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Reorganize project structure
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@@ -0,0 +1,70 @@
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using RemSox.Kernel.UI.GUI.UIEelements;
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using RemSox.Kernel.UI.GUI.Windows;
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using System.Drawing;
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namespace RemSox.Kernel.UI.GUI.Layout;
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public sealed class GridLayout
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{
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private readonly Window window;
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private readonly int originX;
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private readonly int originY;
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private readonly int[] colWidths;
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private readonly int[] rowHeights;
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private readonly int spacing;
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public GridLayout(Window window, int x, int y, int[] colWidths, int[] rowHeights, int spacing = 0)
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{
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this.window = window;
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originX = x;
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originY = y;
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this.colWidths = colWidths;
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this.rowHeights = rowHeights;
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this.spacing = spacing;
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}
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public T Add<T>(int col, int row, Action<T>? options = null) where T : UIElement, new()
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{
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bool wasAutoFlush = window.AutoFlush;
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window.AutoFlush = false;
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T element = window.CreateUIElement<T>(options);
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PositionElement(element, col, row);
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if (wasAutoFlush)
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{
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window.AutoFlush = true;
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window.Flush();
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}
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else
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{
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window.AutoFlush = false;
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}
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return element;
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}
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private void PositionElement(UIElement element, int col, int row)
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{
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int cellX = CellOrigin(colWidths, col);
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int cellY = CellOrigin(rowHeights, row);
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element.Position = new Point(originX + cellX, originY + cellY);
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if (element is Control control)
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{
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control.Size = new Size(colWidths[col], rowHeights[row]);
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}
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}
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private int CellOrigin(int[] sizes, int index)
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{
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int offset = 0;
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for (int i = 0; i < index; i++)
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{
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offset += sizes[i] + spacing;
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}
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return offset;
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}
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}
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