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Implement full canvas compositing and redraw only on state change
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@@ -5,6 +5,7 @@ namespace RemSox.UI.GUI.Rendering;
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public class RenderCommand
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{
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public required int WindowId { get; set; }
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public required int ElementId { get; set; }
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public required string ElementType { get; set; }
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public required Point Position { get; set; }
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