mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 00:56:19 +02:00
Move window input handling logic from Kernel to WindowManager
This commit is contained in:
@@ -20,14 +20,6 @@ namespace RemSox;
|
||||
/// </summary>
|
||||
public class Kernel : Sys.Kernel
|
||||
{
|
||||
private static Window? activeInteractWindow = null;
|
||||
|
||||
private static Point lastPointerPosition = Point.Empty;
|
||||
|
||||
private static bool wasLeftButtonDown = false;
|
||||
|
||||
private static int mousePollCounter = 0;
|
||||
|
||||
protected override void BeforeRun()
|
||||
{
|
||||
Console.WriteLine("Cosmos booted successfully!");
|
||||
@@ -61,55 +53,7 @@ public class Kernel : Sys.Kernel
|
||||
|
||||
protected override void Run()
|
||||
{
|
||||
WindowInputTick();
|
||||
return;
|
||||
|
||||
Console.Write("> ");
|
||||
|
||||
string? input = Console.ReadLine();
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (CommandManager.TryExecute(input))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine($"\"{input}\" is not a command");
|
||||
}
|
||||
|
||||
private static void WindowInputTick()
|
||||
{
|
||||
mousePollCounter++;
|
||||
Sys.Mouse.MouseManager.Poll();
|
||||
|
||||
Point pointerPosition = new(Sys.Mouse.MouseManager.X, Sys.Mouse.MouseManager.Y);
|
||||
bool leftButtonDown = Sys.Mouse.MouseManager.LeftButton;
|
||||
|
||||
if (leftButtonDown && !wasLeftButtonDown)
|
||||
{
|
||||
activeInteractWindow = WindowManager.TryBeginInteract(pointerPosition);
|
||||
}
|
||||
else if (leftButtonDown && activeInteractWindow is not null)
|
||||
{
|
||||
activeInteractWindow.UpdateInteraction(pointerPosition);
|
||||
}
|
||||
else if (!leftButtonDown && activeInteractWindow is not null)
|
||||
{
|
||||
activeInteractWindow.EndInteraction();
|
||||
activeInteractWindow = null;
|
||||
}
|
||||
|
||||
wasLeftButtonDown = leftButtonDown;
|
||||
|
||||
// Render all canvases and cursor every tick, or if changed
|
||||
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
|
||||
CanvasRenderSource.CompositeAndDisplay(canvas, pointerPosition);
|
||||
|
||||
lastPointerPosition = pointerPosition;
|
||||
WindowManager.Update();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@ using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using Cosmos.Kernel.System.Graphics;
|
||||
using Cosmos.Kernel.System.Mouse;
|
||||
using RemSox.Processing;
|
||||
using RemSox.UI.GUI.Rendering;
|
||||
|
||||
@@ -18,8 +20,43 @@ public static class WindowManager
|
||||
|
||||
private static Window? focusedWindow;
|
||||
|
||||
private static Window? activeInteractWindow = null;
|
||||
private static Point lastPointerPosition = Point.Empty;
|
||||
private static bool wasLeftButtonDown = false;
|
||||
private static int mousePollCounter = 0;
|
||||
|
||||
private static readonly MuliRenderSource renderSource = new([]);
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
mousePollCounter++;
|
||||
MouseManager.Poll();
|
||||
|
||||
Point pointerPosition = new((int)MouseManager.X, (int)MouseManager.Y);
|
||||
bool leftButtonDown = MouseManager.LeftButton;
|
||||
|
||||
if (leftButtonDown && !wasLeftButtonDown)
|
||||
{
|
||||
activeInteractWindow = TryBeginInteract(pointerPosition);
|
||||
}
|
||||
else if (leftButtonDown && activeInteractWindow is not null)
|
||||
{
|
||||
activeInteractWindow.UpdateInteraction(pointerPosition);
|
||||
}
|
||||
else if (!leftButtonDown && activeInteractWindow is not null)
|
||||
{
|
||||
activeInteractWindow.EndInteraction();
|
||||
activeInteractWindow = null;
|
||||
}
|
||||
|
||||
wasLeftButtonDown = leftButtonDown;
|
||||
|
||||
Canvas canvas = FullScreenCanvas.GetFullScreenCanvas();
|
||||
CanvasRenderSource.CompositeAndDisplay(canvas, pointerPosition);
|
||||
|
||||
lastPointerPosition = pointerPosition;
|
||||
}
|
||||
|
||||
public static void AddRenderSource(IRenderSource source) => renderSource.AddSource(source);
|
||||
|
||||
public static void RemoveRenderSource(IRenderSource source) => renderSource.RemoveSource(source);
|
||||
|
||||
Reference in New Issue
Block a user