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https://github.com/Stone-Red-Code/RemSox.git
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Reorganize project structure
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@@ -0,0 +1,105 @@
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using RemSox.Shared.UI;
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using RemSox.Shared.UI.GUI.Rendering;
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using System.Drawing;
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namespace RemSox.Kernel.UI.GUI.UIEelements.Controls;
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public class RadioButton() : Control("RadioButton")
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{
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public event EventHandler? OnCheckedChanged;
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public bool IsChecked
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{
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get;
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set
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{
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SetProperty(nameof(IsChecked), ref field, value);
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OnCheckedChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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public string Text
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{
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get;
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set => SetProperty(nameof(Text), ref field, value);
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} = string.Empty;
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public Color TextColor
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{
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get;
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set => SetProperty(nameof(TextColor), ref field, value);
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} = Color.White;
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public override IEnumerable<RenderCommand> ToPrimitives(int windowId)
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{
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int diameter = Size.Height;
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int radius = diameter / 2;
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Point center = new(Position.X + radius, Position.Y + radius);
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// Outer circle
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(0),
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Type = RenderCommandType.DrawCircle,
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Position = new Point(center.X - radius, center.Y - radius),
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color.DarkGray,
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["Radius"] = radius,
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}
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};
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// Inner fill when checked
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if (IsChecked)
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{
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int innerRadius = radius - 3;
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if (innerRadius > 0)
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{
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(1),
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Type = RenderCommandType.DrawFilledCircle,
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Position = new Point(center.X - innerRadius, center.Y - innerRadius),
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Properties = new Dictionary<string, object?>
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{
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["Color"] = Color.Black,
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["Radius"] = innerRadius,
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}
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};
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}
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}
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// Label text
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if (!string.IsNullOrEmpty(Text))
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{
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int textX = Position.X + diameter + 5;
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int textY = Position.Y + (Size.Height / 2) - 8;
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yield return new RenderCommand
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{
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WindowId = windowId,
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ElementId = PrimitiveId(2),
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Type = RenderCommandType.DrawText,
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Position = new Point(textX, textY),
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Properties = new Dictionary<string, object?>
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{
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["Color"] = TextColor,
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["Content"] = Text,
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["FontSize"] = Size.Height,
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["MaxWidth"] = Size.Width - Size.Height - 5,
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}
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};
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}
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}
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public override void HandleMouseEvent(MouseEvent mouseEvent)
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{
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if (mouseEvent.Type == MouseEventType.ButtonDown && mouseEvent.Button == MouseButton.Left)
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{
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IsChecked = true;
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}
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}
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}
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