Files
RemSox/UI/GUI/Windows/WindowManager.cs
T

182 lines
5.0 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Cosmos.Kernel.System.Graphics;
using Cosmos.Kernel.System.Mouse;
using Cosmos.Kernel.System.Keyboard;
using RemSox.Processing;
using RemSox.UI.GUI.Rendering;
namespace RemSox.UI.GUI.Windows;
public static class WindowManager
{
// Process ID to list of windows
private static readonly ConcurrentDictionary<int, List<Window>> windows = new();
private static int nextWindowId = 1;
private static int nextZIndex = 1;
private static Window? focusedWindow;
private static Window? activeInteractWindow = null;
private static Point lastPointerPosition = Point.Empty;
private static bool wasLeftButtonDown = false;
private static int mousePollCounter = 0;
private static readonly MuliRenderSource renderSource = new([]);
public static void Update()
{
mousePollCounter++;
MouseManager.Poll();
Point pointerPosition = new((int)MouseManager.X, (int)MouseManager.Y);
bool leftButtonDown = MouseManager.LeftButton;
if (leftButtonDown && !wasLeftButtonDown)
{
activeInteractWindow = TryBeginInteract(pointerPosition);
}
else if (leftButtonDown && activeInteractWindow is not null)
{
activeInteractWindow.UpdateInteraction(pointerPosition);
}
else if (!leftButtonDown && activeInteractWindow is not null)
{
activeInteractWindow.EndInteraction();
activeInteractWindow = null;
}
wasLeftButtonDown = leftButtonDown;
if (KeyboardManager.TryReadKey(out KeyEvent keyEvent))
{
focusedWindow?.HandleKeyEvent(keyEvent);
}
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
CanvasRenderSource.CompositeAndDisplay(canvas, pointerPosition);
lastPointerPosition = pointerPosition;
}
public static void AddRenderSource(IRenderSource source) => renderSource.AddSource(source);
public static void RemoveRenderSource(IRenderSource source) => renderSource.RemoveSource(source);
public static Window CreateWindow(Process process, string title, Point position, Size size)
{
Window window = new(title, process.Id, GetNextWindowId(), renderSource)
{
Position = position,
Size = size,
ZIndex = nextZIndex++
};
if (!windows.ContainsKey(process.Id))
{
windows[process.Id] = [];
}
windows[process.Id].Add(window);
return window;
}
public static void CloseWindow(Window window)
{
if (windows.TryGetValue(window.ProcessId, out var processWindows))
{
processWindows.Remove(window);
}
renderSource.Render(new[] { new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() } });
}
public static List<Window> GetWindowsForProcess(Process process)
{
if (windows.TryGetValue(process.Id, out var processWindows))
{
return processWindows;
}
return [];
}
public static void CloseWindowsForProcess(Process process)
{
windows.TryRemove(process.Id, out _);
}
public static void FocusWindow(Window? window)
{
if (focusedWindow == window)
{
return;
}
if (window != null)
{
window.ZIndex = nextZIndex++;
}
Window? previousFocusedWindow = focusedWindow;
focusedWindow = window;
previousFocusedWindow?.Flush();
focusedWindow?.Flush();
}
public static bool IsWindowFocused(Window window)
{
return focusedWindow == window;
}
public static Window? TryBeginInteract(Point pointerPosition)
{
var allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex);
foreach (var window in allWindows)
{
if (window.TryBeginInteract(pointerPosition))
{
return window;
}
}
return null;
}
public static void InvalidateAll()
{
foreach (var processWindows in windows.Values)
{
foreach (var window in processWindows)
{
window.Invalidate();
}
}
}
private static int GetNextWindowId()
{
return nextWindowId++;
}
sealed private class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
{
public void AddSource(IRenderSource source) => sources.Add(source);
public void RemoveSource(IRenderSource source) => sources.Remove(source);
public void Render(IEnumerable<RenderCommand> commands)
{
foreach (IRenderSource source in sources)
{
source.Render(commands);
}
}
}
}