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https://github.com/Stone-Red-Code/RemSox.git
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Replace string element render types with RenderCommandType enum, decompose UI elements (Button, CheckBox, chrome) into drawing primitives via ToPrimitives(), emit per-element commands on flush, and move composite into IRenderSource.
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@@ -1,3 +1,7 @@
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using RemSox.UI.GUI.Rendering;
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using System.Drawing;
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namespace RemSox.UI.GUI.UIEelements.Shapes;
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public class Circle() : Shape("Circle")
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@@ -7,4 +11,26 @@ public class Circle() : Shape("Circle")
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get;
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set => SetProperty(nameof(Radius), ref field, value);
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}
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public bool IsFilled
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{
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get;
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set => SetProperty(nameof(IsFilled), ref field, value);
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} = true;
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public override IEnumerable<RenderCommand> ToPrimitives(int windowId)
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{
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(0),
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Type = IsFilled ? RenderCommandType.DrawFilledCircle : RenderCommandType.DrawCircle,
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color,
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["Radius"] = Radius,
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}
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};
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}
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}
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