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Stone_Red
2026-06-08 12:30:37 +02:00
commit 2ba87a113d
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using System;
using System.Drawing;
using RemSox.Processing;
using RemSox.UI.GUI.Rendering;
namespace RemSox.UI.GUI.Windows;
public static class WindowManager
{
// Process ID to list of windows
private static readonly Dictionary<int, List<Window>> windows = [];
private static int nextWindowId = 1;
private static Window? focusedWindow;
private static readonly MuliRenderSource renderSource = new([]);
public static void AddRenderSource(IRenderSource source) => renderSource.AddSource(source);
public static void RemoveRenderSource(IRenderSource source) => renderSource.RemoveSource(source);
public static Window CreateWindow(Process process, string title, Point position, Size size)
{
Window window = new(title, process.Id, GetNextWindowId(), renderSource)
{
Position = position,
Size = size
};
if (!windows.ContainsKey(process.Id))
{
windows[process.Id] = [];
}
windows[process.Id].Add(window);
return window;
}
public static void CloseWindow(Window window)
{
if (windows.TryGetValue(window.ProcessId, out var processWindows))
{
processWindows.Remove(window);
}
}
public static List<Window> GetWindowsForProcess(Process process)
{
if (windows.TryGetValue(process.Id, out var processWindows))
{
return processWindows;
}
return [];
}
public static void CloseWindowsForProcess(Process process)
{
if (windows.ContainsKey(process.Id))
{
windows.Remove(process.Id);
}
}
public static void FocusWindow(Window? window)
{
if (focusedWindow == window)
{
return;
}
Window? previousFocusedWindow = focusedWindow;
focusedWindow = window;
previousFocusedWindow?.Flush();
focusedWindow?.Flush();
}
public static bool IsWindowFocused(Window window)
{
return focusedWindow == window;
}
private static int GetNextWindowId()
{
return nextWindowId++;
}
sealed private class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
{
public void AddSource(IRenderSource source) => sources.Add(source);
public void RemoveSource(IRenderSource source) => sources.Remove(source);
public void Render(IEnumerable<RenderCommand> commands)
{
foreach (IRenderSource source in sources)
{
source.Render(commands);
}
}
}
}