Files
RemSox/UI/GUI/Windows/Window.cs
T

566 lines
18 KiB
C#

using RemSox.UI.GUI.Rendering;
using RemSox.UI.GUI.UIEelements;
using System.Drawing;
namespace RemSox.UI.GUI.Windows;
/// <summary>
/// Represents a window within the GUI system, managing its state, UI elements, and interactions.
/// </summary>
public sealed class Window(string title, int processId, int id, IRenderSource renderSource)
{
/// <summary> Gets the unique identifier for this window. </summary>
public int Id { get; } = id;
/// <summary> Gets the ID of the process that owns this window. </summary>
public int ProcessId { get; } = processId;
/// <summary> Gets or sets the title of the window. </summary>
public string Title { get; set; } = title;
/// <summary> Gets or sets the Z-order index of the window (higher means more foreground). </summary>
public int ZIndex { get; set; }
/// <summary> Gets or sets a value indicating whether changes should automatically trigger a redraw. </summary>
public bool AutoFlush { get; set; } = false;
/// <summary> Event raised when a keyboard event is handled by this window. </summary>
public event Action<Sys.Keyboard.KeyEvent>? OnKeyEvent;
/// <summary> Event raised when a mouse event is handled by this window. </summary>
public event Action<MouseEvent>? OnMouseEvent;
/// <summary> Gets or sets whether this window is currently focused. </summary>
public bool IsFocused
{
get => WindowManager.IsWindowFocused(this);
set => WindowManager.FocusWindow(value ? this : null);
}
/// <summary> Gets or sets whether the window is visible. </summary>
public bool IsVisible { get; set; } = true;
/// <summary> Gets or sets whether the window is resizable by the user. </summary>
public bool IsResizable { get; set; } = true;
/// <summary> Gets or sets whether the window can be dragged by the user. </summary>
public bool IsDraggable { get; set; } = true;
/// <summary> Gets or sets the position of the window. </summary>
public Point Position { get; set; }
/// <summary> Gets or sets the size of the window. </summary>
public Size Size { get; set; }
/// <summary> Gets whether the window is currently being dragged. </summary>
public bool IsDragging => currentInteraction == InteractionMode.Drag;
/// <summary> Gets whether the window is currently being resized. </summary>
public bool IsResizing => currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeBottom or InteractionMode.ResizeLeft or InteractionMode.ResizeRight or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeBottomRight;
private readonly Lock uiElementsLock = new();
private readonly Lock controlsLock = new();
private readonly Dictionary<int, UIElement> uiElements = [];
private readonly Dictionary<int, Control> controls = [];
private Control? focusedControl = null;
private int nextUIElementId = 1;
private enum InteractionMode { None, Drag, ResizeTop, ResizeBottom, ResizeLeft, ResizeRight, ResizeTopLeft, ResizeTopRight, ResizeBottomLeft, ResizeBottomRight }
private InteractionMode currentInteraction = InteractionMode.None;
private Rectangle interactionStartBounds;
private Point interactionStartPointer;
private Point dragOffset;
private Point lastRenderedPosition = new(-1, -1);
private Size lastRenderedSize = new(-1, -1);
private bool lastRenderedIsFocused = false;
private string lastRenderedTitle = string.Empty;
private int lastRenderedZIndex = -1;
private bool isFirstRender = true;
/// <summary>
/// Creates and registers a new UI element within this window.
/// </summary>
public T CreateUIElement<T>(Action<T>? options = null) where T : UIElement, new()
{
int uiElementId = GetNextUIElementId();
T uiElement = new()
{
Id = uiElementId
};
options?.Invoke(uiElement);
uiElement.PropertyChanged += (sender, args) =>
{
if (AutoFlush)
{
Flush();
}
};
lock (uiElementsLock)
{
uiElements.Add(uiElementId, uiElement);
}
if (uiElement is Control control)
{
lock (controlsLock)
{
controls.Add(uiElementId, control);
}
}
if (AutoFlush)
{
Flush();
}
return uiElement;
}
public void RemoveUIElement(int elementId)
{
bool removed = false;
lock (uiElementsLock)
{
if (uiElements.Remove(elementId))
{
removed = true;
}
}
lock (controlsLock)
{
if (controls.Remove(elementId))
{
removed = true;
}
}
if (removed)
{
renderSource.Render([new RenderCommand
{
WindowId = Id,
ElementId = elementId,
Type = RenderCommandType.RemovePrimitives,
}]);
if (AutoFlush)
{
Flush();
}
}
}
/// <summary>
/// Invalidates the window state, forcing a full redraw on the next flush.
/// </summary>
public void Invalidate()
{
isFirstRender = true;
Flush();
}
private const int ChromeClientBg = -1;
private const int ChromeTitleBg = -2;
private const int ChromeTitleText = -3;
private const int ChromeBorder = -4;
/// <summary>
/// Sends current window and element state to the renderer (delta-only).
/// </summary>
public void Flush()
{
if (!IsVisible)
{
return;
}
List<UIElement> elementsCopy;
lock (uiElementsLock)
{
elementsCopy = [.. uiElements.Values];
}
bool sizeChanged = Size != lastRenderedSize;
bool positionChanged = Position != lastRenderedPosition;
bool zIndexChanged = ZIndex != lastRenderedZIndex;
bool titleChanged = Title != lastRenderedTitle;
bool focusChanged = IsFocused != lastRenderedIsFocused;
bool chromeChanged = isFirstRender || sizeChanged || titleChanged || focusChanged;
List<RenderCommand> commands = [];
// --- Structural commands ---
if (isFirstRender || sizeChanged || zIndexChanged)
{
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = Id,
Type = RenderCommandType.CreateWindow,
Position = Position,
Properties = new Dictionary<string, object?>
{
["Size"] = Size,
["ZIndex"] = ZIndex,
}
});
}
else if (positionChanged)
{
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = Id,
Type = RenderCommandType.MoveWindow,
Position = Position,
});
}
// --- Chrome primitives (title bar, border, background) ---
if (chromeChanged)
{
ChromePrimitives(commands);
}
// --- Child element primitives (delta) ---
if (isFirstRender)
{
foreach (UIElement element in elementsCopy)
{
commands.AddRange(element.ToPrimitives(Id));
element.ClearChangedProperties();
}
}
else
{
foreach (UIElement element in elementsCopy)
{
if (!element.AnyPropertyChanged)
{
continue;
}
// Remove old primitives for this element, then emit new ones
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = element.Id,
Type = RenderCommandType.RemovePrimitives,
});
commands.AddRange(element.ToPrimitives(Id));
element.ClearChangedProperties();
}
}
if (commands.Count > 0)
{
renderSource.Render(commands);
lastRenderedPosition = Position;
lastRenderedSize = Size;
lastRenderedIsFocused = IsFocused;
lastRenderedTitle = Title;
lastRenderedZIndex = ZIndex;
isFirstRender = false;
}
}
private void ChromePrimitives(List<RenderCommand> commands)
{
Color border = IsFocused ? Color.White : Color.DarkGray;
Color title = IsFocused ? Color.FromArgb(0, 120, 215) : Color.FromArgb(80, 80, 80);
// Client area background
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = ChromeClientBg,
Type = RenderCommandType.DrawFilledRect,
Position = Point.Empty,
Properties = new Dictionary<string, object?>
{
["Color"] = Color.FromArgb(32, 32, 32),
["Size"] = Size,
}
});
// Title bar background
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = ChromeTitleBg,
Type = RenderCommandType.DrawFilledRect,
Position = Point.Empty,
Properties = new Dictionary<string, object?>
{
["Color"] = title,
["Size"] = new Size(Size.Width, 18),
}
});
// Title bar text
if (!string.IsNullOrEmpty(Title))
{
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = ChromeTitleText,
Type = RenderCommandType.DrawText,
Position = new Point(4, 2),
Properties = new Dictionary<string, object?>
{
["Color"] = Color.White,
["Content"] = Title,
["FontSize"] = 18,
}
});
}
// Window border
commands.Add(new RenderCommand
{
WindowId = Id,
ElementId = ChromeBorder,
Type = RenderCommandType.DrawRectBorder,
Position = Point.Empty,
Properties = new Dictionary<string, object?>
{
["Color"] = border,
["Size"] = Size,
}
});
}
/// <summary> Dispatches a key event to the window's registered event handlers. </summary>
public void HandleKeyEvent(Sys.Keyboard.KeyEvent keyEvent)
{
OnKeyEvent?.Invoke(keyEvent);
focusedControl?.HandleKeyEvent(keyEvent);
}
/// <summary> Dispatches a mouse event to the window's registered event handlers. </summary>
public void HandleMouseEvent(MouseEvent mouseEvent)
{
OnMouseEvent?.Invoke(mouseEvent);
Point local = new(mouseEvent.X - Position.X, mouseEvent.Y - Position.Y);
Control? target = HitTestControl(local);
if (mouseEvent.Type == MouseEventType.ButtonDown && mouseEvent.Button == MouseButton.Left)
{
focusedControl = target;
}
if (target is null)
{
return;
}
MouseEvent localEvent = mouseEvent with
{
X = local.X,
Y = local.Y
};
target.HandleMouseEvent(localEvent);
}
/// <summary>
/// Checks if a pointer position starts an interaction (drag/resize) and handles focus.
/// </summary>
public bool TryBeginInteract(Point pointerPosition)
{
if (!IsVisible)
{
return false;
}
const int resizeMargin = 5;
bool onLeft = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + resizeMargin;
bool onRight = pointerPosition.X >= Position.X + Size.Width - resizeMargin && pointerPosition.X <= Position.X + Size.Width;
bool onTop = pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + resizeMargin;
bool onBottom = pointerPosition.Y >= Position.Y + Size.Height - resizeMargin && pointerPosition.Y <= Position.Y + Size.Height;
bool inBounds = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + Size.Width &&
pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + Size.Height;
currentInteraction = InteractionMode.None;
if (IsResizable)
{
if (onTop && onLeft)
{
currentInteraction = InteractionMode.ResizeTopLeft;
}
else if (onTop && onRight)
{
currentInteraction = InteractionMode.ResizeTopRight;
}
else if (onBottom && onLeft)
{
currentInteraction = InteractionMode.ResizeBottomLeft;
}
else if (onBottom && onRight)
{
currentInteraction = InteractionMode.ResizeBottomRight;
}
else if (onLeft && inBounds)
{
currentInteraction = InteractionMode.ResizeLeft;
}
else if (onRight && inBounds)
{
currentInteraction = InteractionMode.ResizeRight;
}
else if (onTop && inBounds)
{
currentInteraction = InteractionMode.ResizeTop;
}
else if (onBottom && inBounds)
{
currentInteraction = InteractionMode.ResizeBottom;
}
}
if (currentInteraction == InteractionMode.None && IsDraggable && IsPointInTitleBar(pointerPosition))
{
currentInteraction = InteractionMode.Drag;
dragOffset = new Point(pointerPosition.X - Position.X, pointerPosition.Y - Position.Y);
}
if (currentInteraction != InteractionMode.None || inBounds)
{
if (currentInteraction != InteractionMode.None)
{
interactionStartBounds = new Rectangle(Position, Size);
interactionStartPointer = pointerPosition;
}
WindowManager.FocusWindow(this);
return true;
}
return false;
}
/// <summary>
/// Updates the drag or resize interaction based on the current pointer position.
/// </summary>
public void UpdateInteraction(Point pointerPosition, Size screenSize)
{
if (currentInteraction == InteractionMode.Drag)
{
int newX = pointerPosition.X - dragOffset.X;
int newY = pointerPosition.Y - dragOffset.Y;
// Clamp left and top edges
newX = Math.Max(0, newX);
newY = Math.Max(0, newY);
// Clamp right and bottom edges
newX = Math.Min(screenSize.Width - Size.Width, newX);
newY = Math.Min(screenSize.Height - Size.Height, newY);
Position = new Point(newX, newY);
Flush();
}
else if (currentInteraction != InteractionMode.None)
{
int dx = pointerPosition.X - interactionStartPointer.X;
int dy = pointerPosition.Y - interactionStartPointer.Y;
int newX = interactionStartBounds.X;
int newY = interactionStartBounds.Y;
int newW = interactionStartBounds.Width;
int newH = interactionStartBounds.Height;
const int minWidth = 100;
const int minHeight = 50;
if (currentInteraction is InteractionMode.ResizeRight or InteractionMode.ResizeBottomRight or InteractionMode.ResizeTopRight)
{
newW = Math.Max(minWidth, interactionStartBounds.Width + dx);
newW = Math.Min(newW, screenSize.Width - newX);
}
if (currentInteraction is InteractionMode.ResizeBottom or InteractionMode.ResizeBottomRight or InteractionMode.ResizeBottomLeft)
{
newH = Math.Max(minHeight, interactionStartBounds.Height + dy);
newH = Math.Min(newH, screenSize.Height - newY);
}
if (currentInteraction is InteractionMode.ResizeLeft or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeTopLeft)
{
int maxDx = interactionStartBounds.Width - minWidth;
int clampedDx = Math.Min(dx, maxDx);
newX = Math.Max(0, interactionStartBounds.X + clampedDx);
newW = interactionStartBounds.X + interactionStartBounds.Width - newX;
}
if (currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight)
{
int maxDy = interactionStartBounds.Height - minHeight;
int clampedDy = Math.Min(dy, maxDy);
newY = Math.Max(0, interactionStartBounds.Y + clampedDy);
newH = interactionStartBounds.Y + interactionStartBounds.Height - newY;
}
Position = new Point(newX, newY);
Size = new Size(newW, newH);
Flush();
}
}
/// <summary>
/// Ends the current drag or resize interaction.
/// </summary>
public void EndInteraction()
{
currentInteraction = InteractionMode.None;
}
private Control? HitTestControl(Point windowRelativePosition)
{
lock (controlsLock)
{
// top-most last (simple Z-order assumption: insertion order)
foreach (Control control in controls.Values.Reverse())
{
Rectangle bounds = new(
control.Position.X,
control.Position.Y,
control.Size.Width,
control.Size.Height
);
if (bounds.Contains(windowRelativePosition))
{
return control;
}
}
}
return null;
}
private bool IsPointInTitleBar(Point pointerPosition)
{
return pointerPosition.X >= Position.X
&& pointerPosition.X < Position.X + Size.Width
&& pointerPosition.Y >= Position.Y
&& pointerPosition.Y < Position.Y + 18;
}
private int GetNextUIElementId()
{
return nextUIElementId++;
}
}