mirror of
https://github.com/Stone-Red-Code/RemSox.git
synced 2026-09-04 00:56:19 +02:00
Refactor window rendering for faster drawing and z-order tracking
This commit is contained in:
@@ -68,7 +68,7 @@ public class DesktopProcess : Process
|
||||
WindowManager.Update();
|
||||
|
||||
// Sleep slightly to yield CPU to the main CLI thread (approx 60 FPS)
|
||||
Thread.Sleep(16);
|
||||
//Thread.Sleep(16);
|
||||
}
|
||||
|
||||
IsRunning = false;
|
||||
|
||||
@@ -11,106 +11,60 @@ public sealed class CanvasRenderSource : IRenderSource
|
||||
private static readonly Dictionary<int, Point> windowPositions = [];
|
||||
private static readonly Dictionary<int, int> windowZIndices = [];
|
||||
|
||||
private static bool isDirty = true;
|
||||
// Sorted list keeps windows in Z-order without re-sorting.
|
||||
// Key = (zIndex << 16 | windowId) so equal Z stays insertion-stable.
|
||||
private static readonly SortedList<long, int> zOrderedWindows = [];
|
||||
|
||||
private static bool isContentDirty = true; // pixel content changed
|
||||
private static bool isPositionDirty = true; // only layout changed
|
||||
private static Point lastPointerPosition = new(-1, -1);
|
||||
private static List<int> orderedWindowsCache = [];
|
||||
private static bool isZOrderDirty = true;
|
||||
|
||||
private static readonly Lock renderLock = new();
|
||||
|
||||
private static readonly Dictionary<string, Action<Canvas, RenderCommand>> elementRenderers = new()
|
||||
{
|
||||
["Circle"] = RenderCircle,
|
||||
["Rectangle"] = RenderRectangle,
|
||||
["Text"] = RenderText,
|
||||
["Line"] = RenderLine,
|
||||
["Button"] = RenderButton,
|
||||
["CheckBox"] = RenderCheckBox,
|
||||
};
|
||||
|
||||
public void Render(IEnumerable<RenderCommand> commands)
|
||||
{
|
||||
lock (renderLock)
|
||||
{
|
||||
bool changed = false;
|
||||
foreach (RenderCommand command in commands)
|
||||
{
|
||||
changed = true;
|
||||
if (command.ElementType == "WindowClose")
|
||||
switch (command.ElementType)
|
||||
{
|
||||
_ = windowCanvases.Remove(command.WindowId);
|
||||
_ = windowPositions.Remove(command.WindowId);
|
||||
_ = windowZIndices.Remove(command.WindowId);
|
||||
isZOrderDirty = true;
|
||||
case "WindowClose":
|
||||
RemoveWindow(command.WindowId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (command.ElementType is "Window" or "WindowMove")
|
||||
{
|
||||
if (command.Properties.TryGetValue("ZIndex", out object? rawZIndex) && rawZIndex is int z)
|
||||
{
|
||||
windowZIndices[command.WindowId] = z;
|
||||
isZOrderDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (command.ElementType == "Window")
|
||||
{
|
||||
Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size windowSize
|
||||
? windowSize
|
||||
: new Size(160, 120);
|
||||
|
||||
if (!windowCanvases.TryGetValue(command.WindowId, out Canvas? currentCanvas) ||
|
||||
currentCanvas.Mode.Width != size.Width ||
|
||||
currentCanvas.Mode.Height != size.Height)
|
||||
{
|
||||
windowCanvases[command.WindowId] = new Canvas(size.Width, size.Height);
|
||||
}
|
||||
}
|
||||
|
||||
if (!windowCanvases.ContainsKey(command.WindowId))
|
||||
{
|
||||
windowCanvases[command.WindowId] = new Canvas(160, 120);
|
||||
}
|
||||
|
||||
Canvas windowCanvas = windowCanvases[command.WindowId];
|
||||
|
||||
if (command.ElementType == "Window")
|
||||
{
|
||||
RenderWindow(windowCanvas, command);
|
||||
case "WindowMove":
|
||||
windowPositions[command.WindowId] = command.Position;
|
||||
isPositionDirty = true;
|
||||
continue;
|
||||
|
||||
case "Window":
|
||||
ProcessWindowCommand(command);
|
||||
isContentDirty = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (command.ElementType == "WindowMove")
|
||||
if (!windowCanvases.TryGetValue(command.WindowId, out Canvas? canvas))
|
||||
{
|
||||
windowPositions[command.WindowId] = command.Position;
|
||||
continue;
|
||||
canvas = new Canvas(160, 120);
|
||||
windowCanvases[command.WindowId] = canvas;
|
||||
}
|
||||
|
||||
if (command.ElementType == "Circle")
|
||||
if (elementRenderers.TryGetValue(command.ElementType, out Action<Canvas, RenderCommand>? renderer))
|
||||
{
|
||||
RenderCircle(windowCanvas, command);
|
||||
renderer(canvas, command);
|
||||
isContentDirty = true;
|
||||
}
|
||||
|
||||
if (command.ElementType == "Rectangle")
|
||||
{
|
||||
RenderRectangle(windowCanvas, command);
|
||||
}
|
||||
|
||||
if (command.ElementType == "Text")
|
||||
{
|
||||
RenderText(windowCanvas, command);
|
||||
}
|
||||
|
||||
if (command.ElementType == "Line")
|
||||
{
|
||||
RenderLine(windowCanvas, command);
|
||||
}
|
||||
|
||||
if (command.ElementType == "Button")
|
||||
{
|
||||
RenderButton(windowCanvas, command);
|
||||
}
|
||||
|
||||
if (command.ElementType == "CheckBox")
|
||||
{
|
||||
RenderCheckBox(windowCanvas, command);
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
isDirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -119,24 +73,20 @@ public sealed class CanvasRenderSource : IRenderSource
|
||||
{
|
||||
lock (renderLock)
|
||||
{
|
||||
if (!isDirty && pointerPosition == lastPointerPosition)
|
||||
bool pointerMoved = pointerPosition != lastPointerPosition;
|
||||
if (!isContentDirty && !isPositionDirty && !pointerMoved)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (isZOrderDirty)
|
||||
{
|
||||
orderedWindowsCache = windowPositions.Keys.OrderBy(id => windowZIndices.TryGetValue(id, out int z) ? z : 0).ToList();
|
||||
isZOrderDirty = false;
|
||||
}
|
||||
|
||||
screenCanvas.Clear(Color.Black);
|
||||
|
||||
foreach (int windowId in orderedWindowsCache)
|
||||
foreach (int windowId in zOrderedWindows.Values)
|
||||
{
|
||||
if (windowPositions.TryGetValue(windowId, out Point position) && windowCanvases.TryGetValue(windowId, out Canvas? windowCanvas))
|
||||
if (windowPositions.TryGetValue(windowId, out Point pos) &&
|
||||
windowCanvases.TryGetValue(windowId, out Canvas? wc))
|
||||
{
|
||||
screenCanvas.DrawCanvas(windowCanvas, position.X, position.Y);
|
||||
screenCanvas.DrawCanvas(wc, pos.X, pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,54 +94,98 @@ public sealed class CanvasRenderSource : IRenderSource
|
||||
screenCanvas.Display();
|
||||
|
||||
lastPointerPosition = pointerPosition;
|
||||
isDirty = false;
|
||||
isContentDirty = false;
|
||||
isPositionDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Helpers
|
||||
|
||||
private static void RemoveWindow(int windowId)
|
||||
{
|
||||
_ = windowCanvases.Remove(windowId);
|
||||
_ = windowPositions.Remove(windowId);
|
||||
|
||||
if (windowZIndices.TryGetValue(windowId, out int z))
|
||||
{
|
||||
_ = zOrderedWindows.Remove(ZKey(z, windowId));
|
||||
_ = windowZIndices.Remove(windowId);
|
||||
}
|
||||
|
||||
isPositionDirty = true;
|
||||
}
|
||||
|
||||
private static void ProcessWindowCommand(RenderCommand command)
|
||||
{
|
||||
int id = command.WindowId;
|
||||
|
||||
if (command.Properties.TryGetValue("ZIndex", out object? rawZ) && rawZ is int newZ)
|
||||
{
|
||||
if (windowZIndices.TryGetValue(id, out int oldZ))
|
||||
{
|
||||
_ = zOrderedWindows.Remove(ZKey(oldZ, id));
|
||||
}
|
||||
|
||||
windowZIndices[id] = newZ;
|
||||
zOrderedWindows[ZKey(newZ, id)] = id;
|
||||
}
|
||||
else if (!windowZIndices.ContainsKey(id))
|
||||
{
|
||||
windowZIndices[id] = 0;
|
||||
zOrderedWindows[ZKey(0, id)] = id;
|
||||
}
|
||||
|
||||
Size size = Get(command.Properties, "Size", new Size(160, 120));
|
||||
|
||||
if (!windowCanvases.TryGetValue(id, out Canvas? current) ||
|
||||
current.Mode.Width != size.Width ||
|
||||
current.Mode.Height != size.Height)
|
||||
{
|
||||
windowCanvases[id] = new Canvas(size.Width, size.Height);
|
||||
}
|
||||
|
||||
windowPositions[id] = command.Position;
|
||||
RenderWindow(windowCanvases[id], command);
|
||||
}
|
||||
|
||||
// Builds a stable sort key from Z-index and window ID.
|
||||
private static long ZKey(int z, int id)
|
||||
{
|
||||
return ((long)z << 32) | (uint)id;
|
||||
}
|
||||
|
||||
// Inline generic property getter — eliminates repeated TryGetValue + pattern-match boilerplate.
|
||||
private static T Get<T>(IReadOnlyDictionary<string, object?> props, string key, T fallback)
|
||||
{
|
||||
return props.TryGetValue(key, out object? raw) && raw is T value ? value : fallback;
|
||||
}
|
||||
|
||||
private static void RenderWindow(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size windowSize
|
||||
? windowSize
|
||||
: new Size(160, 120);
|
||||
Size size = Get(command.Properties, "Size", new Size(160, 120));
|
||||
bool focused = Get(command.Properties, "IsFocused", false);
|
||||
|
||||
bool isFocused = command.Properties.TryGetValue("IsFocused", out object? rawFocused) && rawFocused is bool focused && focused;
|
||||
Color border = focused ? Color.White : Color.DarkGray;
|
||||
Color title = focused ? Color.FromArgb(0, 120, 215) : Color.FromArgb(80, 80, 80);
|
||||
|
||||
Color borderColor = isFocused ? Color.White : Color.DarkGray;
|
||||
Color bodyColor = Color.FromArgb(32, 32, 32);
|
||||
Color titleColor = isFocused ? Color.FromArgb(0, 120, 215) : Color.FromArgb(80, 80, 80);
|
||||
|
||||
canvas.DrawFilledRectangle(bodyColor, 0, 0, size.Width, size.Height);
|
||||
canvas.DrawFilledRectangle(titleColor, 0, 0, size.Width, 18);
|
||||
canvas.DrawRectangle(borderColor, 0, 0, size.Width, size.Height);
|
||||
canvas.DrawFilledRectangle(Color.FromArgb(32, 32, 32), 0, 0, size.Width, size.Height);
|
||||
canvas.DrawFilledRectangle(title, 0, 0, size.Width, 18);
|
||||
canvas.DrawRectangle(border, 0, 0, size.Width, size.Height);
|
||||
}
|
||||
|
||||
private static void RenderCircle(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Color color = command.Properties.TryGetValue("Color", out object? rawColor) && rawColor is Color circleColor
|
||||
? circleColor
|
||||
: Color.White;
|
||||
Color color = Get(command.Properties, "Color", Color.White);
|
||||
int radius = Get(command.Properties, "Radius", 10);
|
||||
|
||||
int radius = command.Properties.TryGetValue("Radius", out object? rawRadius) && rawRadius is int circleRadius
|
||||
? circleRadius
|
||||
: 10;
|
||||
|
||||
int centerX = command.Position.X + radius;
|
||||
int centerY = command.Position.Y + radius;
|
||||
|
||||
canvas.DrawFilledCircle(color, centerX, centerY, radius);
|
||||
canvas.DrawFilledCircle(color, command.Position.X + radius, command.Position.Y + radius, radius);
|
||||
}
|
||||
|
||||
private static void RenderRectangle(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Color color = command.Properties.TryGetValue("Color", out object? rawColor) && rawColor is Color rectColor
|
||||
? rectColor
|
||||
: Color.White;
|
||||
|
||||
Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size rectSize
|
||||
? rectSize
|
||||
: new Size(10, 10);
|
||||
|
||||
bool isFilled = command.Properties.TryGetValue("IsFilled", out object? rawFilled) && rawFilled is bool filled && filled;
|
||||
Color color = Get(command.Properties, "Color", Color.White);
|
||||
Size size = Get(command.Properties, "Size", new Size(10, 10));
|
||||
bool isFilled = Get(command.Properties, "IsFilled", false);
|
||||
|
||||
if (isFilled)
|
||||
{
|
||||
@@ -205,13 +199,8 @@ public sealed class CanvasRenderSource : IRenderSource
|
||||
|
||||
private static void RenderText(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Color color = command.Properties.TryGetValue("Color", out object? rawColor) && rawColor is Color textColor
|
||||
? textColor
|
||||
: Color.White;
|
||||
|
||||
string content = command.Properties.TryGetValue("Content", out object? rawContent) && rawContent is string textContent
|
||||
? textContent
|
||||
: string.Empty;
|
||||
Color color = Get(command.Properties, "Color", Color.White);
|
||||
string content = Get(command.Properties, "Content", string.Empty);
|
||||
|
||||
if (!string.IsNullOrEmpty(content))
|
||||
{
|
||||
@@ -221,45 +210,40 @@ public sealed class CanvasRenderSource : IRenderSource
|
||||
|
||||
private static void RenderLine(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Color color = command.Properties.TryGetValue("Color", out object? rawColor) && rawColor is Color lineColor
|
||||
? lineColor
|
||||
: Color.White;
|
||||
Color color = Get(command.Properties, "Color", Color.White);
|
||||
Point end = Get(command.Properties, "EndPosition", command.Position);
|
||||
|
||||
Point endPosition = command.Properties.TryGetValue("EndPosition", out object? rawEnd) && rawEnd is Point endPoint
|
||||
? endPoint
|
||||
: command.Position;
|
||||
|
||||
canvas.DrawLine(color, command.Position.X, command.Position.Y, endPosition.X, endPosition.Y);
|
||||
canvas.DrawLine(color, command.Position.X, command.Position.Y, end.X, end.Y);
|
||||
}
|
||||
|
||||
private static void RenderButton(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Color bgColor = command.Properties.TryGetValue("BackgroundColor", out object? rawBgColor) && rawBgColor is Color c1 ? c1 : Color.LightGray;
|
||||
Color textColor = command.Properties.TryGetValue("TextColor", out object? rawTextColor) && rawTextColor is Color c2 ? c2 : Color.Black;
|
||||
Size size = command.Properties.TryGetValue("Size", out object? rawSize) && rawSize is Size s ? s : new Size(60, 20);
|
||||
string text = command.Properties.TryGetValue("Text", out object? rawText) && rawText is string t ? t : string.Empty;
|
||||
Color bg = Get(command.Properties, "BackgroundColor", Color.LightGray);
|
||||
Color fg = Get(command.Properties, "TextColor", Color.Black);
|
||||
Size size = Get(command.Properties, "Size", new Size(60, 20));
|
||||
string text = Get(command.Properties, "Text", string.Empty);
|
||||
|
||||
canvas.DrawFilledRectangle(bgColor, command.Position.X, command.Position.Y, size.Width, size.Height);
|
||||
canvas.DrawFilledRectangle(bg, command.Position.X, command.Position.Y, size.Width, size.Height);
|
||||
canvas.DrawRectangle(Color.DarkGray, command.Position.X, command.Position.Y, size.Width, size.Height);
|
||||
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
int textX = command.Position.X + (size.Width / 2) - (text.Length * 8 / 2);
|
||||
int textY = command.Position.Y + (size.Height / 2) - 8;
|
||||
canvas.DrawString(text, PCScreenFont.DefaultFont, textColor, textX, textY);
|
||||
int tx = command.Position.X + (size.Width / 2) - (text.Length * 4);
|
||||
int ty = command.Position.Y + (size.Height / 2) - 8;
|
||||
canvas.DrawString(text, PCScreenFont.DefaultFont, fg, tx, ty);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RenderCheckBox(Canvas canvas, RenderCommand command)
|
||||
{
|
||||
Color bgColor = command.Properties.TryGetValue("BackgroundColor", out object? rawBgColor) && rawBgColor is Color c1 ? c1 : Color.LightGray;
|
||||
Color textColor = command.Properties.TryGetValue("TextColor", out object? rawTextColor) && rawTextColor is Color c2 ? c2 : Color.White;
|
||||
bool isChecked = command.Properties.TryGetValue("IsChecked", out object? rawChecked) && rawChecked is bool chk && chk;
|
||||
string text = command.Properties.TryGetValue("Text", out object? rawText) && rawText is string t ? t : string.Empty;
|
||||
Color bg = Get(command.Properties, "BackgroundColor", Color.LightGray);
|
||||
Color fg = Get(command.Properties, "TextColor", Color.White);
|
||||
bool isChecked = Get(command.Properties, "IsChecked", false);
|
||||
string text = Get(command.Properties, "Text", string.Empty);
|
||||
|
||||
int boxSize = 12;
|
||||
const int boxSize = 12;
|
||||
|
||||
canvas.DrawFilledRectangle(bgColor, command.Position.X, command.Position.Y, boxSize, boxSize);
|
||||
canvas.DrawFilledRectangle(bg, command.Position.X, command.Position.Y, boxSize, boxSize);
|
||||
canvas.DrawRectangle(Color.DarkGray, command.Position.X, command.Position.Y, boxSize, boxSize);
|
||||
|
||||
if (isChecked)
|
||||
@@ -269,7 +253,7 @@ public sealed class CanvasRenderSource : IRenderSource
|
||||
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
canvas.DrawString(text, PCScreenFont.DefaultFont, textColor, command.Position.X + boxSize + 5, command.Position.Y - 2);
|
||||
canvas.DrawString(text, PCScreenFont.DefaultFont, fg, command.Position.X + boxSize + 5, command.Position.Y - 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user