mirror of
https://github.com/Stone-Red-Code/RemSox.git
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Reorganize project structure
This commit is contained in:
@@ -0,0 +1,580 @@
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using RemSox.Shared.UI;
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using RemSox.Shared.UI.GUI.Rendering;
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using RemSox.Kernel.UI.GUI.UIEelements;
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using System.Drawing;
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namespace RemSox.Kernel.UI.GUI.Windows;
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/// <summary>
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/// Represents a window within the GUI system, managing its state, UI elements, and interactions.
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/// </summary>
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public sealed class Window(string title, int processId, int id, IRenderSource renderSource)
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{
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/// <summary> Gets the unique identifier for this window. </summary>
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public int Id { get; } = id;
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/// <summary> Gets the ID of the process that owns this window. </summary>
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public int ProcessId { get; } = processId;
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/// <summary> Gets or sets the title of the window. </summary>
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public string Title { get; set; } = title;
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/// <summary> Gets or sets the Z-order index of the window (higher means more foreground). </summary>
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public int ZIndex { get; set; }
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/// <summary> Gets or sets a value indicating whether changes should automatically trigger a redraw. </summary>
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public bool AutoFlush { get; set; } = false;
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/// <summary> Event raised when a keyboard event is handled by this window. </summary>
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public event Action<Sys.Keyboard.KeyEvent>? OnKeyEvent;
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/// <summary> Event raised when a mouse event is handled by this window. </summary>
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public event Action<MouseEvent>? OnMouseEvent;
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/// <summary> Gets or sets whether this window is currently focused. </summary>
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public bool IsFocused
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{
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get => WindowManager.IsWindowFocused(this);
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set => WindowManager.FocusWindow(value ? this : null);
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}
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/// <summary> Gets or sets whether the window is visible. </summary>
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public bool IsVisible { get; set; } = true;
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/// <summary> Gets or sets whether the window is resizable by the user. </summary>
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public bool IsResizable { get; set; } = true;
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/// <summary> Gets or sets whether the window can be dragged by the user. </summary>
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public bool IsDraggable { get; set; } = true;
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/// <summary> Gets or sets whether the window has a title bar and border. </summary>
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public bool HasChrome { get; set; } = true;
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/// <summary> Gets or sets the position of the window. </summary>
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public Point Position { get; set; }
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/// <summary> Gets or sets the size of the window. </summary>
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public Size Size { get; set; }
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/// <summary> Gets whether the window is currently being dragged. </summary>
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public bool IsDragging => currentInteraction == InteractionMode.Drag;
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/// <summary> Gets whether the window is currently being resized. </summary>
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public bool IsResizing => currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeBottom or InteractionMode.ResizeLeft or InteractionMode.ResizeRight or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeBottomRight;
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private readonly Lock uiElementsLock = new();
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private readonly Lock controlsLock = new();
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private readonly Dictionary<int, UIElement> uiElements = [];
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private readonly Dictionary<int, Control> controls = [];
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private Control? focusedControl = null;
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private Control? capturedControl = null;
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private int nextUIElementId = 1;
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private enum InteractionMode { None, Drag, ResizeTop, ResizeBottom, ResizeLeft, ResizeRight, ResizeTopLeft, ResizeTopRight, ResizeBottomLeft, ResizeBottomRight }
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private InteractionMode currentInteraction = InteractionMode.None;
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private Rectangle interactionStartBounds;
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private Point interactionStartPointer;
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private Point dragOffset;
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private Point lastRenderedPosition = new(-1, -1);
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private Size lastRenderedSize = new(-1, -1);
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private bool lastRenderedIsFocused = false;
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private string lastRenderedTitle = string.Empty;
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private int lastRenderedZIndex = -1;
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private bool isFirstRender = true;
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/// <summary>
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/// Creates and registers a new UI element within this window.
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/// </summary>
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public T CreateUIElement<T>(Action<T>? options = null) where T : UIElement, new()
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{
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int uiElementId = GetNextUIElementId();
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T uiElement = new()
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{
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Id = uiElementId
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};
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options?.Invoke(uiElement);
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uiElement.PropertyChanged += (sender, args) =>
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{
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if (AutoFlush)
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{
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Flush();
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}
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};
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lock (uiElementsLock)
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{
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uiElements.Add(uiElementId, uiElement);
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}
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if (uiElement is Control control)
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{
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lock (controlsLock)
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{
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controls.Add(uiElementId, control);
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}
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}
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if (AutoFlush)
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{
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Flush();
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}
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return uiElement;
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}
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public void RemoveUIElement(int elementId)
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{
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bool removed = false;
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lock (uiElementsLock)
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{
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if (uiElements.Remove(elementId))
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{
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removed = true;
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}
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}
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lock (controlsLock)
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{
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if (controls.Remove(elementId))
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{
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removed = true;
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}
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}
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if (removed)
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{
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renderSource.Render([new RenderCommand
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{
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WindowId = Id,
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ElementId = elementId,
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Type = RenderCommandType.RemovePrimitives,
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}]);
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if (AutoFlush)
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{
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Flush();
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}
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}
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}
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/// <summary>
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/// Invalidates the window state, forcing a full redraw on the next flush.
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/// </summary>
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public void Invalidate()
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{
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isFirstRender = true;
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Flush();
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}
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private const int ChromeClientBg = -1;
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private const int ChromeTitleBg = -2;
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private const int ChromeTitleText = -3;
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private const int ChromeBorder = -4;
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/// <summary>
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/// Sends current window and element state to the renderer (delta-only).
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/// </summary>
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public void Flush()
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{
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if (!IsVisible)
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{
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return;
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}
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List<UIElement> elementsCopy;
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lock (uiElementsLock)
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{
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elementsCopy = [.. uiElements.Values];
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}
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bool sizeChanged = Size != lastRenderedSize;
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bool positionChanged = Position != lastRenderedPosition;
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bool zIndexChanged = ZIndex != lastRenderedZIndex;
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bool titleChanged = Title != lastRenderedTitle;
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bool focusChanged = IsFocused != lastRenderedIsFocused;
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bool chromeChanged = isFirstRender || sizeChanged || titleChanged || focusChanged;
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List<RenderCommand> commands = [];
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// --- Structural commands ---
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if (isFirstRender || sizeChanged || zIndexChanged)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = Id,
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Type = RenderCommandType.CreateWindow,
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Position = Position,
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Properties = new Dictionary<string, object?>
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{
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["Size"] = Size,
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["ZIndex"] = ZIndex,
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}
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});
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}
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else if (positionChanged)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = Id,
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Type = RenderCommandType.MoveWindow,
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Position = Position,
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});
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}
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// --- Chrome primitives (title bar, border, background) ---
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if (chromeChanged && HasChrome)
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{
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ChromePrimitives(commands);
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}
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// --- Child element primitives (delta) ---
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if (isFirstRender)
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{
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foreach (UIElement element in elementsCopy)
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{
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commands.AddRange(element.ToPrimitives(Id));
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element.ClearChangedProperties();
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}
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}
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else
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{
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foreach (UIElement element in elementsCopy)
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{
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if (!element.AnyPropertyChanged)
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{
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continue;
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}
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// Remove old primitives for this element, then emit new ones
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// TODO: optimize by diffing properties and only updating what changed instead of full remove+add
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = element.Id,
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Type = RenderCommandType.RemovePrimitives,
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});
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commands.AddRange(element.ToPrimitives(Id));
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element.ClearChangedProperties();
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}
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}
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if (commands.Count > 0)
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{
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renderSource.Render(commands);
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lastRenderedPosition = Position;
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lastRenderedSize = Size;
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lastRenderedIsFocused = IsFocused;
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lastRenderedTitle = Title;
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lastRenderedZIndex = ZIndex;
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isFirstRender = false;
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}
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}
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private void ChromePrimitives(List<RenderCommand> commands)
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{
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Color border = IsFocused ? Color.White : Color.DarkGray;
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Color title = IsFocused ? Color.FromArgb(0, 120, 215) : Color.FromArgb(80, 80, 80);
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// Client area background
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = ChromeClientBg,
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Type = RenderCommandType.DrawFilledRect,
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Position = Point.Empty,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color.FromArgb(32, 32, 32),
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["Size"] = Size,
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}
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});
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// Title bar background
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = ChromeTitleBg,
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Type = RenderCommandType.DrawFilledRect,
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Position = Point.Empty,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = title,
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["Size"] = new Size(Size.Width, 18),
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}
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});
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// Title bar text
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if (!string.IsNullOrEmpty(Title))
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = ChromeTitleText,
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Type = RenderCommandType.DrawText,
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Position = new Point(4, 2),
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color.White,
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["Content"] = Title,
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["FontSize"] = 18,
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["MaxWidth"] = Size.Width - 8,
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}
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});
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}
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// Window border
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = ChromeBorder,
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Type = RenderCommandType.DrawRectBorder,
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Position = Point.Empty,
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Properties = new Dictionary<string, object?>
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{
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["Color"] = border,
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["Size"] = Size,
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}
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});
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}
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/// <summary> Dispatches a key event to the window's registered event handlers. </summary>
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public void HandleKeyEvent(Sys.Keyboard.KeyEvent keyEvent)
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{
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OnKeyEvent?.Invoke(keyEvent);
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focusedControl?.HandleKeyEvent(keyEvent);
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}
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/// <summary> Dispatches a mouse event to the window's registered event handlers. </summary>
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public void HandleMouseEvent(MouseEvent mouseEvent)
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{
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OnMouseEvent?.Invoke(mouseEvent);
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Point local = new(mouseEvent.X - Position.X, mouseEvent.Y - Position.Y);
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if (mouseEvent.Type == MouseEventType.ButtonDown && mouseEvent.Button == MouseButton.Left)
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{
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capturedControl = HitTestControl(local);
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focusedControl = capturedControl;
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}
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if (mouseEvent.Type == MouseEventType.ButtonUp && mouseEvent.Button == MouseButton.Left)
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{
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capturedControl = null;
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}
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Control? target = capturedControl ?? HitTestControl(local);
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if (target is null)
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{
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return;
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}
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MouseEvent localEvent = mouseEvent with
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{
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X = local.X,
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Y = local.Y
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};
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target.HandleMouseEvent(localEvent);
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}
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/// <summary>
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/// Checks if a pointer position starts an interaction (drag/resize) and handles focus.
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/// </summary>
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public bool TryBeginInteract(Point pointerPosition)
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{
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if (!IsVisible)
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{
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return false;
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}
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const int resizeMargin = 5;
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bool onLeft = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + resizeMargin;
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bool onRight = pointerPosition.X >= Position.X + Size.Width - resizeMargin && pointerPosition.X <= Position.X + Size.Width;
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bool onTop = pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + resizeMargin;
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bool onBottom = pointerPosition.Y >= Position.Y + Size.Height - resizeMargin && pointerPosition.Y <= Position.Y + Size.Height;
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bool inBounds = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + Size.Width &&
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pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + Size.Height;
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currentInteraction = InteractionMode.None;
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if (IsResizable)
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{
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if (onTop && onLeft)
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{
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currentInteraction = InteractionMode.ResizeTopLeft;
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}
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else if (onTop && onRight)
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{
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currentInteraction = InteractionMode.ResizeTopRight;
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}
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else if (onBottom && onLeft)
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{
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currentInteraction = InteractionMode.ResizeBottomLeft;
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}
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else if (onBottom && onRight)
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{
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currentInteraction = InteractionMode.ResizeBottomRight;
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}
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else if (onLeft && inBounds)
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{
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currentInteraction = InteractionMode.ResizeLeft;
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}
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else if (onRight && inBounds)
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{
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currentInteraction = InteractionMode.ResizeRight;
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}
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else if (onTop && inBounds)
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{
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currentInteraction = InteractionMode.ResizeTop;
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}
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else if (onBottom && inBounds)
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{
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currentInteraction = InteractionMode.ResizeBottom;
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}
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}
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if (currentInteraction == InteractionMode.None && IsDraggable && IsPointInTitleBar(pointerPosition))
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{
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currentInteraction = InteractionMode.Drag;
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dragOffset = new Point(pointerPosition.X - Position.X, pointerPosition.Y - Position.Y);
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}
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if (currentInteraction != InteractionMode.None || inBounds)
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{
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if (currentInteraction != InteractionMode.None)
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{
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interactionStartBounds = new Rectangle(Position, Size);
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interactionStartPointer = pointerPosition;
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}
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WindowManager.FocusWindow(this);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Updates the drag or resize interaction based on the current pointer position.
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/// </summary>
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public void UpdateInteraction(Point pointerPosition, Size screenSize)
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{
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if (currentInteraction == InteractionMode.Drag)
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{
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int newX = pointerPosition.X - dragOffset.X;
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int newY = pointerPosition.Y - dragOffset.Y;
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// Clamp left and top edges
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newX = Math.Max(0, newX);
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newY = Math.Max(0, newY);
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// Clamp right and bottom edges
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newX = Math.Min(screenSize.Width - Size.Width, newX);
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newY = Math.Min(screenSize.Height - Size.Height, newY);
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Position = new Point(newX, newY);
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Flush();
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}
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else if (currentInteraction != InteractionMode.None)
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{
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int dx = pointerPosition.X - interactionStartPointer.X;
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int dy = pointerPosition.Y - interactionStartPointer.Y;
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int newX = interactionStartBounds.X;
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int newY = interactionStartBounds.Y;
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int newW = interactionStartBounds.Width;
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int newH = interactionStartBounds.Height;
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const int minWidth = 100;
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const int minHeight = 50;
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if (currentInteraction is InteractionMode.ResizeRight or InteractionMode.ResizeBottomRight or InteractionMode.ResizeTopRight)
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{
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newW = Math.Max(minWidth, interactionStartBounds.Width + dx);
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newW = Math.Min(newW, screenSize.Width - newX);
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}
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if (currentInteraction is InteractionMode.ResizeBottom or InteractionMode.ResizeBottomRight or InteractionMode.ResizeBottomLeft)
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{
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newH = Math.Max(minHeight, interactionStartBounds.Height + dy);
|
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newH = Math.Min(newH, screenSize.Height - newY);
|
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}
|
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if (currentInteraction is InteractionMode.ResizeLeft or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeTopLeft)
|
||||
{
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int maxDx = interactionStartBounds.Width - minWidth;
|
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int clampedDx = Math.Min(dx, maxDx);
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||||
newX = Math.Max(0, interactionStartBounds.X + clampedDx);
|
||||
newW = interactionStartBounds.X + interactionStartBounds.Width - newX;
|
||||
}
|
||||
if (currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight)
|
||||
{
|
||||
int maxDy = interactionStartBounds.Height - minHeight;
|
||||
int clampedDy = Math.Min(dy, maxDy);
|
||||
newY = Math.Max(0, interactionStartBounds.Y + clampedDy);
|
||||
newH = interactionStartBounds.Y + interactionStartBounds.Height - newY;
|
||||
}
|
||||
|
||||
Position = new Point(newX, newY);
|
||||
Size = new Size(newW, newH);
|
||||
Flush();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ends the current drag or resize interaction.
|
||||
/// </summary>
|
||||
public void EndInteraction()
|
||||
{
|
||||
currentInteraction = InteractionMode.None;
|
||||
}
|
||||
|
||||
private Control? HitTestControl(Point windowRelativePosition)
|
||||
{
|
||||
lock (controlsLock)
|
||||
{
|
||||
// top-most last (simple Z-order assumption: insertion order)
|
||||
foreach (Control control in controls.Values.Reverse())
|
||||
{
|
||||
Rectangle bounds = new(
|
||||
control.Position.X,
|
||||
control.Position.Y,
|
||||
control.Size.Width,
|
||||
control.Size.Height
|
||||
);
|
||||
|
||||
if (bounds.Contains(windowRelativePosition))
|
||||
{
|
||||
return control;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool IsPointInTitleBar(Point pointerPosition)
|
||||
{
|
||||
return HasChrome
|
||||
&& pointerPosition.X >= Position.X
|
||||
&& pointerPosition.X < Position.X + Size.Width
|
||||
&& pointerPosition.Y >= Position.Y
|
||||
&& pointerPosition.Y < Position.Y + 18;
|
||||
}
|
||||
|
||||
private int GetNextUIElementId()
|
||||
{
|
||||
return nextUIElementId++;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
namespace RemSox.Kernel.UI.GUI.Windows;
|
||||
|
||||
public enum WindowLayer
|
||||
{
|
||||
Background,
|
||||
Normal,
|
||||
Foreground
|
||||
}
|
||||
@@ -0,0 +1,570 @@
|
||||
using RemSox.Shared.UI;
|
||||
using Cosmos.Kernel.System.Graphics;
|
||||
using Cosmos.Kernel.System.Keyboard;
|
||||
|
||||
using RemSox.Kernel.Processing;
|
||||
using RemSox.Shared.UI.GUI.Rendering;
|
||||
|
||||
using System.Drawing;
|
||||
|
||||
namespace RemSox.Kernel.UI.GUI.Windows;
|
||||
|
||||
/// <summary>
|
||||
/// Manages window creation, focus, interaction, and rendering orchestration for the GUI system.
|
||||
/// </summary>
|
||||
public static class WindowManager
|
||||
{
|
||||
private static readonly Lock windowsLock = new();
|
||||
// Process ID to list of windows
|
||||
private static readonly Dictionary<int, List<Window>> windows = [];
|
||||
|
||||
private static int nextWindowId = 1;
|
||||
private static int nextZIndex = 1;
|
||||
|
||||
private static Window? focusedWindow;
|
||||
|
||||
private static Window? activeInteractWindow = null;
|
||||
private static Point lastPointerPosition = Point.Empty;
|
||||
private static bool wasLeftButtonDown = false;
|
||||
private static bool wasRightButtonDown = false;
|
||||
private static bool wasMiddleButtonDown = false;
|
||||
|
||||
private static readonly MuliRenderSource renderSource = new([]);
|
||||
|
||||
private static readonly Queue<MouseEvent> mouseQueue = [];
|
||||
private static readonly Queue<KeyEvent> keyQueue = [];
|
||||
private static readonly Lock inputLock = new();
|
||||
|
||||
/// <summary> Enqueues a mouse event from any input source. </summary>
|
||||
public static void EnqueueMouseEvent(MouseEvent mouseEvent)
|
||||
{
|
||||
lock (inputLock)
|
||||
{
|
||||
mouseQueue.Enqueue(mouseEvent);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Enqueues a keyboard event from any input source. </summary>
|
||||
public static void EnqueueKeyEvent(KeyEvent keyEvent)
|
||||
{
|
||||
lock (inputLock)
|
||||
{
|
||||
keyQueue.Enqueue(keyEvent);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Processes queued input and updates interaction state,
|
||||
/// and triggers rendering.
|
||||
/// </summary>
|
||||
internal static void Update()
|
||||
{
|
||||
InputState input = DrainInput();
|
||||
|
||||
Point pointerPosition = input.Position;
|
||||
bool leftButtonDown = input.LeftButton;
|
||||
bool rightButtonDown = input.RightButton;
|
||||
bool middleButtonDown = input.MiddleButton;
|
||||
|
||||
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
|
||||
|
||||
if (leftButtonDown && !wasLeftButtonDown)
|
||||
{
|
||||
activeInteractWindow = TryBeginInteract(pointerPosition);
|
||||
}
|
||||
else if (leftButtonDown && activeInteractWindow is not null)
|
||||
{
|
||||
activeInteractWindow.UpdateInteraction(pointerPosition, new Size((int)canvas.Mode.Width, (int)canvas.Mode.Height));
|
||||
}
|
||||
else if (!leftButtonDown && activeInteractWindow is not null)
|
||||
{
|
||||
activeInteractWindow.EndInteraction();
|
||||
activeInteractWindow = null;
|
||||
}
|
||||
|
||||
foreach (KeyEvent keyEvent in input.KeyEvents)
|
||||
{
|
||||
focusedWindow?.HandleKeyEvent(keyEvent);
|
||||
}
|
||||
|
||||
if (focusedWindow is not null)
|
||||
{
|
||||
DispatchMouseEvents(focusedWindow, pointerPosition,
|
||||
leftButtonDown, wasLeftButtonDown,
|
||||
rightButtonDown, wasRightButtonDown,
|
||||
middleButtonDown, wasMiddleButtonDown,
|
||||
input.ScrollDelta);
|
||||
}
|
||||
|
||||
wasLeftButtonDown = leftButtonDown;
|
||||
wasRightButtonDown = rightButtonDown;
|
||||
wasMiddleButtonDown = middleButtonDown;
|
||||
|
||||
renderSource.Render([new RenderCommand
|
||||
{
|
||||
Type = RenderCommandType.SetCursor,
|
||||
WindowId = 0,
|
||||
ElementId = 0,
|
||||
Position = pointerPosition,
|
||||
}]);
|
||||
renderSource.Composite();
|
||||
|
||||
lastPointerPosition = pointerPosition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a new rendering source to the compositor.
|
||||
/// </summary>
|
||||
public static void AddRenderSource(IRenderSource source)
|
||||
{
|
||||
renderSource.AddSource(source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an existing rendering source from the compositor.
|
||||
/// </summary>
|
||||
public static void RemoveRenderSource(IRenderSource source)
|
||||
{
|
||||
renderSource.RemoveSource(source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and registers a new window for the specified process.
|
||||
/// </summary>
|
||||
public static Window CreateWindow(Process process, string title, Size size, Point position)
|
||||
{
|
||||
Window window = new(title, process.Id, GetNextWindowId(), renderSource)
|
||||
{
|
||||
Position = position,
|
||||
Size = size,
|
||||
ZIndex = nextZIndex++
|
||||
};
|
||||
|
||||
lock (windowsLock)
|
||||
{
|
||||
if (!windows.ContainsKey(process.Id))
|
||||
{
|
||||
windows[process.Id] = [];
|
||||
}
|
||||
|
||||
windows[process.Id].Add(window);
|
||||
}
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and registers a new window, automatically finding the most spacious, least overlapping position.
|
||||
/// </summary>
|
||||
public static Window CreateWindow(Process process, string title, Size size)
|
||||
{
|
||||
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
|
||||
int screenWidth = (int)canvas.Mode.Width;
|
||||
int screenHeight = (int)canvas.Mode.Height;
|
||||
|
||||
List<Window> existingWindows;
|
||||
lock (windowsLock)
|
||||
{
|
||||
existingWindows = windows.Values.SelectMany(w => w).ToList();
|
||||
}
|
||||
|
||||
int bestX = 50;
|
||||
int bestY = 50;
|
||||
int minOverlap = int.MaxValue;
|
||||
int maxSpaciousness = -1;
|
||||
|
||||
const int step = 40;
|
||||
int maxX = Math.Max(0, screenWidth - size.Width);
|
||||
int maxY = Math.Max(0, screenHeight - size.Height);
|
||||
|
||||
for (int y = 0; y <= maxY; y += step)
|
||||
{
|
||||
for (int x = 0; x <= maxX; x += step)
|
||||
{
|
||||
int currentOverlap = 0;
|
||||
int minWindowDist = int.MaxValue;
|
||||
|
||||
// Edges of the proposed window
|
||||
int rectLeft = x;
|
||||
int rectTop = y;
|
||||
int rectRight = x + size.Width;
|
||||
int rectBottom = y + size.Height;
|
||||
|
||||
foreach (Window win in existingWindows)
|
||||
{
|
||||
int winLeft = win.Position.X;
|
||||
int winTop = win.Position.Y;
|
||||
int winRight = win.Position.X + win.Size.Width;
|
||||
int winBottom = win.Position.Y + win.Size.Height;
|
||||
|
||||
// Calculate Overlap (AABB)
|
||||
int intersectLeft = Math.Max(rectLeft, winLeft);
|
||||
int intersectTop = Math.Max(rectTop, winTop);
|
||||
int intersectRight = Math.Min(rectRight, winRight);
|
||||
int intersectBottom = Math.Min(rectBottom, winBottom);
|
||||
|
||||
if (intersectRight > intersectLeft && intersectBottom > intersectTop)
|
||||
{
|
||||
currentOverlap += (intersectRight - intersectLeft) * (intersectBottom - intersectTop);
|
||||
}
|
||||
|
||||
// Calculate True Edge-to-Edge Distance (Manhattan)
|
||||
// If the windows overlap, dx and dy will be 0.
|
||||
int dx = Math.Max(0, Math.Max(winLeft - rectRight, rectLeft - winRight));
|
||||
int dy = Math.Max(0, Math.Max(winTop - rectBottom, rectTop - winBottom));
|
||||
|
||||
int dist = dx + dy;
|
||||
|
||||
if (dist < minWindowDist)
|
||||
{
|
||||
minWindowDist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate Distance to Screen Borders
|
||||
int borderDistLeft = x;
|
||||
int borderDistTop = y;
|
||||
int borderDistRight = screenWidth - rectRight;
|
||||
int borderDistBottom = screenHeight - rectBottom;
|
||||
|
||||
int minBorderDist = Math.Min(Math.Min(borderDistLeft, borderDistTop), Math.Min(borderDistRight, borderDistBottom));
|
||||
|
||||
// Spaciousness evaluates the closest boundary (either a screen edge or another window edge)
|
||||
int currentSpaciousness = existingWindows.Count == 0
|
||||
? minBorderDist
|
||||
: Math.Min(minBorderDist, minWindowDist);
|
||||
|
||||
// Score Evaluation
|
||||
if (currentOverlap < minOverlap)
|
||||
{
|
||||
minOverlap = currentOverlap;
|
||||
maxSpaciousness = currentSpaciousness;
|
||||
bestX = x;
|
||||
bestY = y;
|
||||
}
|
||||
else if (currentOverlap == minOverlap)
|
||||
{
|
||||
// If overlap is tied (e.g., both are 0), pick the most spacious position
|
||||
if (currentSpaciousness > maxSpaciousness)
|
||||
{
|
||||
maxSpaciousness = currentSpaciousness;
|
||||
bestX = x;
|
||||
bestY = y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return CreateWindow(process, title, size, new Point(bestX, bestY));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes a specific window and notifies the renderer.
|
||||
/// </summary>
|
||||
public static void CloseWindow(Window window)
|
||||
{
|
||||
lock (windowsLock)
|
||||
{
|
||||
if (windows.TryGetValue(window.ProcessId, out List<Window>? processWindows))
|
||||
{
|
||||
_ = processWindows.Remove(window);
|
||||
}
|
||||
}
|
||||
|
||||
if (focusedWindow == window)
|
||||
{
|
||||
focusedWindow = null;
|
||||
}
|
||||
if (activeInteractWindow == window)
|
||||
{
|
||||
activeInteractWindow = null;
|
||||
}
|
||||
|
||||
renderSource.Render([new RenderCommand { WindowId = window.Id, ElementId = window.Id, Type = RenderCommandType.DestroyWindow, Position = window.Position }]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all windows belonging to the given process.
|
||||
/// </summary>
|
||||
public static List<Window> GetWindowsForProcess(Process process)
|
||||
{
|
||||
lock (windowsLock)
|
||||
{
|
||||
if (windows.TryGetValue(process.Id, out List<Window>? processWindows))
|
||||
{
|
||||
return processWindows.ToList();
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all windows across all processes, ordered by Z-index (highest first).
|
||||
/// </summary>
|
||||
public static List<Window> GetAllWindows()
|
||||
{
|
||||
lock (windowsLock)
|
||||
{
|
||||
return windows.Values
|
||||
.SelectMany(w => w)
|
||||
.OrderBy(w => w.Id)
|
||||
.ToList();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes all windows belonging to the given process.
|
||||
/// </summary>
|
||||
public static void CloseWindowsForProcess(Process process)
|
||||
{
|
||||
CloseWindowsForProcess(process.Id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes all windows belonging to the given process ID.
|
||||
/// </summary>
|
||||
public static void CloseWindowsForProcess(int processId)
|
||||
{
|
||||
List<Window> windowsToClose = [];
|
||||
lock (windowsLock)
|
||||
{
|
||||
if (windows.TryGetValue(processId, out List<Window>? processWindows))
|
||||
{
|
||||
windowsToClose.AddRange(processWindows);
|
||||
_ = windows.Remove(processId);
|
||||
}
|
||||
}
|
||||
|
||||
if (windowsToClose.Count > 0)
|
||||
{
|
||||
if (focusedWindow != null && windowsToClose.Contains(focusedWindow))
|
||||
{
|
||||
focusedWindow = null;
|
||||
}
|
||||
if (activeInteractWindow != null && windowsToClose.Contains(activeInteractWindow))
|
||||
{
|
||||
activeInteractWindow = null;
|
||||
}
|
||||
|
||||
List<RenderCommand> closeCommands = [];
|
||||
foreach (Window window in windowsToClose)
|
||||
{
|
||||
closeCommands.Add(new RenderCommand { WindowId = window.Id, ElementId = window.Id, Type = RenderCommandType.DestroyWindow, Position = window.Position });
|
||||
}
|
||||
renderSource.Render(closeCommands);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the focus to the specified window, bringing it to the foreground.
|
||||
/// </summary>
|
||||
public static void FocusWindow(Window? window)
|
||||
{
|
||||
if (focusedWindow == window)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_ = window?.ZIndex = nextZIndex++;
|
||||
|
||||
Window? previousFocusedWindow = focusedWindow;
|
||||
focusedWindow = window;
|
||||
|
||||
previousFocusedWindow?.Flush();
|
||||
focusedWindow?.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the specified window is currently focused.
|
||||
/// </summary>
|
||||
public static bool IsWindowFocused(Window window)
|
||||
{
|
||||
return focusedWindow == window;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forces a full redraw of all windows in the system.
|
||||
/// </summary>
|
||||
public static void InvalidateAll()
|
||||
{
|
||||
List<Window> allWindows;
|
||||
lock (windowsLock)
|
||||
{
|
||||
allWindows = windows.Values.SelectMany(w => w).ToList();
|
||||
}
|
||||
|
||||
foreach (Window window in allWindows)
|
||||
{
|
||||
window.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private static Window? TryBeginInteract(Point pointerPosition)
|
||||
{
|
||||
List<Window> allWindows;
|
||||
lock (windowsLock)
|
||||
{
|
||||
allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex).ToList();
|
||||
}
|
||||
|
||||
foreach (Window window in allWindows)
|
||||
{
|
||||
if (window.TryBeginInteract(pointerPosition))
|
||||
{
|
||||
return window;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static InputState DrainInput()
|
||||
{
|
||||
List<MouseEvent> mouseEvents;
|
||||
List<KeyEvent> keyEvents;
|
||||
|
||||
lock (inputLock)
|
||||
{
|
||||
mouseEvents = [.. mouseQueue];
|
||||
mouseQueue.Clear();
|
||||
keyEvents = [.. keyQueue];
|
||||
keyQueue.Clear();
|
||||
}
|
||||
|
||||
Point pos = lastPointerPosition;
|
||||
bool left = wasLeftButtonDown, right = wasRightButtonDown, middle = wasMiddleButtonDown;
|
||||
int scroll = 0;
|
||||
|
||||
foreach (MouseEvent e in mouseEvents)
|
||||
{
|
||||
switch (e.Type)
|
||||
{
|
||||
case MouseEventType.Move:
|
||||
pos = new Point(e.X, e.Y);
|
||||
break;
|
||||
case MouseEventType.ButtonDown:
|
||||
if (e.Button == MouseButton.Left) { left = true; }
|
||||
else if (e.Button == MouseButton.Right) { right = true; }
|
||||
else if (e.Button == MouseButton.Middle) { middle = true; }
|
||||
break;
|
||||
case MouseEventType.ButtonUp:
|
||||
if (e.Button == MouseButton.Left) { left = false; }
|
||||
else if (e.Button == MouseButton.Right) { right = false; }
|
||||
else if (e.Button == MouseButton.Middle) { middle = false; }
|
||||
break;
|
||||
case MouseEventType.Wheel:
|
||||
scroll += e.Delta;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new InputState(pos, left, right, middle, scroll, keyEvents);
|
||||
}
|
||||
|
||||
private static void DispatchMouseEvents(
|
||||
Window window, Point pos,
|
||||
bool leftDown, bool wasLeftDown,
|
||||
bool rightDown, bool wasRightDown,
|
||||
bool middleDown, bool wasMiddleDown,
|
||||
int scrollDelta)
|
||||
{
|
||||
if (pos != lastPointerPosition)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.Move(pos.X, pos.Y));
|
||||
}
|
||||
|
||||
if (leftDown && !wasLeftDown)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.ButtonDown(pos.X, pos.Y, MouseButton.Left));
|
||||
}
|
||||
else if (!leftDown && wasLeftDown)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.ButtonUp(pos.X, pos.Y, MouseButton.Left));
|
||||
}
|
||||
|
||||
if (rightDown && !wasRightDown)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.ButtonDown(pos.X, pos.Y, MouseButton.Right));
|
||||
}
|
||||
else if (!rightDown && wasRightDown)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.ButtonUp(pos.X, pos.Y, MouseButton.Right));
|
||||
}
|
||||
|
||||
if (middleDown && !wasMiddleDown)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.ButtonDown(pos.X, pos.Y, MouseButton.Middle));
|
||||
}
|
||||
else if (!middleDown && wasMiddleDown)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.ButtonUp(pos.X, pos.Y, MouseButton.Middle));
|
||||
}
|
||||
|
||||
if (scrollDelta != 0)
|
||||
{
|
||||
window.HandleMouseEvent(MouseEvent.Wheel(pos.X, pos.Y, scrollDelta));
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetNextWindowId()
|
||||
{
|
||||
return nextWindowId++;
|
||||
}
|
||||
|
||||
private readonly record struct InputState(
|
||||
Point Position,
|
||||
bool LeftButton,
|
||||
bool RightButton,
|
||||
bool MiddleButton,
|
||||
int ScrollDelta,
|
||||
List<KeyEvent> KeyEvents
|
||||
);
|
||||
|
||||
private sealed class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
|
||||
{
|
||||
private readonly Lock sourcesLock = new();
|
||||
|
||||
public void AddSource(IRenderSource source)
|
||||
{
|
||||
lock (sourcesLock)
|
||||
{
|
||||
sources.Add(source);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSource(IRenderSource source)
|
||||
{
|
||||
lock (sourcesLock)
|
||||
{
|
||||
_ = sources.Remove(source);
|
||||
}
|
||||
}
|
||||
|
||||
public void Render(IEnumerable<RenderCommand> commands)
|
||||
{
|
||||
List<IRenderSource> sourcesCopy;
|
||||
lock (sourcesLock)
|
||||
{
|
||||
sourcesCopy = sources.ToList();
|
||||
}
|
||||
|
||||
foreach (IRenderSource source in sourcesCopy)
|
||||
{
|
||||
source.Render(commands);
|
||||
}
|
||||
}
|
||||
|
||||
public void Composite()
|
||||
{
|
||||
List<IRenderSource> sourcesCopy;
|
||||
lock (sourcesLock)
|
||||
{
|
||||
sourcesCopy = sources.ToList();
|
||||
}
|
||||
|
||||
foreach (IRenderSource source in sourcesCopy)
|
||||
{
|
||||
source.Composite();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user