mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 09:06:23 +02:00
Add window resizing support and improve process/thread management concurrency
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+97
-25
@@ -35,14 +35,16 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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public Size Size { get; set; }
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public bool IsDragging => isDragging;
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public bool IsDragging => currentInteraction == InteractionMode.Drag;
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private readonly Dictionary<int, UIElement> uiElements = [];
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private int nextUIElementId = 1;
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private bool isDragging;
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private enum InteractionMode { None, Drag, ResizeTop, ResizeBottom, ResizeLeft, ResizeRight, ResizeTopLeft, ResizeTopRight, ResizeBottomLeft, ResizeBottomRight }
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private InteractionMode currentInteraction = InteractionMode.None;
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private Rectangle interactionStartBounds;
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private Point interactionStartPointer;
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private Point dragOffset;
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private Point lastRenderedPosition = new Point(-1, -1);
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@@ -149,44 +151,114 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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}
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}
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public bool TryBeginDrag(Point pointerPosition)
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public bool TryBeginInteract(Point pointerPosition)
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{
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if (!IsVisible || !IsDraggable || !IsPointInTitleBar(pointerPosition))
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if (!IsVisible)
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{
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return false;
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}
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isDragging = true;
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dragOffset = new Point(pointerPosition.X - Position.X, pointerPosition.Y - Position.Y);
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const int resizeMargin = 5;
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WindowManager.FocusWindow(this);
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bool onLeft = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + resizeMargin;
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bool onRight = pointerPosition.X >= Position.X + Size.Width - resizeMargin && pointerPosition.X <= Position.X + Size.Width;
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bool onTop = pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + resizeMargin;
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bool onBottom = pointerPosition.Y >= Position.Y + Size.Height - resizeMargin && pointerPosition.Y <= Position.Y + Size.Height;
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return true;
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}
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bool inBounds = pointerPosition.X >= Position.X && pointerPosition.X <= Position.X + Size.Width &&
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pointerPosition.Y >= Position.Y && pointerPosition.Y <= Position.Y + Size.Height;
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public void DragTo(Point pointerPosition)
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{
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if (!isDragging || !IsDraggable)
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currentInteraction = InteractionMode.None;
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if (IsResizable)
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{
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return;
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if (onTop && onLeft) currentInteraction = InteractionMode.ResizeTopLeft;
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else if (onTop && onRight) currentInteraction = InteractionMode.ResizeTopRight;
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else if (onBottom && onLeft) currentInteraction = InteractionMode.ResizeBottomLeft;
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else if (onBottom && onRight) currentInteraction = InteractionMode.ResizeBottomRight;
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else if (onLeft && inBounds) currentInteraction = InteractionMode.ResizeLeft;
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else if (onRight && inBounds) currentInteraction = InteractionMode.ResizeRight;
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else if (onTop && inBounds) currentInteraction = InteractionMode.ResizeTop;
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else if (onBottom && inBounds) currentInteraction = InteractionMode.ResizeBottom;
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}
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int newX = pointerPosition.X - dragOffset.X;
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int newY = pointerPosition.Y - dragOffset.Y;
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if (currentInteraction == InteractionMode.None && IsDraggable && IsPointInTitleBar(pointerPosition))
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{
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currentInteraction = InteractionMode.Drag;
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dragOffset = new Point(pointerPosition.X - Position.X, pointerPosition.Y - Position.Y);
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}
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// Cosmos DrawCanvas fails to render if coordinates are negative.
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// Clamp to 0,0 to prevent the window from disappearing.
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newX = Math.Max(0, newX);
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newY = Math.Max(0, newY);
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if (currentInteraction != InteractionMode.None)
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{
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interactionStartBounds = new Rectangle(Position, Size);
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interactionStartPointer = pointerPosition;
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WindowManager.FocusWindow(this);
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return true;
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}
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Position = new Point(newX, newY);
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Flush();
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return false;
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}
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public void EndDrag()
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public void UpdateInteraction(Point pointerPosition)
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{
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isDragging = false;
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if (currentInteraction == InteractionMode.Drag)
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{
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int newX = pointerPosition.X - dragOffset.X;
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int newY = pointerPosition.Y - dragOffset.Y;
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// Cosmos DrawCanvas fails to render if coordinates are negative.
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// Clamp to 0,0 to prevent the window from disappearing.
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newX = Math.Max(0, newX);
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newY = Math.Max(0, newY);
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Position = new Point(newX, newY);
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Flush();
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}
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else if (currentInteraction != InteractionMode.None)
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{
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int dx = pointerPosition.X - interactionStartPointer.X;
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int dy = pointerPosition.Y - interactionStartPointer.Y;
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int newX = interactionStartBounds.X;
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int newY = interactionStartBounds.Y;
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int newW = interactionStartBounds.Width;
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int newH = interactionStartBounds.Height;
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const int minWidth = 100;
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const int minHeight = 50;
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if (currentInteraction == InteractionMode.ResizeRight || currentInteraction == InteractionMode.ResizeBottomRight || currentInteraction == InteractionMode.ResizeTopRight)
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{
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newW = Math.Max(minWidth, interactionStartBounds.Width + dx);
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}
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if (currentInteraction == InteractionMode.ResizeBottom || currentInteraction == InteractionMode.ResizeBottomRight || currentInteraction == InteractionMode.ResizeBottomLeft)
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{
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newH = Math.Max(minHeight, interactionStartBounds.Height + dy);
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}
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if (currentInteraction == InteractionMode.ResizeLeft || currentInteraction == InteractionMode.ResizeBottomLeft || currentInteraction == InteractionMode.ResizeTopLeft)
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{
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int maxDx = interactionStartBounds.Width - minWidth;
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int clampedDx = Math.Min(dx, maxDx);
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newX = Math.Max(0, interactionStartBounds.X + clampedDx);
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newW = interactionStartBounds.Width - clampedDx;
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}
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if (currentInteraction == InteractionMode.ResizeTop || currentInteraction == InteractionMode.ResizeTopLeft || currentInteraction == InteractionMode.ResizeTopRight)
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{
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int maxDy = interactionStartBounds.Height - minHeight;
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int clampedDy = Math.Min(dy, maxDy);
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newY = Math.Max(0, interactionStartBounds.Y + clampedDy);
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newH = interactionStartBounds.Height - clampedDy;
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}
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Position = new Point(newX, newY);
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Size = new Size(newW, newH);
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Flush();
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}
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}
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public void EndInteraction()
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{
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currentInteraction = InteractionMode.None;
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}
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private bool IsPointInTitleBar(Point pointerPosition)
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@@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Drawing;
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using RemSox.Processing;
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using RemSox.UI.GUI.Rendering;
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@@ -8,7 +9,7 @@ namespace RemSox.UI.GUI.Windows;
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public static class WindowManager
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{
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// Process ID to list of windows
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private static readonly Dictionary<int, List<Window>> windows = [];
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private static readonly ConcurrentDictionary<int, List<Window>> windows = new();
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private static int nextWindowId = 1;
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@@ -58,10 +59,7 @@ public static class WindowManager
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public static void CloseWindowsForProcess(Process process)
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{
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if (windows.ContainsKey(process.Id))
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{
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windows.Remove(process.Id);
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}
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windows.TryRemove(process.Id, out _);
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}
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public static void FocusWindow(Window? window)
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