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https://github.com/Stone-Red-Code/RemSox.git
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Replace string element render types with RenderCommandType enum, decompose UI elements (Button, CheckBox, chrome) into drawing primitives via ToPrimitives(), emit per-element commands on flush, and move composite into IRenderSource.
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using RemSox.UI.GUI.Rendering;
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using System.Drawing;
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namespace RemSox.UI.GUI.UIEelements.Shapes;
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public class Pixel() : Shape("Pixel")
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{
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public override IEnumerable<RenderCommand> ToPrimitives(int windowId)
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{
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(0),
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Type = RenderCommandType.DrawPoint,
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color,
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}
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};
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}
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}
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