mirror of
https://github.com/Stone-Red-Code/RemSox.git
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376 lines
13 KiB
C#
376 lines
13 KiB
C#
using RemSox.UI.GUI.Rendering;
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using RemSox.UI.GUI.UIEelements;
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using System.Drawing;
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namespace RemSox.UI.GUI.Windows;
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/// <summary>
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/// Represents a window within the GUI system, managing its state, UI elements, and interactions.
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/// </summary>
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public sealed class Window(string title, int processId, int id, IRenderSource renderSource)
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{
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/// <summary> Gets the unique identifier for this window. </summary>
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public int Id { get; } = id;
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/// <summary> Gets the ID of the process that owns this window. </summary>
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public int ProcessId { get; } = processId;
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/// <summary> Gets or sets the title of the window. </summary>
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public string Title { get; set; } = title;
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/// <summary> Gets or sets the Z-order index of the window (higher means more foreground). </summary>
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public int ZIndex { get; set; }
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/// <summary> Gets or sets a value indicating whether changes should automatically trigger a redraw. </summary>
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public bool AutoFlush { get; set; } = false;
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/// <summary> Event raised when a keyboard event is handled by this window. </summary>
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public event Action<Sys.Keyboard.KeyEvent>? OnKeyEvent;
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/// <summary> Dispatches a key event to the window's registered event handlers. </summary>
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public void HandleKeyEvent(Sys.Keyboard.KeyEvent keyEvent)
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{
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OnKeyEvent?.Invoke(keyEvent);
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}
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/// <summary> Gets or sets whether this window is currently focused. </summary>
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public bool IsFocused
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{
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get => WindowManager.IsWindowFocused(this); set => WindowManager.FocusWindow(value ? this : null);
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}
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/// <summary> Gets or sets whether the window is visible. </summary>
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public bool IsVisible { get; set; } = true;
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/// <summary> Gets or sets whether the window is resizable by the user. </summary>
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public bool IsResizable { get; set; } = true;
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/// <summary> Gets or sets whether the window can be dragged by the user. </summary>
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public bool IsDraggable { get; set; } = true;
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/// <summary> Gets or sets the position of the window. </summary>
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public Point Position { get; set; }
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/// <summary> Gets or sets the size of the window. </summary>
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public Size Size { get; set; }
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/// <summary> Gets whether the window is currently being dragged. </summary>
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public bool IsDragging => currentInteraction == InteractionMode.Drag;
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/// <summary> Gets whether the window is currently being resized. </summary>
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public bool IsResizing => currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeBottom or InteractionMode.ResizeLeft or InteractionMode.ResizeRight or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeBottomRight;
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private readonly Lock uiElementsLock = new();
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private readonly Dictionary<int, UIElement> uiElements = [];
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private int nextUIElementId = 1;
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private enum InteractionMode { None, Drag, ResizeTop, ResizeBottom, ResizeLeft, ResizeRight, ResizeTopLeft, ResizeTopRight, ResizeBottomLeft, ResizeBottomRight }
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private InteractionMode currentInteraction = InteractionMode.None;
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private Rectangle interactionStartBounds;
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private Point interactionStartPointer;
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private Point dragOffset;
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private Point lastRenderedPosition = new(-1, -1);
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private Size lastRenderedSize = new(-1, -1);
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private bool lastRenderedIsFocused = false;
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private string lastRenderedTitle = string.Empty;
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private int lastRenderedZIndex = -1;
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private bool isFirstRender = true;
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/// <summary>
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/// Creates and registers a new UI element within this window.
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/// </summary>
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public T CreateUIElement<T>(Action<T>? options = null) where T : UIElement, new()
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{
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int uiElementId = GetNextUIElementId();
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T uiElement = new()
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{
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Id = uiElementId
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};
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options?.Invoke(uiElement);
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uiElement.PropertyChanged += (sender, args) =>
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{
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if (AutoFlush)
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{
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Flush();
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}
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};
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if (AutoFlush)
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{
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Flush();
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}
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lock (uiElementsLock)
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{
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uiElements.Add(uiElementId, uiElement);
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}
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return uiElement;
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}
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/// <summary>
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/// Invalidates the window state, forcing a full redraw on the next flush.
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/// </summary>
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public void Invalidate()
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{
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isFirstRender = true;
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Flush();
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}
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/// <summary>
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/// Sends current window and element state to the renderer.
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/// </summary>
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public void Flush()
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{
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if (!IsVisible)
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{
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return;
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}
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bool anyChildChanged;
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List<UIElement> elementsCopy;
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lock (uiElementsLock)
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{
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anyChildChanged = uiElements.Values.Any(e => e.AnyPropertyChanged);
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elementsCopy = uiElements.Values.ToList();
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}
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bool windowStateChanged = isFirstRender || Size != lastRenderedSize || IsFocused != lastRenderedIsFocused || Title != lastRenderedTitle;
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bool positionChanged = Position != lastRenderedPosition;
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bool zIndexChanged = ZIndex != lastRenderedZIndex;
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bool fullRedraw = windowStateChanged || anyChildChanged;
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List<RenderCommand> commands = [];
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if (fullRedraw)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = Id,
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ElementType = "Window",
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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[nameof(Title)] = Title,
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[nameof(Size)] = Size,
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[nameof(IsFocused)] = IsFocused,
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[nameof(IsResizable)] = IsResizable,
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[nameof(IsDraggable)] = IsDraggable,
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[nameof(ZIndex)] = ZIndex
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}
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});
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foreach (UIElement element in elementsCopy)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = element.Id,
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ElementType = element.Type,
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Position = element.Position,
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Properties = element.AllProperties
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});
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element.ClearChangedProperties();
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}
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}
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else if (positionChanged || zIndexChanged)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = Id,
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ElementType = "WindowMove",
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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[nameof(ZIndex)] = ZIndex
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}
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});
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}
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if (commands.Count > 0)
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{
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renderSource.Render(commands);
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lastRenderedPosition = Position;
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lastRenderedSize = Size;
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lastRenderedIsFocused = IsFocused;
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lastRenderedTitle = Title;
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lastRenderedZIndex = ZIndex;
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isFirstRender = false;
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}
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}
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/// <summary>
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/// Checks if a pointer position starts an interaction (drag/resize) and handles focus.
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/// </summary>
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public bool TryBeginInteract(Point pointerPosition)
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{
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if (!IsVisible)
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{
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return false;
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}
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const int resizeMargin = 5;
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bool onLeft = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + resizeMargin;
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bool onRight = pointerPosition.X >= Position.X + Size.Width - resizeMargin && pointerPosition.X <= Position.X + Size.Width;
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bool onTop = pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + resizeMargin;
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bool onBottom = pointerPosition.Y >= Position.Y + Size.Height - resizeMargin && pointerPosition.Y <= Position.Y + Size.Height;
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bool inBounds = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + Size.Width &&
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pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + Size.Height;
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currentInteraction = InteractionMode.None;
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if (IsResizable)
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{
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if (onTop && onLeft)
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{
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currentInteraction = InteractionMode.ResizeTopLeft;
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}
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else if (onTop && onRight)
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{
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currentInteraction = InteractionMode.ResizeTopRight;
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}
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else if (onBottom && onLeft)
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{
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currentInteraction = InteractionMode.ResizeBottomLeft;
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}
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else if (onBottom && onRight)
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{
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currentInteraction = InteractionMode.ResizeBottomRight;
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}
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else if (onLeft && inBounds)
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{
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currentInteraction = InteractionMode.ResizeLeft;
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}
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else if (onRight && inBounds)
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{
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currentInteraction = InteractionMode.ResizeRight;
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}
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else if (onTop && inBounds)
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{
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currentInteraction = InteractionMode.ResizeTop;
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}
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else if (onBottom && inBounds)
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{
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currentInteraction = InteractionMode.ResizeBottom;
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}
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}
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if (currentInteraction == InteractionMode.None && IsDraggable && IsPointInTitleBar(pointerPosition))
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{
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currentInteraction = InteractionMode.Drag;
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dragOffset = new Point(pointerPosition.X - Position.X, pointerPosition.Y - Position.Y);
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}
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if (currentInteraction != InteractionMode.None || inBounds)
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{
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if (currentInteraction != InteractionMode.None)
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{
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interactionStartBounds = new Rectangle(Position, Size);
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interactionStartPointer = pointerPosition;
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}
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WindowManager.FocusWindow(this);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Updates the drag or resize interaction based on the current pointer position.
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/// </summary>
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public void UpdateInteraction(Point pointerPosition, Size screenSize)
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{
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if (currentInteraction == InteractionMode.Drag)
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{
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int newX = pointerPosition.X - dragOffset.X;
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int newY = pointerPosition.Y - dragOffset.Y;
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// Clamp left and top edges
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newX = Math.Max(0, newX);
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newY = Math.Max(0, newY);
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// Clamp right and bottom edges
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newX = Math.Min(screenSize.Width - Size.Width, newX);
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newY = Math.Min(screenSize.Height - Size.Height, newY);
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Position = new Point(newX, newY);
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Flush();
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}
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else if (currentInteraction != InteractionMode.None)
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{
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int dx = pointerPosition.X - interactionStartPointer.X;
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int dy = pointerPosition.Y - interactionStartPointer.Y;
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int newX = interactionStartBounds.X;
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int newY = interactionStartBounds.Y;
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int newW = interactionStartBounds.Width;
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int newH = interactionStartBounds.Height;
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const int minWidth = 100;
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const int minHeight = 50;
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if (currentInteraction is InteractionMode.ResizeRight or InteractionMode.ResizeBottomRight or InteractionMode.ResizeTopRight)
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{
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newW = Math.Max(minWidth, interactionStartBounds.Width + dx);
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newW = Math.Min(newW, screenSize.Width - newX);
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}
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if (currentInteraction is InteractionMode.ResizeBottom or InteractionMode.ResizeBottomRight or InteractionMode.ResizeBottomLeft)
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{
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newH = Math.Max(minHeight, interactionStartBounds.Height + dy);
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newH = Math.Min(newH, screenSize.Height - newY);
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}
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if (currentInteraction is InteractionMode.ResizeLeft or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeTopLeft)
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{
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int maxDx = interactionStartBounds.Width - minWidth;
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int clampedDx = Math.Min(dx, maxDx);
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newX = Math.Max(0, interactionStartBounds.X + clampedDx);
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newW = interactionStartBounds.X + interactionStartBounds.Width - newX;
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}
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if (currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight)
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{
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int maxDy = interactionStartBounds.Height - minHeight;
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int clampedDy = Math.Min(dy, maxDy);
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newY = Math.Max(0, interactionStartBounds.Y + clampedDy);
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newH = interactionStartBounds.Y + interactionStartBounds.Height - newY;
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}
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Position = new Point(newX, newY);
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Size = new Size(newW, newH);
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Flush();
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}
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}
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/// <summary>
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/// Ends the current drag or resize interaction.
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/// </summary>
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public void EndInteraction()
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{
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currentInteraction = InteractionMode.None;
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}
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private bool IsPointInTitleBar(Point pointerPosition)
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{
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return pointerPosition.X >= Position.X
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&& pointerPosition.X < Position.X + Size.Width
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&& pointerPosition.Y >= Position.Y
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&& pointerPosition.Y < Position.Y + 18;
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}
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private int GetNextUIElementId()
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{
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return nextUIElementId++;
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}
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} |