mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 09:06:23 +02:00
Code cleanup
This commit is contained in:
+42
-23
@@ -1,9 +1,8 @@
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using System;
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using System.Drawing;
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using System.Reflection;
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using RemSox.UI.GUI.Rendering;
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using RemSox.UI.GUI.UIEelements;
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using System.Drawing;
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namespace RemSox.UI.GUI.Windows;
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/// <summary>
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@@ -38,11 +37,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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/// <summary> Gets or sets whether this window is currently focused. </summary>
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public bool IsFocused
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{
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get => WindowManager.IsWindowFocused(this);
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set
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{
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WindowManager.FocusWindow(value ? this : null);
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}
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get => WindowManager.IsWindowFocused(this); set => WindowManager.FocusWindow(value ? this : null);
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}
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/// <summary> Gets or sets whether the window is visible. </summary>
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@@ -63,7 +58,7 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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/// <summary> Gets whether the window is currently being dragged. </summary>
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public bool IsDragging => currentInteraction == InteractionMode.Drag;
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private readonly object uiElementsLock = new object();
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private readonly Lock uiElementsLock = new();
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private readonly Dictionary<int, UIElement> uiElements = [];
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private int nextUIElementId = 1;
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@@ -74,8 +69,8 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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private Point interactionStartPointer;
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private Point dragOffset;
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private Point lastRenderedPosition = new Point(-1, -1);
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private Size lastRenderedSize = new Size(-1, -1);
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private Point lastRenderedPosition = new(-1, -1);
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private Size lastRenderedSize = new(-1, -1);
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private bool lastRenderedIsFocused = false;
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private string lastRenderedTitle = string.Empty;
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private int lastRenderedZIndex = -1;
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@@ -235,14 +230,38 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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if (IsResizable)
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{
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if (onTop && onLeft) currentInteraction = InteractionMode.ResizeTopLeft;
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else if (onTop && onRight) currentInteraction = InteractionMode.ResizeTopRight;
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else if (onBottom && onLeft) currentInteraction = InteractionMode.ResizeBottomLeft;
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else if (onBottom && onRight) currentInteraction = InteractionMode.ResizeBottomRight;
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else if (onLeft && inBounds) currentInteraction = InteractionMode.ResizeLeft;
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else if (onRight && inBounds) currentInteraction = InteractionMode.ResizeRight;
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else if (onTop && inBounds) currentInteraction = InteractionMode.ResizeTop;
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else if (onBottom && inBounds) currentInteraction = InteractionMode.ResizeBottom;
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if (onTop && onLeft)
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{
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currentInteraction = InteractionMode.ResizeTopLeft;
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}
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else if (onTop && onRight)
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{
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currentInteraction = InteractionMode.ResizeTopRight;
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}
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else if (onBottom && onLeft)
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{
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currentInteraction = InteractionMode.ResizeBottomLeft;
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}
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else if (onBottom && onRight)
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{
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currentInteraction = InteractionMode.ResizeBottomRight;
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}
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else if (onLeft && inBounds)
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{
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currentInteraction = InteractionMode.ResizeLeft;
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}
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else if (onRight && inBounds)
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{
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currentInteraction = InteractionMode.ResizeRight;
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}
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else if (onTop && inBounds)
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{
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currentInteraction = InteractionMode.ResizeTop;
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}
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else if (onBottom && inBounds)
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{
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currentInteraction = InteractionMode.ResizeBottom;
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}
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}
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if (currentInteraction == InteractionMode.None && IsDraggable && IsPointInTitleBar(pointerPosition))
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@@ -297,22 +316,22 @@ public sealed class Window(string title, int processId, int id, IRenderSource re
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const int minWidth = 100;
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const int minHeight = 50;
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if (currentInteraction == InteractionMode.ResizeRight || currentInteraction == InteractionMode.ResizeBottomRight || currentInteraction == InteractionMode.ResizeTopRight)
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if (currentInteraction is InteractionMode.ResizeRight or InteractionMode.ResizeBottomRight or InteractionMode.ResizeTopRight)
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{
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newW = Math.Max(minWidth, interactionStartBounds.Width + dx);
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}
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if (currentInteraction == InteractionMode.ResizeBottom || currentInteraction == InteractionMode.ResizeBottomRight || currentInteraction == InteractionMode.ResizeBottomLeft)
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if (currentInteraction is InteractionMode.ResizeBottom or InteractionMode.ResizeBottomRight or InteractionMode.ResizeBottomLeft)
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{
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newH = Math.Max(minHeight, interactionStartBounds.Height + dy);
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}
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if (currentInteraction == InteractionMode.ResizeLeft || currentInteraction == InteractionMode.ResizeBottomLeft || currentInteraction == InteractionMode.ResizeTopLeft)
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if (currentInteraction is InteractionMode.ResizeLeft or InteractionMode.ResizeBottomLeft or InteractionMode.ResizeTopLeft)
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{
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int maxDx = interactionStartBounds.Width - minWidth;
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int clampedDx = Math.Min(dx, maxDx);
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newX = Math.Max(0, interactionStartBounds.X + clampedDx);
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newW = interactionStartBounds.Width - clampedDx;
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}
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if (currentInteraction == InteractionMode.ResizeTop || currentInteraction == InteractionMode.ResizeTopLeft || currentInteraction == InteractionMode.ResizeTopRight)
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if (currentInteraction is InteractionMode.ResizeTop or InteractionMode.ResizeTopLeft or InteractionMode.ResizeTopRight)
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{
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int maxDy = interactionStartBounds.Height - minHeight;
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int clampedDy = Math.Min(dy, maxDy);
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@@ -1,14 +1,12 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Cosmos.Kernel.System.Graphics;
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using Cosmos.Kernel.System.Mouse;
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using Cosmos.Kernel.System.Keyboard;
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using Cosmos.Kernel.System.Mouse;
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using RemSox.Processing;
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using RemSox.UI.GUI.Rendering;
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using System.Drawing;
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namespace RemSox.UI.GUI.Windows;
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/// <summary>
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@@ -16,9 +14,9 @@ namespace RemSox.UI.GUI.Windows;
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/// </summary>
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public static class WindowManager
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{
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private static readonly object windowsLock = new object();
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private static readonly Lock windowsLock = new();
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// Process ID to list of windows
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private static readonly Dictionary<int, List<Window>> windows = new();
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private static readonly Dictionary<int, List<Window>> windows = [];
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private static int nextWindowId = 1;
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private static int nextZIndex = 1;
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@@ -28,7 +26,6 @@ public static class WindowManager
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private static Window? activeInteractWindow = null;
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private static Point lastPointerPosition = Point.Empty;
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private static bool wasLeftButtonDown = false;
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private static int mousePollCounter = 0;
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private static readonly MuliRenderSource renderSource = new([]);
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@@ -37,10 +34,9 @@ public static class WindowManager
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/// </summary>
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public static void Update()
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{
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mousePollCounter++;
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MouseManager.Poll();
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Point pointerPosition = new((int)MouseManager.X, (int)MouseManager.Y);
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Point pointerPosition = new(MouseManager.X, MouseManager.Y);
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bool leftButtonDown = MouseManager.LeftButton;
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if (leftButtonDown && !wasLeftButtonDown)
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@@ -59,7 +55,7 @@ public static class WindowManager
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wasLeftButtonDown = leftButtonDown;
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while (KeyboardManager.TryReadKey(out KeyEvent keyEvent))
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while (KeyboardManager.TryReadKey(out KeyEvent? keyEvent) && keyEvent is not null)
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{
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focusedWindow?.HandleKeyEvent(keyEvent);
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}
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@@ -73,12 +69,18 @@ public static class WindowManager
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/// <summary>
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/// Adds a new rendering source to the compositor.
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/// </summary>
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public static void AddRenderSource(IRenderSource source) => renderSource.AddSource(source);
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public static void AddRenderSource(IRenderSource source)
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{
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renderSource.AddSource(source);
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}
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/// <summary>
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/// Removes an existing rendering source from the compositor.
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/// </summary>
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public static void RemoveRenderSource(IRenderSource source) => renderSource.RemoveSource(source);
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public static void RemoveRenderSource(IRenderSource source)
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{
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renderSource.RemoveSource(source);
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}
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/// <summary>
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/// Creates and registers a new window for the specified process.
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@@ -112,13 +114,13 @@ public static class WindowManager
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{
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lock (windowsLock)
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{
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if (windows.TryGetValue(window.ProcessId, out var processWindows))
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if (windows.TryGetValue(window.ProcessId, out List<Window>? processWindows))
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{
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processWindows.Remove(window);
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_ = processWindows.Remove(window);
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}
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}
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renderSource.Render(new[] { new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() } });
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renderSource.Render([new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() }]);
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}
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/// <summary>
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@@ -128,7 +130,7 @@ public static class WindowManager
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{
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lock (windowsLock)
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{
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if (windows.TryGetValue(process.Id, out var processWindows))
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if (windows.TryGetValue(process.Id, out List<Window>? processWindows))
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{
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return processWindows.ToList();
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}
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@@ -150,20 +152,20 @@ public static class WindowManager
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/// </summary>
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public static void CloseWindowsForProcess(int processId)
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{
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List<Window> windowsToClose = new();
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List<Window> windowsToClose = [];
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lock (windowsLock)
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{
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if (windows.TryGetValue(processId, out var processWindows))
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if (windows.TryGetValue(processId, out List<Window>? processWindows))
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{
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windowsToClose.AddRange(processWindows);
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windows.Remove(processId);
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_ = windows.Remove(processId);
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}
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}
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if (windowsToClose.Count > 0)
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{
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List<RenderCommand> closeCommands = new();
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foreach (var window in windowsToClose)
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List<RenderCommand> closeCommands = [];
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foreach (Window window in windowsToClose)
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{
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closeCommands.Add(new RenderCommand { WindowId = window.Id, ElementId = window.Id, ElementType = "WindowClose", Position = window.Position, Properties = new Dictionary<string, object?>() });
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}
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@@ -181,10 +183,7 @@ public static class WindowManager
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return;
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}
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if (window != null)
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{
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window.ZIndex = nextZIndex++;
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}
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_ = window?.ZIndex = nextZIndex++;
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Window? previousFocusedWindow = focusedWindow;
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focusedWindow = window;
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@@ -212,7 +211,7 @@ public static class WindowManager
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allWindows = windows.Values.SelectMany(w => w).OrderByDescending(w => w.ZIndex).ToList();
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}
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foreach (var window in allWindows)
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foreach (Window window in allWindows)
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{
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if (window.TryBeginInteract(pointerPosition))
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{
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@@ -233,7 +232,7 @@ public static class WindowManager
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allWindows = windows.Values.SelectMany(w => w).ToList();
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}
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foreach (var window in allWindows)
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foreach (Window window in allWindows)
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{
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window.Invalidate();
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}
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@@ -244,9 +243,9 @@ public static class WindowManager
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return nextWindowId++;
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}
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sealed private class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
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private sealed class MuliRenderSource(List<IRenderSource> sources) : IRenderSource
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{
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private readonly object sourcesLock = new object();
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private readonly Lock sourcesLock = new();
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public void AddSource(IRenderSource source)
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{
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@@ -260,7 +259,7 @@ public static class WindowManager
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{
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lock (sourcesLock)
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{
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sources.Remove(source);
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_ = sources.Remove(source);
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}
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}
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