.Framework.Graphics;
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using StoneRed.LogicSimulator.Api.Utilities;
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using StoneRed.LogicSimulator.Simulation;
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namespace StoneRed.LogicSimulator.Api;
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#pragma warning disable S112 // General exceptions should never be thrown
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internal abstract class LogicGate
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{
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private readonly List<LogicGateConnection> logicGateConnections = new();
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private bool logicGateConnectionsChnaged = false;
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private int currentInput;
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private int newInput;
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private int output;
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private int cachedOutput;
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private LogicGateConnection[] logicGateConnectionsArray = Array.Empty<LogicGateConnection>();
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private readonly List<LogicGateConnection> logicGateConnections = [];
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public abstract int OutputCount { get; set; }
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public abstract int InputCount { get; set; }
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internal IReadOnlyList<LogicGateConnection> LogicGateConnections => logicGateConnections.AsReadOnly();
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internal GraphicsDevice? GraphicsDevice { get; set; }
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internal LogicGateWorldData WorldData { get; init; } = new LogicGateWorldData();
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internal ulong Id { get; set; }
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internal int SimulatorGateId { get; set; } = -1;
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public override bool Equals(object? obj)
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{
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@@ -32,44 +27,14 @@ internal abstract class LogicGate
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return Id.GetHashCode();
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}
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internal void NextTick()
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{
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currentInput = newInput;
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newInput = 0;
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output = 0;
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}
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internal void SetInput(int value, int index)
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{
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if (index >= InputCount)
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{
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throw new IndexOutOfRangeException();
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}
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// Inputs should act as or gates
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if (value == 1)
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{
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newInput.SetBit(1, index);
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}
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}
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internal void Connect(LogicGate logicGate, int inputIndex, int outputIndex)
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{
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if (inputIndex >= logicGate.InputCount)
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{
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throw new IndexOutOfRangeException();
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}
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if (outputIndex >= OutputCount)
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{
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throw new IndexOutOfRangeException();
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}
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ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(inputIndex, logicGate.InputCount);
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ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(outputIndex, OutputCount);
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lock (logicGateConnections)
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{
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logicGateConnections.Add(new LogicGateConnection(logicGate, inputIndex, outputIndex));
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logicGateConnectionsChnaged = true;
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}
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}
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@@ -93,89 +58,24 @@ internal abstract class LogicGate
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(!inputIndex.HasValue || c.InputIndex == inputIndex) &&
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(!outputIndex.HasValue || c.OutputIndex == outputIndex));
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logicGateConnections.RemoveAt(index);
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logicGateConnectionsChnaged = true;
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}
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}
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internal void Update()
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{
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Execute();
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cachedOutput = output;
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PublishOutput();
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}
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internal int GetCachedOutputBit(int index)
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{
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if (index < 0 || index >= OutputCount)
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{
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throw new IndexOutOfRangeException();
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}
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return cachedOutput.GetBit(index);
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}
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protected internal virtual void Initialize()
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{ }
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protected abstract void Execute();
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protected int GetInputBit(int index)
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{
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if (index < 0 || index >= InputCount)
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{
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throw new IndexOutOfRangeException();
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}
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return currentInput.GetBit(index);
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}
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protected void SetOutputBit(int value, int index)
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{
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if (index < 0 || index >= OutputCount)
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{
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throw new IndexOutOfRangeException();
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}
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output.SetBit(value, index);
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}
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protected internal abstract void Register(ICircuitSimulator circuitSimulator);
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protected Texture2D CreateTexture(int width, int height)
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{
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return new Texture2D(GraphicsDevice, width, height);
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}
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private void PublishOutput()
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{
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if (logicGateConnectionsChnaged)
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{
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lock (logicGateConnections)
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{
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logicGateConnectionsArray = logicGateConnections.ToArray();
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logicGateConnectionsChnaged = false;
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}
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}
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for (int i = 0; i < logicGateConnectionsArray.Length; i++)
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{
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LogicGateConnection connection = logicGateConnectionsArray[i];
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connection.LogicGate.SetInput(output.GetBit(connection.OutputIndex), connection.InputIndex);
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}
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}
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}
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#pragma warning restore S112 // General exceptions should never be thrown
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internal class LogicGateConnection
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internal class LogicGateConnection(LogicGate logicGate, int inputIndex, int outputIndex)
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{
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public LogicGate LogicGate { get; }
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public LogicGate LogicGate { get; } = logicGate;
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public int InputIndex { get; }
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public int OutputIndex { get; }
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public LogicGateConnection(LogicGate logicGate, int inputIndex, int outputIndex)
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{
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LogicGate = logicGate;
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InputIndex = inputIndex;
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OutputIndex = outputIndex;
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}
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public int InputIndex { get; } = inputIndex;
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public int OutputIndex { get; } = outputIndex;
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};
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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@@ -13,5 +13,8 @@
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<PackageReference Include="MonoGame.Extended.Input" Version="3.8.0" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\StoneRed.LogicSimulator.Simulation\StoneRed.LogicSimulator.Simulation.csproj" />
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</ItemGroup>
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</Project>
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