Add unified input event queue and cursor support for window manager

This commit is contained in:
Stone_Red
2026-06-17 00:50:05 +02:00
parent 8d1cd6d369
commit 633ded2d62
7 changed files with 253 additions and 27 deletions
+8 -2
View File
@@ -1,6 +1,5 @@
using Cosmos.Kernel.System.Graphics;
using Cosmos.Kernel.System.Graphics.Fonts;
using Cosmos.Kernel.System.Mouse;
using RemSox.UI.GUI.UIEelements;
using RemSox.Utils;
@@ -26,6 +25,8 @@ public sealed class CanvasRenderSource : IRenderSource
private static bool isPositionDirty = true;
private static Point lastPointerPosition = new(-1, -1);
private static Point cursorPosition;
private static readonly Lock renderLock = new();
public void Render(IEnumerable<RenderCommand> commands)
@@ -56,6 +57,11 @@ public sealed class CanvasRenderSource : IRenderSource
RemovePrimitives(command.WindowId, command.ElementId);
break;
case RenderCommandType.SetCursor:
cursorPosition = command.Position;
isPositionDirty = true;
break;
default:
if (windowCanvases.ContainsKey(command.WindowId))
{
@@ -70,7 +76,7 @@ public sealed class CanvasRenderSource : IRenderSource
public void Composite()
{
Canvas screenCanvas = FullScreenCanvas.GetFullScreenCanvas();
Point pointerPosition = new(MouseManager.X, MouseManager.Y);
Point pointerPosition = cursorPosition;
lock (renderLock)
{
+9
View File
@@ -90,6 +90,11 @@ public class RenderCommand
case RenderCommandType.RemovePrimitives:
break;
case RenderCommandType.SetCursor:
WriteInt16(s, Position.X);
WriteInt16(s, Position.Y);
break;
}
}
@@ -154,6 +159,10 @@ public class RenderCommand
case RenderCommandType.RemovePrimitives:
break;
case RenderCommandType.SetCursor:
pos = new Point(ReadInt16(data, ref offset), ReadInt16(data, ref offset));
break;
}
return new RenderCommand
+2
View File
@@ -15,4 +15,6 @@ public enum RenderCommandType : byte
DrawPoint = 0x16,
RemovePrimitives = 0x20,
SetCursor = 0x30,
}
+1
View File
@@ -254,6 +254,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
}
// Remove old primitives for this element, then emit new ones
// TODO: optimize by diffing properties and only updating what changed instead of full remove+add
commands.Add(new RenderCommand
{
WindowId = Id,
+114 -25
View File
@@ -1,6 +1,5 @@
using Cosmos.Kernel.System.Graphics;
using Cosmos.Kernel.System.Keyboard;
using Cosmos.Kernel.System.Mouse;
using RemSox.Processing;
using RemSox.UI.GUI.Rendering;
@@ -31,15 +30,39 @@ public static class WindowManager
private static readonly MuliRenderSource renderSource = new([]);
private static readonly Queue<MouseEvent> mouseQueue = [];
private static readonly Queue<KeyEvent> keyQueue = [];
private static readonly Lock inputLock = new();
/// <summary> Enqueues a mouse event from any input source. </summary>
public static void EnqueueMouseEvent(MouseEvent mouseEvent)
{
lock (inputLock)
{
mouseQueue.Enqueue(mouseEvent);
}
}
/// <summary> Enqueues a keyboard event from any input source. </summary>
public static void EnqueueKeyEvent(KeyEvent keyEvent)
{
lock (inputLock)
{
keyQueue.Enqueue(keyEvent);
}
}
/// <summary>
/// Processes input, updates interaction state, and triggers rendering of all windows.
/// Processes queued input and updates interaction state,
/// and triggers rendering.
/// </summary>
internal static void Update()
{
Point pointerPosition = new(MouseManager.X, MouseManager.Y);
bool leftButtonDown = MouseManager.LeftButton;
bool rightButtonDown = MouseManager.RightButton;
bool middleButtonDown = MouseManager.MiddleButton;
InputState input = DrainInput();
Point pointerPosition = input.Position;
bool leftButtonDown = input.LeftButton;
bool rightButtonDown = input.RightButton;
bool middleButtonDown = input.MiddleButton;
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
@@ -57,20 +80,31 @@ public static class WindowManager
activeInteractWindow = null;
}
while (KeyboardManager.TryReadKey(out KeyEvent? keyEvent) && keyEvent is not null)
foreach (KeyEvent keyEvent in input.KeyEvents)
{
focusedWindow?.HandleKeyEvent(keyEvent);
}
if (focusedWindow is not null)
{
DispatchMouseEvents(focusedWindow, pointerPosition);
DispatchMouseEvents(focusedWindow, pointerPosition,
leftButtonDown, wasLeftButtonDown,
rightButtonDown, wasRightButtonDown,
middleButtonDown, wasMiddleButtonDown,
input.ScrollDelta);
}
wasLeftButtonDown = leftButtonDown;
wasRightButtonDown = rightButtonDown;
wasMiddleButtonDown = middleButtonDown;
renderSource.Render([new RenderCommand
{
Type = RenderCommandType.SetCursor,
WindowId = 0,
ElementId = 0,
Position = pointerPosition,
}]);
renderSource.Composite();
lastPointerPosition = pointerPosition;
@@ -382,45 +416,91 @@ public static class WindowManager
return null;
}
private static void DispatchMouseEvents(Window window, Point pos)
private static InputState DrainInput()
{
int delta = MouseManager.ScrollDelta;
List<MouseEvent> mouseEvents;
List<KeyEvent> keyEvents;
lock (inputLock)
{
mouseEvents = [.. mouseQueue];
mouseQueue.Clear();
keyEvents = [.. keyQueue];
keyQueue.Clear();
}
Point pos = lastPointerPosition;
bool left = wasLeftButtonDown, right = wasRightButtonDown, middle = wasMiddleButtonDown;
int scroll = 0;
foreach (MouseEvent e in mouseEvents)
{
switch (e.Type)
{
case MouseEventType.Move:
pos = new Point(e.X, e.Y);
break;
case MouseEventType.ButtonDown:
if (e.Button == MouseButton.Left) { left = true; }
else if (e.Button == MouseButton.Right) { right = true; }
else if (e.Button == MouseButton.Middle) { middle = true; }
break;
case MouseEventType.ButtonUp:
if (e.Button == MouseButton.Left) { left = false; }
else if (e.Button == MouseButton.Right) { right = false; }
else if (e.Button == MouseButton.Middle) { middle = false; }
break;
case MouseEventType.Wheel:
scroll += e.Delta;
break;
}
}
return new InputState(pos, left, right, middle, scroll, keyEvents);
}
private static void DispatchMouseEvents(
Window window, Point pos,
bool leftDown, bool wasLeftDown,
bool rightDown, bool wasRightDown,
bool middleDown, bool wasMiddleDown,
int scrollDelta)
{
if (pos != lastPointerPosition)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.Move, pos.X, pos.Y, MouseButton.None, 0));
window.HandleMouseEvent(MouseEvent.Move(pos.X, pos.Y));
}
if (MouseManager.LeftButton && !wasLeftButtonDown)
if (leftDown && !wasLeftDown)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.ButtonDown, pos.X, pos.Y, MouseButton.Left, 0));
window.HandleMouseEvent(MouseEvent.ButtonDown(pos.X, pos.Y, MouseButton.Left));
}
else if (!MouseManager.LeftButton && wasLeftButtonDown)
else if (!leftDown && wasLeftDown)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.ButtonUp, pos.X, pos.Y, MouseButton.Left, 0));
window.HandleMouseEvent(MouseEvent.ButtonUp(pos.X, pos.Y, MouseButton.Left));
}
if (MouseManager.RightButton && !wasRightButtonDown)
if (rightDown && !wasRightDown)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.ButtonDown, pos.X, pos.Y, MouseButton.Right, 0));
window.HandleMouseEvent(MouseEvent.ButtonDown(pos.X, pos.Y, MouseButton.Right));
}
else if (!MouseManager.RightButton && wasRightButtonDown)
else if (!rightDown && wasRightDown)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.ButtonUp, pos.X, pos.Y, MouseButton.Right, 0));
window.HandleMouseEvent(MouseEvent.ButtonUp(pos.X, pos.Y, MouseButton.Right));
}
if (MouseManager.MiddleButton && !wasMiddleButtonDown)
if (middleDown && !wasMiddleDown)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.ButtonDown, pos.X, pos.Y, MouseButton.Middle, 0));
window.HandleMouseEvent(MouseEvent.ButtonDown(pos.X, pos.Y, MouseButton.Middle));
}
else if (!MouseManager.MiddleButton && wasMiddleButtonDown)
else if (!middleDown && wasMiddleDown)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.ButtonUp, pos.X, pos.Y, MouseButton.Middle, 0));
window.HandleMouseEvent(MouseEvent.ButtonUp(pos.X, pos.Y, MouseButton.Middle));
}
if (delta != 0)
if (scrollDelta != 0)
{
window.HandleMouseEvent(new MouseEvent(MouseEventType.Wheel, pos.X, pos.Y, MouseButton.None, delta));
window.HandleMouseEvent(MouseEvent.Wheel(pos.X, pos.Y, scrollDelta));
}
}
@@ -429,6 +509,15 @@ public static class WindowManager
return nextWindowId++;
}
private readonly record struct InputState(
Point Position,
bool LeftButton,
bool RightButton,
bool MiddleButton,
int ScrollDelta,
List<KeyEvent> KeyEvents
);
private sealed class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
{
private readonly Lock sourcesLock = new();