mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 09:06:23 +02:00
Implement full canvas compositing and redraw only on state change
This commit is contained in:
@@ -1,57 +1,102 @@
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using System;
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using System.Drawing;
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using System.Collections.Generic;
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using Cosmos.Kernel.System.Graphics;
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namespace RemSox.UI.GUI.Rendering;
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public sealed class CanvasRenderSource : IRenderSource
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{
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private static readonly Dictionary<int, Canvas> windowCanvases = new();
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private static readonly Dictionary<int, Point> windowPositions = new();
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public void Render(IEnumerable<RenderCommand> commands)
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{
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Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
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foreach (RenderCommand command in commands)
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{
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if (command.ElementType == "Window")
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{
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RenderWindow(canvas, command);
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Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size windowSize
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? windowSize
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: new Size(160, 120);
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if (!windowCanvases.TryGetValue(command.WindowId, out Canvas? currentCanvas) ||
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currentCanvas.Mode.Width != size.Width ||
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currentCanvas.Mode.Height != size.Height)
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{
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windowCanvases[command.WindowId] = new Canvas(size.Width, size.Height);
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}
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}
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if (!windowCanvases.ContainsKey(command.WindowId))
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{
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windowCanvases[command.WindowId] = new Canvas(160, 120);
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}
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Canvas windowCanvas = windowCanvases[command.WindowId];
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if (command.ElementType == "Window")
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{
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RenderWindow(windowCanvas, command);
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windowPositions[command.WindowId] = command.Position;
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continue;
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}
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if (command.ElementType == "WindowMove")
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{
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windowPositions[command.WindowId] = command.Position;
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continue;
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}
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if (command.ElementType == "Circle")
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{
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RenderCircle(canvas, command);
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RenderCircle(windowCanvas, command);
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}
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}
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}
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public static void CompositeAndDisplay(Canvas screenCanvas, Point pointerPosition)
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{
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screenCanvas.Clear(Color.Black);
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foreach (var kvp in windowPositions)
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{
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int windowId = kvp.Key;
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Point position = kvp.Value;
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if (windowCanvases.TryGetValue(windowId, out Canvas? windowCanvas))
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{
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screenCanvas.DrawCanvas(windowCanvas, position.X, position.Y);
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}
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}
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screenCanvas.DrawFilledCircle(Color.White, pointerPosition.X, pointerPosition.Y, 5);
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screenCanvas.Display();
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}
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private static void RenderWindow(Canvas canvas, RenderCommand command)
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{
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int x = command.Position.X;
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int y = command.Position.Y;
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Size size = command.Properties.TryGetValue(nameof(Size), out object? rawSize) && rawSize is Size windowSize
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Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size windowSize
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? windowSize
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: new Size(160, 120);
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bool isFocused = command.Properties.TryGetValue(nameof(Windows.Window.IsFocused), out object? rawFocused) && rawFocused is bool focused && focused;
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bool isFocused = command.Properties.TryGetValue("IsFocused", out object? rawFocused) && rawFocused is bool focused && focused;
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Color borderColor = isFocused ? Color.White : Color.DarkGray;
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Color bodyColor = Color.FromArgb(32, 32, 32);
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Color titleColor = isFocused ? Color.FromArgb(0, 120, 215) : Color.FromArgb(80, 80, 80);
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canvas.DrawFilledRectangle(bodyColor, x, y, size.Width, size.Height);
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canvas.DrawFilledRectangle(titleColor, x, y, size.Width, 18);
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canvas.DrawRectangle(borderColor, x, y, size.Width, size.Height);
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canvas.DrawFilledRectangle(bodyColor, 0, 0, size.Width, size.Height);
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canvas.DrawFilledRectangle(titleColor, 0, 0, size.Width, 18);
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canvas.DrawRectangle(borderColor, 0, 0, size.Width, size.Height);
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}
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private static void RenderCircle(Canvas canvas, RenderCommand command)
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{
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Color color = command.Properties.TryGetValue(nameof(Color), out object? rawColor) && rawColor is Color circleColor
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Color color = command.Properties.TryGetValue("Color", out object? rawColor) && rawColor is Color circleColor
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? circleColor
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: Color.White;
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int radius = command.Properties.TryGetValue(nameof(Radius), out object? rawRadius) && rawRadius is int circleRadius
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int radius = command.Properties.TryGetValue("Radius", out object? rawRadius) && rawRadius is int circleRadius
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? circleRadius
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: 10;
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@@ -60,6 +105,4 @@ public sealed class CanvasRenderSource : IRenderSource
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canvas.DrawFilledCircle(color, centerX, centerY, radius);
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}
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private static string Radius => nameof(Radius);
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}
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@@ -5,6 +5,7 @@ namespace RemSox.UI.GUI.Rendering;
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public class RenderCommand
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{
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public required int WindowId { get; set; }
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public required int ElementId { get; set; }
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public required string ElementType { get; set; }
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public required Point Position { get; set; }
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+47
-10
@@ -45,6 +45,12 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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private Point dragOffset;
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private Point lastRenderedPosition = new Point(-1, -1);
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private Size lastRenderedSize = new Size(-1, -1);
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private bool lastRenderedIsFocused = false;
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private string lastRenderedTitle = string.Empty;
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private bool isFirstRender = true;
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public T CreateUIElement<T>(Action<T>? options = null) where T : UIElement, new()
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{
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int uiElementId = GetNextUIElementId();
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@@ -76,12 +82,24 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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public void Flush()
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{
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if (!IsVisible)
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{
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return;
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}
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bool windowStateChanged = isFirstRender || Size != lastRenderedSize || IsFocused != lastRenderedIsFocused || Title != lastRenderedTitle;
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bool anyChildChanged = uiElements.Values.Any(e => e.AnyPropertyChanged);
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bool positionChanged = Position != lastRenderedPosition;
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bool fullRedraw = windowStateChanged || anyChildChanged;
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List<RenderCommand> commands = [];
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if (IsVisible)
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if (fullRedraw)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = Id,
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ElementType = "Window",
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Position = Position,
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@@ -94,29 +112,40 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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[nameof(IsDraggable)] = IsDraggable
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}
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});
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}
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foreach (UIElement element in uiElements.Values)
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{
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if (element.AnyPropertyChanged)
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foreach (UIElement element in uiElements.Values)
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{
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IReadOnlyDictionary<string, object?> changes = element.ChangedProperties;
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = element.Id,
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ElementType = element.Type,
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Position = element.Position,
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Properties = changes
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Properties = element.AllProperties
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});
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element.ClearChangedProperties();
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}
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}
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else if (positionChanged)
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{
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commands.Add(new RenderCommand
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{
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WindowId = Id,
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ElementId = Id,
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ElementType = "WindowMove",
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Position = Position,
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Properties = new Dictionary<string, object?>()
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});
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}
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if (commands.Count > 0)
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{
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renderSource.Render(commands);
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lastRenderedPosition = Position;
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lastRenderedSize = Size;
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lastRenderedIsFocused = IsFocused;
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lastRenderedTitle = Title;
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isFirstRender = false;
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}
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}
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@@ -142,7 +171,15 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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return;
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}
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Position = new Point(pointerPosition.X - dragOffset.X, pointerPosition.Y - dragOffset.Y);
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int newX = pointerPosition.X - dragOffset.X;
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int newY = pointerPosition.Y - dragOffset.Y;
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// Cosmos DrawCanvas fails to render if coordinates are negative.
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// Clamp to 0,0 to prevent the window from disappearing.
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newX = Math.Max(0, newX);
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newY = Math.Max(0, newY);
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Position = new Point(newX, newY);
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Flush();
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}
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