mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 09:06:23 +02:00
182 lines
5.0 KiB
C#
182 lines
5.0 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Cosmos.Kernel.System.Graphics;
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using Cosmos.Kernel.System.Mouse;
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using Cosmos.Kernel.System.Keyboard;
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using RemSox.Processing;
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using RemSox.UI.GUI.Rendering;
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namespace RemSox.UI.GUI.Windows;
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public static class WindowManager
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{
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// Process ID to list of windows
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private static readonly ConcurrentDictionary<int, List<Window>> windows = new();
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private static int nextWindowId = 1;
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private static int nextZIndex = 1;
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private static Window? focusedWindow;
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private static Window? activeInteractWindow = null;
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private static Point lastPointerPosition = Point.Empty;
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private static bool wasLeftButtonDown = false;
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private static int mousePollCounter = 0;
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private static readonly MuliRenderSource renderSource = new([]);
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public static void Update()
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{
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mousePollCounter++;
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MouseManager.Poll();
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Point pointerPosition = new((int)MouseManager.X, (int)MouseManager.Y);
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bool leftButtonDown = MouseManager.LeftButton;
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if (leftButtonDown && !wasLeftButtonDown)
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{
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activeInteractWindow = TryBeginInteract(pointerPosition);
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}
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else if (leftButtonDown && activeInteractWindow is not null)
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{
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activeInteractWindow.UpdateInteraction(pointerPosition);
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}
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else if (!leftButtonDown && activeInteractWindow is not null)
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{
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activeInteractWindow.EndInteraction();
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activeInteractWindow = null;
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}
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wasLeftButtonDown = leftButtonDown;
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if (KeyboardManager.TryReadKey(out KeyEvent keyEvent))
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{
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focusedWindow?.HandleKeyEvent(keyEvent);
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}
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Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
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CanvasRenderSource.CompositeAndDisplay(canvas, pointerPosition);
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lastPointerPosition = pointerPosition;
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}
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public static void AddRenderSource(IRenderSource source) => renderSource.AddSource(source);
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public static void RemoveRenderSource(IRenderSource source) => renderSource.RemoveSource(source);
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public static Window CreateWindow(Process process, string title, Point position, Size size)
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{
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Window window = new(title, process.Id, GetNextWindowId(), renderSource)
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{
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Position = position,
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Size = size,
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ZIndex = nextZIndex++
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};
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if (!windows.ContainsKey(process.Id))
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{
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windows[process.Id] = [];
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}
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windows[process.Id].Add(window);
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return window;
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}
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public static void CloseWindow(Window window)
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{
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if (windows.TryGetValue(window.ProcessId, out var processWindows))
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{
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processWindows.Remove(window);
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}
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renderSource.Render(new[] { new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() } });
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}
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public static List<Window> GetWindowsForProcess(Process process)
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{
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if (windows.TryGetValue(process.Id, out var processWindows))
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{
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return processWindows;
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}
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return [];
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}
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public static void CloseWindowsForProcess(Process process)
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{
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windows.TryRemove(process.Id, out _);
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}
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public static void FocusWindow(Window? window)
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{
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if (focusedWindow == window)
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{
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return;
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}
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if (window != null)
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{
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window.ZIndex = nextZIndex++;
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}
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Window? previousFocusedWindow = focusedWindow;
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focusedWindow = window;
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previousFocusedWindow?.Flush();
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focusedWindow?.Flush();
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}
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public static bool IsWindowFocused(Window window)
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{
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return focusedWindow == window;
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}
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public static Window? TryBeginInteract(Point pointerPosition)
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{
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var allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex);
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foreach (var window in allWindows)
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{
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if (window.TryBeginInteract(pointerPosition))
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{
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return window;
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}
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}
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return null;
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}
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public static void InvalidateAll()
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{
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foreach (var processWindows in windows.Values)
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{
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foreach (var window in processWindows)
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{
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window.Invalidate();
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}
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}
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}
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private static int GetNextWindowId()
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{
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return nextWindowId++;
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}
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sealed private class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
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{
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public void AddSource(IRenderSource source) => sources.Add(source);
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public void RemoveSource(IRenderSource source) => sources.Remove(source);
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public void Render(IEnumerable<RenderCommand> commands)
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{
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foreach (IRenderSource source in sources)
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{
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source.Render(commands);
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}
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}
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}
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}
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