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https://github.com/Stone-Red-Code/RemSox.git
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Add XML docs
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@@ -11,6 +11,9 @@ using RemSox.UI.GUI.Rendering;
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namespace RemSox.UI.GUI.Windows;
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/// <summary>
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/// Manages window creation, focus, interaction, and rendering orchestration for the GUI system.
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/// </summary>
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public static class WindowManager
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{
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private static readonly object windowsLock = new object();
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@@ -29,6 +32,9 @@ public static class WindowManager
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private static readonly MuliRenderSource renderSource = new([]);
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/// <summary>
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/// Processes input, updates interaction state, and triggers rendering of all windows.
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/// </summary>
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public static void Update()
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{
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mousePollCounter++;
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@@ -64,10 +70,19 @@ public static class WindowManager
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lastPointerPosition = pointerPosition;
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}
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/// <summary>
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/// Adds a new rendering source to the compositor.
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/// </summary>
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public static void AddRenderSource(IRenderSource source) => renderSource.AddSource(source);
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/// <summary>
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/// Removes an existing rendering source from the compositor.
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/// </summary>
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public static void RemoveRenderSource(IRenderSource source) => renderSource.RemoveSource(source);
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/// <summary>
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/// Creates and registers a new window for the specified process.
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/// </summary>
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public static Window CreateWindow(Process process, string title, Point position, Size size)
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{
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Window window = new(title, process.Id, GetNextWindowId(), renderSource)
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@@ -90,6 +105,9 @@ public static class WindowManager
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return window;
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}
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/// <summary>
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/// Closes a specific window and notifies the renderer.
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/// </summary>
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public static void CloseWindow(Window window)
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{
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lock (windowsLock)
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@@ -103,6 +121,9 @@ public static class WindowManager
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renderSource.Render(new[] { new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() } });
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}
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/// <summary>
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/// Returns a list of all windows belonging to the given process.
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/// </summary>
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public static List<Window> GetWindowsForProcess(Process process)
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{
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lock (windowsLock)
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@@ -116,11 +137,17 @@ public static class WindowManager
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}
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}
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/// <summary>
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/// Closes all windows belonging to the given process.
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/// </summary>
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public static void CloseWindowsForProcess(Process process)
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{
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CloseWindowsForProcess(process.Id);
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}
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/// <summary>
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/// Closes all windows belonging to the given process ID.
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/// </summary>
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public static void CloseWindowsForProcess(int processId)
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{
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List<Window> windowsToClose = new();
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@@ -144,6 +171,9 @@ public static class WindowManager
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}
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}
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/// <summary>
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/// Sets the focus to the specified window, bringing it to the foreground.
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/// </summary>
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public static void FocusWindow(Window? window)
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{
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if (focusedWindow == window)
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@@ -163,11 +193,17 @@ public static class WindowManager
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focusedWindow?.Flush();
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}
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/// <summary>
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/// Checks if the specified window is currently focused.
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/// </summary>
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public static bool IsWindowFocused(Window window)
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{
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return focusedWindow == window;
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}
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/// <summary>
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/// Attempts to begin interaction (drag/resize) with a window at the specified pointer position.
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/// </summary>
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public static Window? TryBeginInteract(Point pointerPosition)
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{
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List<Window> allWindows;
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@@ -186,6 +222,9 @@ public static class WindowManager
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return null;
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}
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/// <summary>
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/// Forces a full redraw of all windows in the system.
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/// </summary>
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public static void InvalidateAll()
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{
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List<Window> allWindows;
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