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https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 09:06:23 +02:00
Replace string element render types with RenderCommandType enum, decompose UI elements (Button, CheckBox, chrome) into drawing primitives via ToPrimitives(), emit per-element commands on flush, and move composite into IRenderSource.
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@@ -1,3 +1,5 @@
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using RemSox.UI.GUI.Rendering;
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using System.Drawing;
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namespace RemSox.UI.GUI.UIEelements.Controls;
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@@ -28,6 +30,74 @@ public class CheckBox() : Control("CheckBox")
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set => SetProperty(nameof(TextColor), ref field, value);
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} = Color.White;
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public override IEnumerable<RenderCommand> ToPrimitives(int windowId)
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{
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int boxSize = Size.Height;
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// Checkbox box background
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(0),
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Type = RenderCommandType.DrawFilledRect,
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = BackgroundColor,
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["Size"] = new Size(boxSize, boxSize),
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}
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};
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// Checkbox box border
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(1),
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Type = RenderCommandType.DrawRectBorder,
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color.DarkGray,
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["Size"] = new Size(boxSize, boxSize),
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}
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};
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// Check mark (filled inner rect)
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if (IsChecked)
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{
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(2),
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Type = RenderCommandType.DrawFilledRect,
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Position = new Point(Position.X + 3, Position.Y + 3),
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color.Black,
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["Size"] = new Size(boxSize - 6, boxSize - 6),
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}
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};
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}
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// Label text
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if (!string.IsNullOrEmpty(Text))
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{
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(3),
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Type = RenderCommandType.DrawText,
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Position = new Point(Position.X + boxSize + 5, Position.Y - 2),
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Properties = new Dictionary<string, object?>
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{
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["Color"] = TextColor,
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["Content"] = Text,
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["FontSize"] = boxSize,
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}
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};
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}
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}
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public override void HandleMouseEvent(MouseEvent mouseEvent)
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{
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if (mouseEvent.Type == MouseEventType.ButtonDown && mouseEvent.Button == MouseButton.Left)
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