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Add singleton/system manifest, process args, and async management support
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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/// <summary>
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/// Represents a thread-safe hash set, backed by a <see cref="ConcurrentDictionary{TKey, TValue}"/>.
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/// </summary>
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/// <typeparam name="T">The type of elements in the set.</typeparam>
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public partial class ConcurrentHashSet<T> :
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ICollection<T>,
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IReadOnlyCollection<T>,
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ICollection
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where T : notnull
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{
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// The dummy value stored for every key — we only care about keys.
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private static readonly byte DummyValue = 0;
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private readonly ConcurrentDictionary<T, byte> _dictionary;
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// -------------------------------------------------------------------------
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// Constructors
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// -------------------------------------------------------------------------
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/// <summary>Initializes a new, empty instance using the default comparer.</summary>
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public ConcurrentHashSet()
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{
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_dictionary = new ConcurrentDictionary<T, byte>();
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}
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/// <summary>Initializes a new instance that contains elements copied from the specified collection.</summary>
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public ConcurrentHashSet(IEnumerable<T> collection)
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{
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ArgumentNullException.ThrowIfNull(collection);
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_dictionary = new ConcurrentDictionary<T, byte>(
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collection.Select(item => new KeyValuePair<T, byte>(item, DummyValue)));
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}
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/// <summary>Initializes a new instance that contains elements copied from the specified collection
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/// and uses the specified equality comparer.</summary>
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public ConcurrentHashSet(IEnumerable<T> collection, IEqualityComparer<T>? comparer)
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{
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ArgumentNullException.ThrowIfNull(collection);
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_dictionary = new ConcurrentDictionary<T, byte>(
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collection.Select(item => new KeyValuePair<T, byte>(item, DummyValue)),
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comparer);
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}
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/// <summary>Initializes a new, empty instance using the specified equality comparer.</summary>
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public ConcurrentHashSet(IEqualityComparer<T>? comparer)
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{
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_dictionary = new ConcurrentDictionary<T, byte>(comparer);
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}
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/// <summary>Initializes a new instance with the specified concurrency level, initial collection,
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/// and equality comparer.</summary>
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public ConcurrentHashSet(int concurrencyLevel, IEnumerable<T> collection, IEqualityComparer<T>? comparer)
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{
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ArgumentNullException.ThrowIfNull(collection);
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_dictionary = new ConcurrentDictionary<T, byte>(
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concurrencyLevel,
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collection.Select(item => new KeyValuePair<T, byte>(item, DummyValue)),
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comparer);
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}
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/// <summary>Initializes a new, empty instance with the specified concurrency level and initial capacity.</summary>
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public ConcurrentHashSet(int concurrencyLevel, int capacity)
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{
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_dictionary = new ConcurrentDictionary<T, byte>(concurrencyLevel, capacity);
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}
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/// <summary>Initializes a new, empty instance with the specified concurrency level, initial capacity,
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/// and equality comparer.</summary>
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public ConcurrentHashSet(int concurrencyLevel, int capacity, IEqualityComparer<T>? comparer)
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{
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_dictionary = new ConcurrentDictionary<T, byte>(concurrencyLevel, capacity, comparer);
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}
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// -------------------------------------------------------------------------
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// Public properties
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// -------------------------------------------------------------------------
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/// <summary>Gets the number of elements contained in the set.</summary>
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public int Count => _dictionary.Count;
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/// <summary>Gets a value indicating whether the set is empty.</summary>
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public bool IsEmpty => _dictionary.IsEmpty;
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// -------------------------------------------------------------------------
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// Public methods
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// -------------------------------------------------------------------------
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/// <summary>Removes all elements from the set.</summary>
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public void Clear() => _dictionary.Clear();
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/// <summary>Determines whether the set contains the specified element.</summary>
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public bool Contains(T item)
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{
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if (item is null) throw new ArgumentNullException(nameof(item));
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return _dictionary.ContainsKey(item);
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}
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/// <summary>Returns an enumerator that iterates through the elements of the set.</summary>
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public IEnumerator<T> GetEnumerator() => _dictionary.Keys.GetEnumerator();
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/// <summary>
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/// Returns the element from the set if it already exists, or adds and returns
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/// the specified item if it does not.
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/// </summary>
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/// <param name="item">The element to get or add.</param>
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/// <returns>The existing element if found; otherwise <paramref name="item"/> after it was added.</returns>
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public T GetOrAdd(T item)
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{
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if (item is null) throw new ArgumentNullException(nameof(item));
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// TryAdd is atomic; if it fails the item was already present.
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_dictionary.TryAdd(item, DummyValue);
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// Because ConcurrentDictionary keys are de-duplicated by the comparer,
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// we need to retrieve the canonical key that is actually stored.
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// Keys returns a snapshot; iterate to find the stored instance.
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foreach (T key in _dictionary.Keys)
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{
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if (_dictionary.Comparer.Equals(key, item))
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return key;
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}
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// Fallback — should not happen in practice.
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return item;
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}
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/// <summary>
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/// Adds the specified element to the set. Duplicate elements are silently ignored.
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/// This overload exists to support collection initializer syntax (<c>new ConcurrentHashSet<T> { item }</c>).
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/// </summary>
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public void Add(T item) => TryAdd(item);
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/// <summary>Attempts to add the specified element to the set.</summary>
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/// <returns><see langword="true"/> if the element was added; <see langword="false"/> if it was already present.</returns>
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public bool TryAdd(T item)
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{
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if (item is null) throw new ArgumentNullException(nameof(item));
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return _dictionary.TryAdd(item, DummyValue);
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}
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/// <summary>Attempts to remove the specified element from the set.</summary>
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/// <returns><see langword="true"/> if the element was removed; <see langword="false"/> if it was not found.</returns>
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public bool TryRemove(T item)
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{
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if (item is null) throw new ArgumentNullException(nameof(item));
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return _dictionary.TryRemove(item, out _);
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}
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/// <summary>Copies the elements of the set to a new array.</summary>
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public T[] ToArray() => [.. _dictionary.Keys];
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/// <summary>Returns a (non-thread-safe) <see cref="HashSet{T}"/> snapshot of the current elements.</summary>
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public HashSet<T> ToHashSet() => new(_dictionary.Keys, _dictionary.Comparer);
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// -------------------------------------------------------------------------
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// ICollection<T> explicit implementation
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// -------------------------------------------------------------------------
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bool ICollection<T>.IsReadOnly => false;
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void ICollection<T>.Add(T item) => Add(item);
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bool ICollection<T>.Contains(T item) => Contains(item);
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void ICollection<T>.CopyTo(T[] array, int index)
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{
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ArgumentNullException.ThrowIfNull(array);
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// Take a snapshot to avoid races during copy.
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T[] snapshot = ToArray();
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Array.Copy(snapshot, 0, array, index, snapshot.Length);
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}
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bool ICollection<T>.Remove(T item) => TryRemove(item);
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// -------------------------------------------------------------------------
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// ICollection (non-generic) explicit implementation
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// -------------------------------------------------------------------------
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/// <remarks>
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/// <see cref="ConcurrentDictionary{TKey,TValue}"/> does not expose a meaningful
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/// sync root; following the same convention we return <see langword="false"/> for
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/// <see cref="ICollection.IsSynchronized"/> and <see langword="this"/> for
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/// <see cref="ICollection.SyncRoot"/>, mirroring the BCL approach.
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/// </remarks>
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bool ICollection.IsSynchronized => false;
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object ICollection.SyncRoot => this;
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void ICollection.CopyTo(Array array, int index)
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{
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ArgumentNullException.ThrowIfNull(array);
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if (array is T[] typedArray)
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{
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((ICollection<T>)this).CopyTo(typedArray, index);
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return;
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}
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// Slower path for object arrays (e.g. object[]).
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T[] snapshot = ToArray();
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Array.Copy(snapshot, 0, array, index, snapshot.Length);
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}
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// -------------------------------------------------------------------------
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// IEnumerable explicit implementation
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// -------------------------------------------------------------------------
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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}
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